Jones 36 Report post Posted April 26, 2016 Simple script -- Put this script in -->> function after_player_kill_player( ATKER, DEFER ) with the others. (functions.lua) if map_name_ATKER == "chaosicicle" or map_name_DEFER == "chaosicicle" then -- Change the map that you want to put in here local atk_name = GetChaDefaultName ( ATKER ) local def_name = GetChaDefaultName ( DEFER ) local Notice_all = "["..def_name.."] was slain by ["..atk_name.."] in Chaos Icicle (55)!" -- Notices the world that [x] killed [x]. You can change the messages here. Notice ( Notice_all ) GiveItem (ATKER , 0 , 3333 , 1 , 4 ) -- 3333 = Item ID, you can modify this. GiveItem (ATKER , 0 , 3334 , 1 , 4 ) -- 3334 = Item ID, if you want to add more, copy and paste under with Item ID. end I hope someone finds this helpful, i understand it's very simple 3 Quote Share this post Link to post Share on other sites
Cleo 2 Report post Posted August 29, 2020 It was useful! Thank you @Jones Quote Share this post Link to post Share on other sites
champ 146 Report post Posted August 29, 2020 (edited) I am pretty sure you would want to change or operator for the map check to an and. I mean it's hard to tell without having the rest of the code, but you'd want both attacker and defer to be on the same map? if map_name_ATKER == "chaosicicle" AND map_name_DEFER == "chaosicicle" then Edited August 29, 2020 by patrick13 1 Quote Share this post Link to post Share on other sites