Jump to content

Search the Community

Showing results for tags 'Quest help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Russian Section
    • Новости и объявления
    • Пиратия: Документация
    • Пиратия: Релизы
    • Пиратия: Разработка
    • Пиратия: Web
    • Пиратия: Помощь
    • Совместные проекты / набор команды
    • Доска объявлений
    • Программирование
    • Оффтопик
    • Корзина
  • English Section
    • News & Announcements
    • Guides
    • Releases
    • Development
    • Web
    • Questions & Help
    • Shared Projects / Team search
    • Paid services & Requests
    • Programming
    • Offtopic
    • Recycle bin
  • Portuguese Section
    • Dúvidas & Ajuda
  • Spanish Section
    • Preguntas y Ayuda
  • Servers
    • Russian servers
    • English servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 1 result

  1. Hey guys, i've ran into a problem when doing hexa quest, when i reach "The Sixth Task" the last mission doesnt show up at "Icicle Swordsman - Ray" after making a party. any ideas why? Here's the ray npcsript function r_talk78 () ------------------- Talk( 1, "Ray: I am a bounty hunter. I love to hunt for undeads. If you are interested, I can recommend a few places to you." ) InitTrigger() TriggerCondition( 1, LvCheck, ">", 9 ) TriggerCondition( 1, IsCategory, 1 ) TriggerCondition( 1, PfEqual, 0 ) TriggerCondition( 1, HasMoney, 1000 ) TriggerCondition( 1, HasItem, 3955, 1 ) TriggerAction( 1, TakeItem, 3955, 1 ) TriggerAction( 1, TakeMoney, 1000 ) TriggerAction( 1, GiveItem, 3187, 1 , 4) TriggerAction( 1, GiveItem, 25, 1 , 4) TriggerAction( 1, SetProfession, 2 ) TriggerAction( 1, JumpPage, 3 ) TriggerCondition( 2, LvCheck, ">", 9 ) TriggerCondition( 2, IsCategory, 3 ) TriggerCondition( 2, PfEqual, 0 ) TriggerCondition( 2, HasMoney, 1000 ) TriggerCondition( 2, HasItem, 3955, 1 ) TriggerAction( 2, TakeItem, 3955, 1 ) TriggerAction( 2, TakeMoney, 1000 ) TriggerAction( 2, GiveItem, 3187, 1 , 4) TriggerAction( 2, GiveItem, 25, 1, 4) TriggerAction( 2, SetProfession, 2 ) TriggerAction( 2, JumpPage, 3 ) TriggerFailure( 2, JumpPage, 4 ) Talk(2, "Hi my friend. You have great reflexes, suitable to become a hunter. Why don't you become a hunter now? I believe that you will not be disappointed.") Text(2, "Ok, class change to be Hunter", MultiTrigger, GetMultiTrigger(), 2) Text(2, "No, it is good enough for now.", CloseTalk) Talk(3, "I have told you all I can about being a Hunter. Now its up to you to become the best Hunter.") Talk(4, "Want to be a Hunter? Only players Lv 8 and above who possess a Hunter Manual can register with me for 1000G. Muscular guy or little girl are not suitable.") InitTrigger() TriggerCondition( 1, LvCheck, ">", 39 ) TriggerCondition( 1, IsCategory, 1 ) TriggerCondition( 1, PfEqual, 2 ) TriggerCondition( 1, HasMoney, 15000 ) TriggerCondition( 1, HasItem, 3364, 1 ) TriggerAction( 1, TakeItem, 3364, 1 ) TriggerAction( 1, TakeMoney, 15000 ) TriggerAction( 1, SetProfession, 12 ) TriggerAction( 1, JumpPage, 6 ) TriggerCondition( 2, LvCheck, ">", 39 ) TriggerCondition( 2, IsCategory, 3 ) TriggerCondition( 2, PfEqual, 2 ) TriggerCondition( 2, HasMoney, 15000 ) TriggerCondition( 2, HasItem, 3364, 1 ) TriggerAction( 2, TakeItem, 3364, 1 ) TriggerAction( 