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  1. [Mod] Panel of defeated characters The mod adds a panel of defeated characters to the game, similar to FPS games like Counter-Strike, Call of Duty, Battlefield and others. Some features of the mod: 1) The panel is a list of records of the form: [Name of the winning character] [Icon of the skill or weapon] [Name of the defeated character] (see screenshot above); 2) The names of the winning and defeated characters are highlighted in color depending on the degree of friendliness towards the player's character: green - ally, red - enemy; 3) The panel can be customized. The customization process will be shown below. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.defeated; Version: 1.0; Author: V3ct0r; Type: for client (Game.exe) and server (GameServer.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4, GAME_13X_5, GAMESERVER_136 and GAMESERVER_138. Installation 1. Server 1.1 Place the DLL file of the mod "pkodev.mod.defeated.server.<VERSION>.dll" for your version of GameServer.exe and the settings file "pkodev.mod.defeated.json" (v1.0.0-server) into the folder "GameServer\mods\pkodev.mod.defeated"; 1.2 Open the mod settings file "GameServer\mods\pkodev.mod.defeated\pkodev.mod.defeated.json" in any text editor and write the list of maps (dungeons) on which the mod will work in the following format: { "maps" : [ "garner", "magicsea", "darkblue" ] } 2. Client 2.1 Place the DLL file of the mod "pkodev.mod.defeated.client.13x_<ID>.dll" for your version of Game.exe and the configuration file "pkodev.mod.defeated.json" (v1.0.0-client) into the folder "Client\mods\pkodev.mod.defeated"; 2.2 Open the mod settings file "Client\mods\pkodev.mod.defeated\pkodev.mod.defeated.json" in any text editor and write the required parameters into it: { "debug":false, "hideTime":5000, "maxItems":5, "itemStep":24, "pos":{ "x":460, "y":8 }, "align": { "x":"right", "y":"top" } } debug - debug mode. true - enabled, false - disabled; hideTime - time in milliseconds after which the next record on the panel will be hidden; maxItem - maximum number of records on the panel; itemStep - vertical step between records in pixels; pos - coordinates (X, Y) of the panel; align - the parameter sets the relativity of the coordinates (X, Y) of the panel. For X: left - the coordinate will be measured relative to the left edge of the client window, right - relative to the right edge. For Y: top - the coordinate will be measured relative to the top edge of the client window, bottom - relative to the bottom edge. To adjust the position of the panel, it is convenient to turn on the debug mode ("debug":true). In this case, at the specified coordinates (X, Y), the panel will appear in a frame that displays the maximum dimensions of the panel: Download 1) Actual mod binaries (.dll) and the settings file (.json) for server side; 2) Actual mod binaries (.dll) and the settings file (.json) for client side; 3) The source code of the mod for Visual Studio 2022 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
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