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Showing results for tags 'fix'.
Found 6 results
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Program for fixing a bug with Swings The essence of the bug: After installing models of swings in the full-screen mode of the game, models of objects, characters, NPCs and monsters disappear. sceneeffectinfo.txt 4060 01020029.par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4061 01020029(2).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4062 01020029(3).par ????(?) ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4063 01020029(4).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4064 01020031.par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4065 01020031(2).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4066 01020031(3).par ????(?) ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4067 01020031(4).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4068 01020037.par HelloKitty??( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4069 01020037(2).par HelloKitty??( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4070 01020037(3).par HelloKitty??( ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4071 01020037(4).par HelloKitty??( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4072 01020039.par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4073 01020039(2).par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4074 01020039(3).par ?????(?) ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4075 01020039(4).par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4076 01020041.par ???????( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4077 01020041(2).par ???????( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4078 01020041(3).par ???????( ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4079 01020041(4).par ???????( ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4080 01020042.par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4081 01020042(2).par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4082 01020042(3).par ?????(?) ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4083 01020042(4).par ?????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4084 01020043.par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4085 01020043(2).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4086 01020043(3).par ????(?) ?? 1 0 24,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 4087 01020043(4).par ????(?) ?? 1 0 3,-1,-1,-1,-1,-1,-1,-1 -1 0 0.0 0.0 -1.0 As a result, we have the following: Solution method: Delete unused models from the Client\model\effect folder. This program automatically looks for unused models and removes them from the game client, after which the client starts working as expected: How to use: Place the program in the root folder of the game client and start. Attention! The program does not guarantee 100% fix of this bug, it is also possible the appearance of new bugs. Make backup copies. Use at your own risk! Download (230 KB) Update 06/06/2018 The Rebirth Wings models disappear аfter using this program: To fix this you need restore the followings files in Client\model\effect folder: 1chi.lgo 1chig2.lgo 1chim1.lgo 1chim2.lgo 2chi.lgo 2chig2.lgo 2chim1.lgo 2chim2.lgo 3chi.lgo 3chig2.lgo 3chim1.lgo 3chim2.lgo You can download them here. Just copy files from .zip to your Client\model\effect folder. Thanks to @Farido!
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[Mod] Fixing instant respawn of killed monsters after GameServer restart This mod for the "PKODev.NET mod loader" system fixes the problem of instant respawn of killed monsters after restarting the server. Imagine a situation: you have a boss monster on your server, for example "Black Dragon", the respawn time of which is 168 hours (a week). Your players kill it and, according to the rules of the game, next time they can kill it in a week. Then you decide to restart the server (update, maintenance, etc), but the game server is designed in such a way that all the monsters written in the scripts appear immediately after it starts. As a result, the respawn of the "Black Dragon" will occur much earlier than in 168 hours. This situation can hit the server economy or give an advantage to some players and guilds. This is the second version of this mod - 1.1. In version 1.0, there was a critical bug related to the fact that one binary file for several instances of GameServer.exe was used to store information about killed monsters. For example, GameServer "A" writes a list of killed monsters to a file, then GameServer "B" writes a different list of killed monsters to the same file. As a result, the list of killed GameServer "A" monsters is lost due to the overwriting of the data file. In the new version of the mod, all data about killed monsters are stored in separate files for each map of the game world. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.mobspawn; Version: 1.1; Author: V3ct0r; Type: for server (GameServer.exe); Supported executable .exe files: GAMESERVER_136 and GAMESERVER_138. Installation 1) In the "mods" directory of your GameServer, create a "pkodev.mod.mobspawn" folder; 2) Place into it the mod DLL file "pkodev.mod.mobspawn.server.13<x>.dll" for your version of GameServer.exe; 3) Place into it the "pkodev.mod.mobspawn.cfg" configuration file; 4) In the mod directory "pkodev.mod.mobspawn" create an empty "data" folder; 5) Write to the configuration file "pkodev.mod.mobspawn.cfg" the IDs of the monsters you want to control the respawn. Each ID is written on a new line. Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
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[Fix] Bug fix for TransformCha() function (character transformation) Hello friends! I think many people know about the bug associated with the TransformCha() function, when using it, the character's hat disappears. In this thread I will show you how to fix this bug. Thanks to @Де-Компанье for the solution! 1) Open GameServer.exe with the character transformation function (TransformCha()) in any HEX editor. For example, in HxD. 2) Find the sequence of bytes: 05 98 00 00 00 89 45 EC 8B 45 FC 05 32 6E 00 00 8B 5D F8 89 18 8B 45 FC 83 C0 58 8B 5D F8 89 18 6A 00 3) Replace these bytes with the following ones: 05 98 00 00 00 89 45 EC 8B 45 FC 50 05 32 6E 00 00 8B 5D F8 66 89 18 58 83 C0 58 8B 5D F8 89 18 6A 00 4) Save the changes. Now, when transforming character, the hat will not disappear.
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- bug
- transformation
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[Mod] Fixing the resetting character professions when reconnecting to the server Some admins are experiencing an issue where a character that has gained a profession becomes a "Newbie " again after relogging into the game. The mod fixes this bug. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.jobfix; Version: 1.0; Author: V3ct0r; Type: for server (GameServer.exe); Supported executable .exe files: GAMESERVER_136 and GAMESERVER_138. Installation In the "mods" directory of your GameServer, create a "pkodev.mod.jobfix" folder and place into it the mod DLL file "pkodev.mod.jobfix.server.<x>_<l>.dll" for your version of GameServer.exe, where <x> is the version of GameServer.exe (136 or 138) and <l> is the professions language (eng or rus ). Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
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- 2
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- pkodev.mod.loader
- fix
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Hello! anyone can help me How to disable/fix jump level?
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Hello guys. Since some days ago a problem appeared on my server, Players who got max limit of disciples and try something was getting bugged characters. What do i mean? When a player reach the limit of disciples it makes game crash and impossibility to login in-game. It's a bit annoying copy data and transfer to another character.. I was searching around and find a tutorial showing how to fix, it's name is "Fixing Mentor Bug", but didn't say or explain nothing about it, idk if it's related to same problem i got. If someone know how to fix it would be nice. Is it related to my problem? Thanks!
- 2 replies
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- Mentor
- Game Crash
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