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seemsq8

Pko - regards mob's models tweak

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Hello Everyone!

 

i was wondering if you can help me with a tweak that i been trying to do... 

 

I am a player from Pirate King Online, and I am trying to change mob's models. (For example: let us say that you want mobs in Isle of Chill look like baby black dragons instead of their regular models.) 


 

I tried many things, none of them worked: 

- Decompiling the Characterinfo.bin (Failed) for some reason the app (Gemini Decompiler v2.3) does not work with PKO characterinfo.bin file..

- Tried to decompile characterinfo from an other server and compile it into PKO files (An error that occurs while loading the game stating that the characterinfo version is mismatched.) 

 

 

My background about scripts is very weak, and I really wish that you can help me with it! 

 

I know that its possible because of this video: 

Check how mobs look in DW2 for Hollister.. (you don't have to watch the entire video! skip til she goes DW2) 

 

 

 

Apologies for the extremely long request, but I really wish to learn how to do that since it can help me in many ways. 

 

Just in case you want the characterinfo, i've uploaded it: 

http://www.filedropper.com/characterinfo_1

 

 

Let me know if you need anything i'll reply asap! 

 

Thanks a lot!!!!!!!!!!

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//ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf

PKO version is 3, I think you can figure out the rest for yourself.

 

About the video, that one is not made with characterinfo, but with playing around with models and textures inside the game folder, thus you get that weird looking mob seen in the video.

 

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Thank you very much for the reply! 

 

I've used the decompiler that you provided and I've successfully de-compiled the Characterinfo.bin

 

However, after doing the edits(Switching lines in excel), I am not being able to compile it from Txt to Bin(I am using Shadow Compiler, Check attachment please) 

 

@Guardian

 

@Japwill you be able to help me please? (Trying to do what you've already done)

 

Again, Thanks! 

 

 

 

compiler.JPG

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7 hours ago, seemsq8 said:

Thank you very much for the reply! 

 

I've used the decompiler that you provided and I've successfully de-compiled the Characterinfo.bin

 

However, after doing the edits(Switching lines in excel), I am not being able to compile it from Txt to Bin(I am using Shadow Compiler, Check attachment please) 

 

@Guardian

 

@Japwill you be able to help me please? (Trying to do what you've already done)

 

Again, Thanks! 

 

 

 

compiler.JPG

You got discord ? Contact me there BreakThis#3563

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Each column in Characterinfo has to have correct format (ID, Name, Logic Type, Framework Number, etc...)

TWNWTma.png

Preferable editors are CSVed or Notepad++.

 

I won't go into much detail as to what each column means, there are guides out there already.

You want to change models, lets take a look at Lance and Black Dragon lines for example

 

Lance:

ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
1	Long Haired Guy	Long Haired Guy	1	1	0	0	100	2000	255	464	640	816	0	0	0	0,0	0	0,0,0	1	1	100	182	-1	-1	0	0	0	1,2,3,4,7,8	1.051	1.369	2.599	40	1,5	0,0	399	398	0	0	0,0,0	1	1	0	0	25,28,29,30,31,34,35,38,-1,-1,-1	100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	1	1	1000	0	0	1	0	1	40	0	18	0	4	5	0	3	2	1	1	0	1	1	1442	0	1500	480	0	5	5	5	5	5	5	20	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

d835QL7.png

 

 

Black Dragon:

ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
789	Black Dragon	Icy Dragon	4	5	725	0	1	1	1	0	0	0	0	0	0	465,0	0	0,0,0	1	209	100	308	309	310	0	0	0	0,-1,-1,-1,-1,-1	18.3	16.0	8.5	1000	1,5	2,5	399	395	0	0	0,0,0	1	0	0	0	25,275,276,277,278,279,284,285,-1,-1,-1	15,25,10,10,6,9,20,5,-1,-1,-1	866,865,864,182,267,848,271,-1,-1,-1	100,333,333,100,100,333,100,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	10	1	2500	0	0	1	0	90	8000000	0	10000	0	3200	4800	60	374	438	5	10	98	1000	1000	1500	700	2500	500	0	50	50	50	50	50	50	20	0	0	0	377000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

 

So now we know that Lance model type is 1, Logic Type 1, Framework Number 0...

