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Myruni

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Everything posted by Myruni

  1. There's a guide in guide section that teaches to add new gem. You should read up on that. There are a few files that also requires to be edited such as in variable.lua and stonehint (client side) as mentioned by V3ctor.
  2. Any clues on how to make skills that affect attributes work with this balanced map script? Ie. Abyss mire does not affect the attribute (decreases mspd) of player being affected. Thanks.
  3. Had an issue with the mod. Mod works perfectly fine when installed and during use but when opening ships interface (ie. building ship or right clicking vessel deed), it crashes the client. No error message. DLL used is 13X2.
  4. Hi everyone, I have been trying to create some new maps while studying CTF map available publicly that revolves around team etc and have the following issue/question: I set the mob's chasideid to 2 in the map piradef1 = CreateCha(1380, 35600, 46900, 310, 20000) SetChaSideID(piradef1, 2) I set the player chasideid to 2 when enter map function after_enter_customgw(role, map_copy) local cha = TurnToCha(role) SetChaSideID(cha, 2) end I included within function isfriend the following to identify chaside and determine friendly or not. local map_name_cha1 = GetChaMapName(cha1) local map_name_cha2 = GetChaMapName(cha2) if (map_name_cha1 == map_name_cha2 and map_name_cha1 == "customgw") then if (GetChaSideID(cha1) == GetChaSideID(cha2)) then return 1 else return 0 end end However, when enter map, when I point my mouse to the mob, it still shows the sword mouse icon. However, I am unable to deal damage to it as I suppose the function identifies the mob as friendly. Not sure why it is still showing the sword mouse icon. If any one has any leads to rectify this will be very helpful. Thanks
  5. Will wait patiently for your new work!
  6. Hi @V3ct0r, I noticed the groupserver mod dll is only for 138. I presume there's no way to make the GMNotice() function work in 1.36 files? (Not the alt+p ones but using GMNotice () in lua script.) Thanks
  7. Fixed It! Looks like might have accidentally overwritten the parameter in stringset.txt when I was messing with it! Thanks @V3ct0r !!! Best as always!
  8. some ideas: 1) Variation of resolution - ie. 1600.x900 2) Mounts 3) Colored guild names 4) Colored player names 5) HP/SP display 6) Numeric skill bar 1- 10 7) Discord integration
  9. Just wondering if there's any way to better read the hex codes in game.exe so to identify which values defines the pm function.
  10. Hi everyone, anyone have any idea where to fix PM being disabled? See below. I might have hexed edited the wrong lines for gameserver/game.exe but not sure which now as can't retrace my steps.
  11. Having the same issue here - would you be able to share how you fix this? @Makaveli96. Or if anyone knows how to resolve this. Thanks
  12. The issue was with setspawnpos and mapcansavepos the map that I was experimenting. The map has mapcansavepos set to 0 but forcefully set character pos in the map upon entering the map. I guess, because of this, this bugs the character everytime the character log offs.
  13. Hi, I have the following issue if anyone would be able to assist. Just couldn't figure out what I broke: So character A goes into a map (ie. Chaos Argent or any other map) and log off/switch character in the map. After this I am unable to log back into the same character A until I restart my GS. However, in the same account, I was able to log into character B. Using the goto GM function, I was able to teleport myself to character A. it appears that as and when I log off character A, a clone is being created and disabling me to log back into character A. I tried to retrace my steps and revert the edits I was doing in file (mainly on adding NPCs etc - non complex stuff), however was unable to resolve. This has never happened previously. If anyone has encountered same issue and be able to help, or give a lil pointer. Thanks Resolved
  14. Yup, that's pretty much it as the current mod shared by V3ctor only applies to skills and not items. Would be nice to see if they apply to items as well
