vito20 4 Report post Posted May 13, 2017 (edited) Server File v1.36/2.0 Max Level - 100 Max Pet Level - 42 (52 with Improved Fruits) Exp Rate - 1x Party Exp Rate - 1x Drop Rate - 1x Pet Exp Rate - 1x Ship Exp Rate - 1x Main Features Official TOP: Story Quest (Working) 1st Rebirth Quest Official (Working) Walkthrough 2nd Rebirth Quest Official (Working) 2nd Rebirth Quest Official (Working) Hexathlon Quest (Working) Angela Junior (ID 500) (+3pr, 2.5x Exp and Drop Rates, Add Extra Stats after Poss) (Working) Unseal 75 and 95 Glow (Working) Marriage System (Player and Pet) (Working) Rock Gems (Working) Broken, Cracked, Chipped and Great Gems (Working) Winter Quest (Bad Translation But Working) Prison System (Working) Production System (Working) Changelogs: -Added a Functions to Tickets (no Tickets can be used on PrisonIsland) -Disabled Class Promotion quest 1st and 2nd promotion -Disabled spring roll,bun,fried,bun etc... on spring npc (Long Er) -Disabled the Secret Fireball Mission (2.0) (Salvier) -Disabled Hexathlon Quest (Pappa) -Moved Angela Jr to 500 (ID) -Added Class Changer Npc in Argent (Job Advancer - Jenna) -Moved Chaos Argent Portal to Original Place -PKmap Teleport is in Isle Teleporter Now Updates and Changelogs: 2012 Up 01 -Abaddon Ticket (Fixed) -Angela Jr Egg (Fixed) -General William (Fixed) -Added Rear Pets (100% Working) (4th Slot) -Class Promotion on Newbie Guide (Disabled) (Rechecked) Up 02 -2nd Rebirth Skill for Seal Master (Fixed) -Cleric and Seal Master True Sight Skill (Fixed) -Prison Log Card (Fixed) -PKmap Entry.lua (Fixed) -2x function of GetEXP on funtion.lua (Fixed) -Added 3x,3.5x,4x amps (Done) -Added Missing Itemeffect 6771 - 6802 (Done) Updates and Changelogs: 2013 Up 01 -Undead Azrael forgiable on tatoo now -Shield cant be gemmed -Bd mobs on Choas argent now drops all type of UG's -Added 3rd Rebirth function,npc, bonus rebith mystic power (Skillinfo and iteminfo) -Added Wings of Glory -Added Restriction on Rebirth (You cant jump Rebirth 2 or 3) -Chipped, Cracked and Broken Gems Capped to Lv3 -Great Gem of Soul cant be forged on staff ---(Fixed) Up 02 -Skeletar and Naval Base Ticket (Fixed) -Pet Fruits (Now not drop-able) (Done) -Added New Class Changer NPc -New Class Balance -New Upgrade System -New Combining and Forging Scripts Up 03 -Level Jump Bug (Fixed) Updates and Changelogs: 2014 -Added F-Skill Bugs Fixed: Pet Slot Bug (Fixed) Mixed Pet Bug (Fixed) Pets Eat Stamina (After Do Poss When Charater use Teleporter or use Tickets Pets drain/eat Stamina) (Fixed) Fairy Merchant and Blackmarket (Fixed) 3rd Socket Fail (Fixed) Gem Bonus (Example Forge Chipped Rage in Sword show +4 but it gives +6 bonus) (Fixed) And some minor bugs. Files Protection: -Added Filter v1.6 (Protection from Game.exe and Jail Break) (Credits SimplePRO) -Added Protection from Death PKO/TOP (Credits SimplePRO) -Dupe Bank Fixed (Database Side) Credits: Moliyo,Saeed,Angelix,Lucky and other people who contributed to make this files. Include: https://mega.nz/#!lvp22bLD!LdceMssoQcZlfcBaMKkslgMeRP01EZoihtJ5u8nqYN8 -Server Files -Patch -Database Edited May 13, 2017 by vito20 credits 4 Quote Share this post Link to post Share on other sites
Ramster 0 Report post Posted June 8, 2017 What's the password on Mega? It's asking me to decrypt a password... Quote Share this post Link to post Share on other sites
offzinho 0 Report post Posted October 29, 2017 (edited) help-me please. Create Chacracter bugged. Screenshot Edit:: problem was in the client. Edited October 29, 2017 by offzinho Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted October 29, 2017 (edited) 3 hours ago, offzinho said: help-me please. Create Chacracter bugged. Screenshot Edit:: problem was in the client. Your CharacterAction.tx (Skill Tweak) is probably not compatible, try using official top skill tweak? Edited October 29, 2017 by Ecstasy Quote Share this post Link to post Share on other sites