2, TakeMoney, 15000 ) TriggerAction( 2, SetProfession, 12 ) TriggerAction( 2, JumpPage, 6 ) TriggerFailure( 2, JumpPage, 7 ) Talk(5, "Sharpshoots nowadays only want to earn more money. They will kill anyone on sight as long as there is a bounty. Friend, it seems that you are suitable to become a sharpshooter. You have a good character and build. Would you consider to be one so that you might restore the glory of the Sharpshooters one day?") Text(5, "Ok, I will become a Sharpshooter", MultiTrigger, GetMultiTrigger(), 2) Text(5, "No, it is good enough for now.", CloseTalk) Talk(6, "Sharpshooters are not assassins. You must not forget the principles of the sharpshooters in the future.") Talk(7, "Want to become a Sharpshooter? Come back here when you are Lv 40. Remember to bring along 1 Clarity Crystal and 15000G too!") --InitTrigger() ------------------- --TriggerCondition( 1, LvCheck, ">", 9 ) ----TriggerCondition( 1, IsCategory, 1 ) --TriggerCondition( 1, PfEqual, 0 ) --TriggerAction( 1, JumpPage, 2 ) --TriggerCondition( 2, LvCheck, ">", 9 ) --TriggerCondition( 2, IsCategory, 3 ) --TriggerCondition( 2, PfEqual, 0 ) --TriggerAction( 2, JumpPage, 2 ) --TriggerFailure( 2, JumpPage, 1 ) ---------------- --TriggerCondition( 3, LvCheck, ">", 39 ) --TriggerCondition( 3, IsCategory, 1 ) --TriggerCondition( 3, PfEqual, 2 ) --TriggerAction( 3, JumpPage, 5 ) --TriggerCondition( 4, LvCheck, ">", 39 ) --TriggerCondition( 4, IsCategory, 3 ) --TriggerCondition( 4, PfEqual, 2 ) --TriggerAction( 4, JumpPage, 5 ) --TriggerFailure( 4, JumpPage, 1 ) --Start( GetMultiTrigger(), 2 ) --AddNpcMission ( 729 ) AddNpcMission ( 101 ) AddNpcMission ( 251 ) AddNpcMission ( 252 ) AddNpcMission ( 260 ) AddNpcMission ( 261 ) --AddNpcMission (410) AddNpcMission (757) AddNpcMission (167) AddNpcMission (168) AddNpcMission (169) AddNpcMission (174) --AddNpcMission (175) AddNpcMission (176) AddNpcMission (180) AddNpcMission (523) AddNpcMission( 1237 ) -------------eleven AddNpcMission( 5057 ) AddNpcMission( 5061 ) AddNpcMission( 5069 ) ----------1.7 AddNpcMission( 5168 ) AddNpcMission( 5090 ) AddNpcMission (5097 ) AddNpcMission (5098 ) AddNpcMission (5099 ) AddNpcMission (5100 ) AddNpcMission (5111 ) ---------------2.0 AddNpcMission ( 6382 ) AddNpcMission ( 6383 ) MisListPage(2) ----- AddNpcMission ( 6125 ) end And here's the CheckTeam ( role ) in functions.lua function CheckTeam ( role ) local player = {} player[1] = role player[2] = GetTeamCha( role , 0 ) player[3] = GetTeamCha( role , 1 ) player[4] = GetTeamCha( role , 2 ) player[5] = GetTeamCha( role , 3 ) local n1 = 0 local n2 = 0 local n3 = 0 for j = 0 , 5 , 1 do if ValidCha( player[j] )== 1 then local lv_p = GetChaAttr ( player[j] , ATTR_LV ) if lv_p >= 20 and lv_p <= 30 then n1 = n1 + 1 elseif lv_p > 30 and lv_p <= 40 then n2 = n2 + 1 elseif lv_p > 40 then n3 = n3 + 1 end end end if n1 >= 1 and n2 >= 1 and n3>= 1 then return LUA_TRUE end end --MissionSdk.lua, around line 2688! elseif conditions[i].func == CheckTeam then PRINT( "ConditionsTest: CheckTeam, p1 = ", conditions[i].p1 ) local ret = CheckTeam( character, conditions[i].p1 ) if ret ~= LUA_TRUE then PRINT( "ConditionsTest:CheckTeam = false" ) return LUA_FALSE end Please help me ._.
×
×
  • Create New...