And Black Dragon, model type is 4, Logic Type 5, Framework Number 725..

 

 

Let's change some of Lance Characterinfo line to Black Dragon ones and see what happens.

ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
1	Long Haired Guy	Long Haired Guy	4	5	725	0	1	1	1	0	0	0	0	0	0	465,0	0	0,0,0	1	209	100	182	-1	-1	0	0	0	1,2,3,4,7,8	1.051	1.369	2.599	40	1,5	0,0	399	398	0	0	0,0,0	1	1	0	0	25,28,29,30,31,34,35,38,-1,-1,-1	100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	1	1	1000	0	0	1	0	1	40	0	18	0	4	5	0	3	2	1	1	0	1	1	1442	0	1500	480	0	5	5	5	5	5	5	20	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

 

xuxuMmI.png

 

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5 hours ago, Guardian said:

Each column in Characterinfo has to have correct format (ID, Name, Logic Type, Framework Number, etc...)

TWNWTma.png

Preferable editors are CSVed or Notepad++.

 

I won't go into much detail as to what each column means, there are guides out there already.

You want to change models, lets take a look at Lance and Black Dragon lines for example

 

Lance:


ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
1	Long Haired Guy	Long Haired Guy	1	1	0	0	100	2000	255	464	640	816	0	0	0	0,0	0	0,0,0	1	1	100	182	-1	-1	0	0	0	1,2,3,4,7,8	1.051	1.369	2.599	40	1,5	0,0	399	398	0	0	0,0,0	1	1	0	0	25,28,29,30,31,34,35,38,-1,-1,-1	100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	1	1	1000	0	0	1	0	1	40	0	18	0	4	5	0	3	2	1	1	0	1	1	1442	0	1500	480	0	5	5	5	5	5	5	20	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

d835QL7.png

 

 

Black Dragon:


ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
789	Black Dragon	Icy Dragon	4	5	725	0	1	1	1	0	0	0	0	0	0	465,0	0	0,0,0	1	209	100	308	309	310	0	0	0	0,-1,-1,-1,-1,-1	18.3	16.0	8.5	1000	1,5	2,5	399	395	0	0	0,0,0	1	0	0	0	25,275,276,277,278,279,284,285,-1,-1,-1	15,25,10,10,6,9,20,5,-1,-1,-1	866,865,864,182,267,848,271,-1,-1,-1	100,333,333,100,100,333,100,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	10	1	2500	0	0	1	0	90	8000000	0	10000	0	3200	4800	60	374	438	5	10	98	1000	1000	1500	700	2500	500	0	50	50	50	50	50	50	20	0	0	0	377000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

 

So now we know that Lance model type is 1, Logic Type 1, Framework Number 0...

And Black Dragon, model type is 4, Logic Type 5, Framework Number 725..

 

 

Let's change some of Lance Characterinfo line to Black Dragon ones and see what happens.