offzinho 0 Report post Posted October 29, 2017 13 hours ago, Ecstasy said: Your CharacterAction.tx (Skill Tweak) is probably not compatible, try using official top skill tweak? Yes, was the client really. now it crash every 10 minutes, I'm guessing it's the client too. Quote Share this post Link to post Share on other sites
Brothers 24 Report post Posted January 1, 2018 On 29-10-2017 at 8:30 PM, offzinho said: Yes, was the client really. now it crash every 10 minutes, I'm guessing it's the client too. This can happen when you have the map "music" in client map. Should be done when u delete this map Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted January 2, 2018 On 1/1/2018 at 10:05 AM, Brothers said: This can happen when you have the map "music" in client map. Should be done when u delete this map Or u can use the .ogg music folder and musininfo.bin. This also fixed too. If you experiencing map transition crash, it's also that too. I used to think it's areaset but i guess not. 1 Quote Share this post Link to post Share on other sites
BlackBarba 22 Report post Posted January 2, 2018 this database work in sql 2012? Quote Share this post Link to post Share on other sites
gpower 2 Report post Posted January 7, 2018 Database dont work with 2014. Which one ? 2012? 1 Quote Share this post Link to post Share on other sites
Overzero 1 Report post Posted January 10, 2018 (edited) It says BadArchive, please re-upload Edit: nvm it's all good, i used a diff unzipper and it worked. Sorry Just in case, do these files work with sql 2014 or..? because i can't attach the database I have managed to attach the gameDB with SQL 2008 R2 Express but AccountServer gives an error and when i click the hyperlink for more info it says "file (mdf) doesnt match its log file, it may be corrupted" can you please update it or can someone give me one that isnt corrupted Edited January 10, 2018 by Overzero Quote Share this post Link to post Share on other sites
gpower 2 Report post Posted January 12, 2018 2014, 2012, 2008 sql server dont work.. which sql server work? Quote Share this post Link to post Share on other sites
Overzero 1 Report post Posted January 14, 2018 (edited) On 1/12/2018 at 0:00 PM, gpower said: 2014, 2012, 2008 sql server dont work.. which sql server work? 2008 R2 Express, Accountserver is corrupted so you will have to get a different one from other server files and also to migrate the database if it doesn't work with 2008 r2 express sql Edited January 14, 2018 by Overzero Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted January 14, 2018 dont use this files (use it to testing only) Quote Share this post Link to post Share on other sites
Daxter 2 Report post Posted December 28, 2023 Can anyone share these files please? Link no longer works Quote Share this post Link to post Share on other sites
dragontechi 70 Report post Posted December 28, 2023 Check https://mega.nz/folder/OUMUgTYb#jtCsqh7halK_O9uzWyaG0g/file/eJ1gwLSB 1 Quote Share this post Link to post Share on other sites
imbloopers 2 Report post Posted April 16, 2024 support 60fps? Quote Share this post Link to post Share on other sites
Ximboliex 91 Report post Posted April 18, 2024 On 4/16/2024 at 11:41 AM, imbloopers said: support 60fps? 60 fps need a client modify Quote Share this post Link to post Share on other sites
[email protected] 0 Report post Posted May 7, 2024 On 12/28/2023 at 11:56 PM, dragontechi said: Check https://mega.nz/folder/OUMUgTYb#jtCsqh7halK_O9uzWyaG0g/file/eJ1gwLSB Is there a way to open the .obj file of the maps in the Clean Client?, I tried opening the darkswamp.obj located in "Clean Client\Tales of Pirates\map" using blender but it only opens an empty object, no textures, no nothing. Quote Share this post Link to post Share on other sites
