Jump to content

Search the Community

Showing results for tags 'lab'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Russian Section
    • Новости и объявления
    • Пиратия: Документация
    • Пиратия: Релизы
    • Пиратия: Разработка
    • Пиратия: Web
    • Пиратия: Помощь
    • Совместные проекты / набор команды
    • Доска объявлений
    • Программирование
    • Оффтопик
    • Корзина
  • English Section
    • News & Announcements
    • Guides
    • Releases
    • Development
    • Web
    • Questions & Help
    • Shared Projects / Team search
    • Paid services & Requests
    • Programming
    • Offtopic
    • Recycle bin
  • Portuguese Section
    • Dúvidas & Ajuda
  • Spanish Section
    • Preguntas y Ayuda
  • Servers
    • Russian servers
    • English servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. Perseus

    Lab Parser (Tool)

    Hi, I've been working on a tool that can be used to convert .lab animation files to a format that can be used by all modern 3d animation software like Blender. At the moment, the conversion from .lab to .dae (the format I chose, collada) is functional, and I am working on the reverse conversion so your changes to the animation keyframes and joints can be reflected in the game. I've hit a small snag due to my limited understanding of 3d animation and dummy objects which would take some time for me to research and resolve, so if you are versed with these things and would like to contribute, please leave a message here or send me a DM. The tool can be downloaded here: https://github.com/Perseus/lab-parser/releases/tag/0.1.0. The source code (if you're interested) and usage instructions can be found here: https://github.com/Perseus/lab-parser Converted file example:
  2. Greetings. I was a member with nickname Gamemaker, you may know me as developer of one of model viewers for pko/top resources. Time to time i receive questions about game resources, how to fix them or how to use them. I can't do many for you, but some hints. But even that may be helpful. Once person ask about making glow for custom weapon apparels, show what he had, and i found there are no any public converter for game files. You have php one, but it require webserver and it can't make glowable weapon. Well... I can't beleave you guys can't share so simple scripts... So i did it again. Here is small update for model viever, it allow to import obj files to static lgo with save submaterials correctly. Due obj file format limitation, you can't get 100% correctly weapons version, but somehow you managed with limited tools you had before and i really impressed with that. So i leave here binnaries and link to source code Lgo works fine Lab works fine Lmo works fine Export/Import are under view. For use export - first add item to export list from rightclick model on tree of objects. For use import - just select file and click import I not guarantee it should work as you want, but get a try! Also you always can to polish tool yourself, if you have enough skills. Link to binnaries: https://mega.nz/file/vNlkVTpa#Wd7C2-s-UpHshUF_pdBh5jumAVJFwCnE2zhj3hT8W5c Link to sources: https://github.com/WeaponOwl/PKO-file-viewer Be nice, respect people
×
×
  • Create New...