ID	Name	Short Name	Model Type	Logic Type	Framework Number	Suite Serial	Suite Quantity	Part 00	Part 01	Part 02	Part 03	Part 04	Part 05	Part 06	Part 07	FeffID	EeffID	Special Effect Action Serial	Shadow	Action ID	Transparency	Moving Sound Effect	Breathing Sound Effect	Death Sound Effect	Can it be controlled?	Area Limited?	Altitude Excursion	Item types that can equip	Length	Width	Height	Collision Range	Birth	Death	Birth Effect	Death Effect	Hibernate Action	Death Instant Action	Remaining HP Effect Display	Attack can swerve	Confirm to blow away	Script	Weapon Used	Skill ID	Skill Rate	Drop ID	Drop Rate	Quantity Limit	Fatality Rate	Prefix Lvl	Quest Drop ID	Quest Drop Rate	AI	Turn?	Vision	Noise	GetExp	Light	MobExp	Level	Max HP	Current HP	Max SP	Current SP	Minimum Attack	Maximum Attack	Physical Resistance	Defense	Hit Rate	Dodge Rate	Critical Chance	Drop Rate Chance	HP Recovery Per Cycle	SP Recovery Per Cycle	Attack Speed	Attack Distance	Chase Distance	Movement Speed	Col	Strength	Agility	Accuracy	Constitution	Spirit	Luck	Left_Rad	Guild ID	Title	Class	Experience	Next Level Experience	Reputation	AP	TP	GD	SPRI	Story	Max Sail	Sail	StaSA	SCSM	TStrength	TAgility	TAccuracy	TConstitution	TSpirit	TLuck	TMax HP	TMax SP	TAttack	TDefense	THit Rate	TDodge Rate	TDrop Rate Chance	TCritical Rate Chance	THP Recovery	TSP Recovery	TAttack Speed	TAttack Distance	TMovement Speed	TSPRI	TSCSM	chasf
1	Long Haired Guy	Long Haired Guy	4	5	725	0	1	1	1	0	0	0	0	0	0	465,0	0	0,0,0	1	209	100	182	-1	-1	0	0	0	1,2,3,4,7,8	1.051	1.369	2.599	40	1,5	0,0	399	398	0	0	0,0,0	1	1	0	0	25,28,29,30,31,34,35,38,-1,-1,-1	100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0	0	0	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	0,-1,-1,-1,-1,-1,-1,-1,-1,-1	1	1	1000	0	0	1	0	1	40	0	18	0	4	5	0	3	2	1	1	0	1	1	1442	0	1500	480	0	5	5	5	5	5	5	20	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1.0,1.0,1.0

 

xuxuMmI.png

 

Great, I followed the exact same steps. 

 

Saved the file as Characterinfo.bin, when i load the game an error occurs(Check attachment please)

 

I am not sure why, maybe because the way i've saved the file? I should have saved it as .txt and then used a compiler to make it .bin? correct? 

 

I've tried to use Shadow compiler, i received an error while trying to do so. 

 

so just to make things clear my questions are:

After doing the edits in Notepad++, Do you save it as Characterinfo.bin using notepad++? Or you save it as Characterinfo.txt and then convert it using compilers to .bin? 

What compilers do you use?

 

thanks again for the reply! 

 

 

9 hours ago, BreakThis said:

You got discord ? Contact me there BreakThis#3563

 

Sure will! 

capture10.JPG

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Edit and save as .txt then compile it to .bin using the Compiler.
Ignore "Load Raw Data Info Txt File". If you get another error prompt, write down what it says then go a step back and check what's wrong or what column is missing..

 

Compiler (save as .bat)

start system\game.exe startgame table_bin

2nwr7oi.png

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@GuardianIs there any other way? because the client keeps crashing as soon as I load the compiler. 

[pirate king online has stoppdee working] windows 10 error..

 

Or generates this error when i delete some of the .txt files in script/table 

 

 

loasd.png

 

I really do appreciate your replies! T_T 

thanks a lot! 

Edited by seemsq8

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Please remember that PKO is using custom exes, so maybe they changed the encoding. Best bet is that you'll have to compile using their client if they haven't removed the compiling function.

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4 hours ago, wolfenx said:

im decompile Characterinfo.bin

now need compile for test

 

EiS9M_SuRFuj-V3W10TrCA.png

 

 

 

Yea, I have already done that. 

 

However, i am not being able to compile it successfully and load the game without errors. 

 

 

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there are visible/invisible tweaked models  and  two ways for this,  first method replacing models 2nd method decompiling character info and replacing lines which is bad.


Kind regards, AG.

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On 3/2/2018 at 5:42 PM, wolfenx said:

you are still interested in the mod?

 

uF0oxCB.png

I couldnt figure it out. When I replaced Characterinfo.bin with the new one. the game starts, but then it doesnt open any further. wonder why?

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