  15. Hi everyone, I have an issue where my cloak script is conflicting with fairy possession. Basically what happens is that everytime when the fairy possession ends, it removes not only the additional stats from the poss, but also remove the stats from the cloak. I suspect the following script on fairy possession (end) is what resulted in setting all ex stats to zero, as it reads - to set to 0. function State_JLFT_Rem ( role , sklv ) SetCharaAttr(0 ,role , ATTR_STATEV_STR) SetCharaAttr(0 ,role , ATTR_STATEV_CON) SetCharaAttr(0 ,role , ATTR_STATEV_STA) SetCharaAttr(0 ,role , ATTR_STATEV_DEX) SetCharaAttr(0 ,role , ATTR_STATEV_AGI) ALLExAttrSet(role) end The following is my script for cloak where add stat if cloak x level: function State_NC_Add ( role , statelv ) local slot = GetChaItem(role, 2, (Cloak.conf['CloakSlot'] -1)) -- Get Cloak Slot --Differences local str_dif = Cloak.conf['Stats'] * statelv -- Str Difference local agi_dif = Cloak.conf['Stats'] * statelv -- Agi Difference local dex_dif = Cloak.conf['Stats'] * statelv -- Acc Difference local con_dif = Cloak.conf['Stats'] * statelv -- Con Difference local sta_dif = Cloak.conf['Stats'] * statelv -- Spr Difference --Calculation local strsb = StrSb( role ) + str_dif -- Str Calculation local agisb = AgiSb( role ) + agi_dif -- Agi Calculation local dexsb = DexSb( role ) + dex_dif -- Acc Calculation local consb = ConSb( role ) + con_dif -- Con Calculation local stasb = StaSb( role ) + sta_dif -- Spr Calculation --Stats Add SetCharaAttr( strsb , role , ATTR_STATEV_STR ) -- Str Add SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) -- Agi Add SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) -- Acc Add SetCharaAttr( consb , role , ATTR_STATEV_CON ) -- Con Add SetCharaAttr( stasb , role , ATTR_STATEV_STA ) -- Spr Add RefreshCha(role) end I have a zodiac system installed in my files as well which basically uses the same logic as my cloak script to add stats to the character, and thus, also having same issue. If someone can advise and shed some light on this. Thanks
  16. if update in npcscript.lua, use "&updateall" cmd in game. If updated in txt, I think will need to restart gs.
  17. Hi @V3ct0r, Just wondering. Does this allow skilleff to go above the 249 (if I remember correctly) hard cap where skill eff only displays effect in game for skill eff id below 249 and does not show anything else with id more than 249 even though limit being raised? Thanks
  18. Omg. Works like a charm! One of the best New Year Gift! Thanks @V3ct0r!
  19. @V3ct0r Thanks for the reply! I am looking forward to when you release those mods. Absolute fan of your work! Have a good Christmas and a Happy New Year!
  20. Great mod! Thanks for share. I was wondering if using this mod, would it be possible that instead of displaying a string of number, it can display text as well, so shows as a "title" in someway. I managed to manually edit in sql "text" but it doesn't display in the game. I presume it would be more of an edit in the client dll side, if you provide some pointers to this, would be great :D. Been trying to look for a way in implementing colored necks/titles in my files. Thanks
  21. Hi, Not sure if anyone else has this same issue - My bosses stop getting status affected after some time. For example, when I use cripple on the boss monster, it slows the movement of the boss. However, after a few more times of using cripple on the boss, like around 10 times, the boss stops to be affected by the effect. I'm working on 1.36 files. The following is one the lines for one of the boss in characterinfo.txt with such issue. If anyone has encountered the same issue or know what is resulting it this, your response would be most appreciated. Thanks 979 Abyss Lord - Phantom Baron Black Dragon Lan 1 5 0 0 100 1999 255 845 846 847 114 114 0 0 0 0,0,0 1 1 100 182 -1 -1 0 0 0 1,2,3,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 1.051 1.369 2.599 40 1,5,0 0,0,0 399 398 0 0 0,0,0 1 1 1 0 28,325,123,86,-1,-1,-1,-1,-1,-1,-1 80,20,0,0,-1,-1,-1,-1,-1,-1,-1 74,73,2427,2428,85,91,-1,-1,-1,-1 100,10000,143,1000,143,500,-1,-1,-1,-1 0 0 0 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 21 1 1500 0 0 1 0 120 4000000 0 10000 0 6500 7000 40 200 4000 500 10 64 100 1000 300 300 0 600 0 125 65 185 305 65 65 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1
  22. @Solid Strife @V3ct0r Hi, are there any updates on this as I am also having same issue with game not starting after loading, if you guys mind sharing the solution to this if resolved. Happened to me out of a sudden. Tried to retrace and undo my steps and update my PC drivers but nothing seems to work Windows 10
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