flamyman1412 4 Report post Posted October 1, 2018 I do not understand Forge rates. Can anyone help? Detailed Description How do I do it? Quote Share this post Link to post Share on other sites
Inuarashi 5 Report post Posted October 1, 2018 1 hour ago, flamyman1412 said: I do not understand Forge rates. Can anyone help? Detailed Description How do I do it? look around in scripts/calculate/forge.lua 1 Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted October 1, 2018 ----Modified Forge Rate---- --1 = 100% 0.X or .X = that % I.E: .2 or 0.20 = 20% local Check_A local CheckFaild if Baoshi_NeedLv < 4 then --Gem Below Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 4 then -- Gem Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 5 then -- Gem Lv5 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 6 then -- Gem Lv6 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 7 then -- Gem Lv7 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 8 then -- Gem Lv8 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 9 then -- Gem Lv9 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) end -- Combine Rate function Check_CG_HechengBS ( Item_Lv , Item_Type , Sklv ) Item_Lv = Item_Lv - 1 if Item_Type == 49 then local a local b if Item_Lv < 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 4 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 5 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 6 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 7 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 8 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 9 then a = 1 b = Percentage_Random ( a ) end 1 Quote Share this post Link to post Share on other sites