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Dan

Mobs not spawning correctly in CA

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I don't know if my ctrl.lua is okay or not but I've been changing stuff around and seems nothings changing, it skips wave 2 ( Standard Chaso chest ) goes to expert Wave 3 and then it jumps to the lv70 mobs and then bd obs and then maze is like only at :20 mins or so and players still got like 25 mins of waiting..

 

I want chest to spawn accordingly .. novice/standard/expert > lv 10 mobs> Lv 30-40 mobs > Lv70 mobs > bd mobs > which should end at :38 and the rest is wait time to search for people to pk.

 

Edit  - Fixed : Problem : Every Restart = Gotta let mazes cycle 1 full turn then it'll become normal.

Edited by Ecstasy

Nissan-GT-R.gif

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I also want to point out some stuff,

Map/Monster/Npc tick does not get initialized upon a map's opening, but upon a present player inside the map.

EX: The first person to enter Chaos Argent at :20~ minute mark will result in no BD (exploitable) for low rated servers (easy access of CA equipments).

Fix:

- Use map_copy_run instead of map_copy_special

- use os.time() functionality to determine the wave


kong.png

a2.png

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