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Methz

[Request] A good game programming book

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Anyone know a good game programming book to tell me? I mean, a book that explains the logic behind a game, the step-by-step creation process, areas of action, possible engines and tools... things like that. It doesn't have to be a programming book itself that teaches how to make a game, I'm more interested in processes and logic.

 

(If anyone has a good book about Lua language will be welcome too)

 

Thank you.


“So the problem is not so much to see what nobody has yet seen, as to think what nobody has yet thought concerning that which everybody sees.”


― Arthur Schopenhauer

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