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Client .txt tables compilingClient .txt tables compiling 1) Make compile.bat batch file in client root folder: start system\game.exe startgame table_bin 2) Put .txt tables in table folder (Client\scripts\table); 3) Run compile.bat. You might notice many errors incoming, that's because you haven't placed some .txt files into table folder. Just ignore the errors. 4) If .txt files have no errors and they are correct, then new .bin files will appear in your table folder.
[Mod] Disabling error messages when compiling .txt tables (table_bin) This mod disables numerous error output in the dialog box (MessageBox) if some .txt tables are missing during their compilation using the table_bin game client startup parameter. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.nomsgbin; Version: 1.0; Author: V3ct0r; Type: for client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4, GAME_13X_5. Installation Place the mod DLL file "pkodev.mod.nomsgbin.client.13x_<ID> .dll" for your version of Game.exe into the "mods" folder of the game client. Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.