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New forum section on developing Tales of Pirates using Unity3D game engine

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New forum section on developing Tales of Pirates using Unity3D game engine

 

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Hello friends! :smile:

 

At the request of users, a new section was created on the forum to discuss and develop Tales of Pirates on the Unity3D game engine.

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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

Several major versions of Unity have been released since its launch. The latest stable version, 2019.2.3, was released in August 2019.

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what do you mean by external libraries? in other languages not C #? because a .dll library in C # for example

you can simply put your managed .dll in \Assets\Plugins and add "using yourLibraryNameSpace;" at the top of your scripts.

 

 

I didn't understand either "difficulties working with multicomponent circuits" kk

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