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Belts/Handguards/bracelets etc for 1.3X

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Features:

Class requirements

Min/Max level requirements for equips to be equipped/give stats.

Generates equips from iteminfo line, no lua configuring necessary

Supports all stat modifiers in iteminfo, aswell as +%PR (wont show up on the item, will on the npc)

Only uses 1 skilleff line for any amount of equips

Supports gemming.

Persists over &updateall, relogs, fairy poss etc

Equipping an item in an already used slot swaps the items over.

New slots can be added just by editing a table.

So you could have 2 types of items that go in the same slot, but you can only have 1 item per slot equipt.

 

Issues:

Needs a NPC to see currently equipped/to remove all equipped.

Equips with requirements can be bugged if you no longer meet requirements (will give stats, until you relog/change map/change eq/get stats updated etc)

 

Future:

Rework gems, currently gems need to be configured differently to work on these equips. 

Allow use of itemattrs

Allow use of states for wings,cloaks animation etc

Easy upgrade system

Chat handler commands for view/remove

Rework viewing slot to be based on what you have equipt, not just show default slots to check

 

 

Any suggestions welcome.

 

 

Updated: Now supports ItemAttrs and any gem on equips:

 

 

 

Added an option to add states to the equip

4 values seperated by commas (lance,carsise,phyliss,ami), so can be used for capes etc:

 

 

 

Added upgrade function:

in iteminfo column 7 controls the function that will be called when upgrading in furnace of immortality (parameters are role,slot1,slot2).

Using this you can easily make cloaks, rear pets etc.

 

 

 

 

Updated (7/6/16) : (NPC will automaticlly add more pages etc)

 

Edited by 7n6
update
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this is a very interesting and unique concept. I've never thought of it. Kudos!
How about a handlechat command that when invoked by players, shows their serialized equipments via SystemNotice?
Slot 12: itemName + X
Slot 13: Empty
and a command to remove by specifying which slots.
 

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Now supports item attrs as well as the values from iteminfo. Item attrs override hard coded values, even if they are lower.

 

On 17/05/2016 at 2:04 AM, xtc said:

this is a very interesting and unique concept. I've never thought of it. Kudos!
How about a handlechat command that when invoked by players, shows their serialized equipments via SystemNotice?
Slot 12: itemName + X
Slot 13: Empty
and a command to remove by specifying which slots.
 

There is already a function like this, which is called when you try to swap equips over, so this can easily be added to a chat handler, same with the helpinfo

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