mkhzaleh 139 Report post Posted May 8, 2024 22 hours ago, [email protected] said: Is there a way to open the .obj file of the maps in the Clean Client?, I tried opening the darkswamp.obj located in "Clean Client\Tales of Pirates\map" using blender but it only opens an empty object, no textures, no nothing. its not model as u think it contain models(object ids,pose,x,y highest etc info > this how it reads info long CSceneObjFile::ReadSectionObjInfo(int nSectionNO, SSceneObjInfo* SSceneObj, long* lSectionObjNum) { if (!m_bInitSuccess) return 0; if (nSectionNO >= m_SFileHead.iSectionCntX * m_SFileHead.iSectionCntY) return 0; if ((*lSectionObjNum = m_SSectionIndex[nSectionNO].iObjNum) > 0) { m_fRdWr.seekg(m_SSectionIndex[nSectionNO].lObjInfoPos, std::ios::beg); LG("readmap", "Seek Offset [%d %d] = %d\n", nSectionNO % m_SFileHead.iSectionCntX, nSectionNO / m_SFileHead.iSectionCntX, m_SSectionIndex[nSectionNO].lObjInfoPos); m_fRdWr.read(reinterpret_cast<char*>(SSceneObj), sizeof(SSceneObjInfo) * m_SSectionIndex[nSectionNO].iObjNum); for (int i = 0; i < m_SSectionIndex[nSectionNO].iObjNum; i++) { const int nSectionX = nSectionNO % m_SFileHead.iSectionCntX * m_SFileHead.iSectionWidth * 100; const int nSectionY = nSectionNO / m_SFileHead.iSectionCntX * m_SFileHead.iSectionHeight * 100; if (SSceneObj[i].nX < 0) { int jjj = 0; } SSceneObj[i].nX += nSectionX; SSceneObj[i].nY += nSectionY; const SSceneObjInfo* pObj = SSceneObj + i; if (pObj->GetID() == 0) { LG("error", g_oLangRec.GetString(364)); } } // } return 1; } 1 Quote Share this post Link to post Share on other sites
[email protected] 0 Report post Posted May 9, 2024 20 hours ago, mkhzaleh said: its not model as u think it contain models(object ids,pose,x,y highest etc info > this how it reads info long CSceneObjFile::ReadSectionObjInfo(int nSectionNO, SSceneObjInfo* SSceneObj, long* lSectionObjNum) { if (!m_bInitSuccess) return 0; if (nSectionNO >= m_SFileHead.iSectionCntX * m_SFileHead.iSectionCntY) return 0; if ((*lSectionObjNum = m_SSectionIndex[nSectionNO].iObjNum) > 0) { m_fRdWr.seekg(m_SSectionIndex[nSectionNO].lObjInfoPos, std::ios::beg); LG("readmap", "Seek Offset [%d %d] = %d\n", nSectionNO % m_SFileHead.iSectionCntX, nSectionNO / m_SFileHead.iSectionCntX, m_SSectionIndex[nSectionNO].lObjInfoPos); m_fRdWr.read(reinterpret_cast<char*>(SSceneObj), sizeof(SSceneObjInfo) * m_SSectionIndex[nSectionNO].iObjNum); for (int i = 0; i < m_SSectionIndex[nSectionNO].iObjNum; i++) { const int nSectionX = nSectionNO % m_SFileHead.iSectionCntX * m_SFileHead.iSectionWidth * 100; const int nSectionY = nSectionNO / m_SFileHead.iSectionCntX * m_SFileHead.iSectionHeight * 100; if (SSceneObj[i].nX < 0) { int jjj = 0; } SSceneObj[i].nX += nSectionX; SSceneObj[i].nY += nSectionY; const SSceneObjInfo* pObj = SSceneObj + i; if (pObj->GetID() == 0) { LG("error", g_oLangRec.GetString(364)); } } // } return 1; } Thanks for the clarification!, is this part of the code of some software in the files shared from ToP?, I understand it but I don't know where does the CSceneObjFile comes from Quote Share this post Link to post Share on other sites
mkhzaleh 139 Report post Posted May 10, 2024 18 hours ago, [email protected] said: Thanks for the clarification!, is this part of the code of some software in the files shared from ToP?, I understand it but I don't know where does the CSceneObjFile comes from all top sources has it u can check any of released sources in forum just search for same name and will find 1 Quote Share this post Link to post Share on other sites