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Found 2 results

  1. Ребята подскажите пожалуйста как сделать , чтоб на левом в аргенте было открыта пвп зона.
  2. This post wants to be mainly , but not only , a critique of most "modern" private servers. The critique revolves mainly arround one question. What was the philosophy behind this game? What were Molio developpers thinking while making this game? I can for sure say what they were not planning : a Player versus Player focused game. If you look at the focus of two mechanics : Quests and Crafting (all the kinds of it) , the game in it's inception was conceived to be collaboration between players and competition between group of players. The idea of 1v1 was , *is* , ridiculous ; the original power creep of DPS classes was extremely low compared to what it later became , to kill an 'easy' boss you needed collaboration of ~ 10 players and even 50+ for the most complex ones. The fact that the max number of players into a single guild is 80 and not , for example , 30 is not some kind of miscalculation , it's intended and it makes perfect sense in a game which was designed to have at most an influx of two or three unique gems per week . Now , I am not saying that the community doesn't understand this , there are and were plenty of 'old school' server which followed this philosophy , maybe not understanding it but they still followed it. What is the purpose of this thread? Simply to open up this discussion , before implementing new maps , before implementing new features , before implementing new things developpers should think , "what's the purpose of what i am doing?" and "does it tie in with the game?". Simply put ToP doesn't have the game engine fit do be a PvP game , however it is fit to be a cooperative MMO with sprinkles of competition , it is really underperforming in some aspects , and it doesn't have widely avaliable more modern mechanics , so to follow its philosophy where should we focus? Bin your ideas of solo-farming based economies : it guts the spirit of magic classes (low indipendence , strong power multiplier) Bin your ideas of new "cool" mazes , people cannot play 24/7 and fall behind the curve if one day real life makes it impossible to play for them. Focus in how to modernize and/or reconstruct what arleadly exist to fuffill the purpose it had in it's inception.
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