Andrew 32 Report post Posted February 1, 2019 There are not decompilers, use PKO File viewer to find what you want and copy it to ToP client. I just made it because I need new mobs for a map project. 1 Quote Share this post Link to post Share on other sites
Masuka00 54 Report post Posted November 12, 2020 (edited) On 7/9/2018 at 7:25 PM, BlackBarba said: http://www.mediafire.com/file/n4250ci7s0788ma/tmcs+天魔传说+Demon+Legend.rar I update link http://www.mediafire.com/file/i11il0h1o3hw7aw/tmcs.rar Edited November 12, 2020 by Masuka00 Quote ǤØĐ βŁ€ŞŞ ƤƗŘΔĆ¥ Share this post Link to post Share on other sites
Andrew 32 Report post Posted August 27, 2021 (edited) To use demon mobs, you will need: 1 - Demon files; 2 - PKO Model viewer; 3 - Open PKO Model viewer, choose directory \Data\ - > Open Directory 4 - Search for something you want, like: Here we have: Model: \Data\model\character\2256010002.lgo - > copy it to Your_Client\model\character\0889000000.lgo Textures: \Data\texture\character\sg_dw.DDS -> copy it to Your_Client\texture\character\sg_dw.DDS Animation: \Data\animation\2256.lab -> copy it to Your_Client\animation\0889.lab 6 - CharaterAction.tx Open Your_Client\scripts\txt\CharacterAction.tx Clean client have the last ID = 500 Let's use 501: 501 1 1 59 // Movement waiting interval in ms of .lab file 2 70 148 // Movement waiting interval in ms of .lab file 3 1 59 // Movement waiting interval in ms of .lab file 4 70 148 // Movement waiting interval in ms of .lab file We will use skill ID 28 from SkillInfo, this skill use actions 7,8 and 9: 5 150 200 //Walking 6 0 0 7 278 325 8 360 430 9 432 500 10 1 59 11 0 0 12 0 0 13 0 0 14 0 0 15 0 0 16 0 0 17 520 574 \\ Death 7 - CharaterInfo.txt 1047 New New 4 5 889 0 1 1 1 0 0 0 0 0 0 465 0 0 1 501 100 308 309 310 0 0 0 0 18.3 16 8.5 1000 1,5 2,5 399 395 0 0 0 1 0 0 0 28 100 0866,0865,0864,0182,0267,0848,0271,0262 100,333,333,100,100,333,100,100 0 0 0 0 0 10 1 2500 0 0 1 0 10 800000 0 10000 0 32 48 60 374 438 5 10 98 1000 1000 1500 500 2500 500 0 50 50 50 50 50 50 20 0 0 0 377000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1 889 = animation archive name 501 = CharacterAction ID we made Compile and be happy Edited August 28, 2021 by Andrew 1 2 Quote Share this post Link to post Share on other sites