Dan 184 Report post Posted August 4, 2017 (edited) I don't know if my ctrl.lua is okay or not but I've been changing stuff around and seems nothings changing, it skips wave 2 ( Standard Chaso chest ) goes to expert Wave 3 and then it jumps to the lv70 mobs and then bd obs and then maze is like only at :20 mins or so and players still got like 25 mins of waiting.. I want chest to spawn accordingly .. novice/standard/expert > lv 10 mobs> Lv 30-40 mobs > Lv70 mobs > bd mobs > which should end at :38 and the rest is wait time to search for people to pk. Edit - Fixed : Problem : Every Restart = Gotta let mazes cycle 1 full turn then it'll become normal. Edited August 4, 2017 by Ecstasy Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted August 8, 2017 I also want to point out some stuff, Map/Monster/Npc tick does not get initialized upon a map's opening, but upon a present player inside the map. EX: The first person to enter Chaos Argent at :20~ minute mark will result in no BD (exploitable) for low rated servers (easy access of CA equipments). Fix: - Use map_copy_run instead of map_copy_special - use os.time() functionality to determine the wave Quote Share this post Link to post Share on other sites