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Dan

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Everything posted by Dan

  1. if I recall 825 is kylin armor, so if person has it + a ring on the right side, it will activate glow? otherwise need 2 rings equipped, might also want to check skilleff.bin to see if STATE_BBRING1-6 has a .eff in the line, and then also see if STATE_BBRING skilleff is in server side STATE_BBRING = XXX
  2. You can use the /temp to put the item in tempbag and make a function to check if the item is in tempbag if its true then give X poss eff, I've done this similar to "Titles" in the past, also like bracelet/handguards etc. You might just need to remove poss effect glow if they're using the skill.
  3. I think if you are doing this method, it may require you to store it in the database, otherwise the only thing I can think of is making an item such as ItemID = XXXX, if player has ItemID then poss glow X, and when using cmd /peff# to change glow, it will GiveItem XXXX, and maybe store it in tempBag.
  4. Check birth for garner2
  5. Make sure you compile and update it in client side and also updated iteminfo in server side.
  6. Map Entry Name, look at Forsaken City 2/3 should be a line that says "mapentry" name, there is also a thing where you can show "How many players are inside Chaos Argent".
  7. Go check the max level set for your server, I don't recall where but I think its in exp_and_level.lua or wherever your rates for server is.
  8. I've been playing Lost Ark for a while, and I think the card system they use is a nice idea to incorporate in TOP. Basically, you have these random packs that you can open and have a chance of obtaining a certain card. Each set has different stat bonuses, and once you collect the amount of # needed, you can "Awaken them" which gives some nice bonus attributes. Lets say you need a total of 12 "Awaken" cards, The yellow diamonds represent how many times you have awaken the card, so the first one requires a duplicate of the card, then you can awaken it once, and for the 2nd awakening, you will need a duplicate of 2 cards to get the next level and so on. Once you get a random number set that equals to 12, you can get the awaken bonus. The way lost ark has it set up is; you can obtain them from defeating bosses, but with a low drop rate, you can obtain a random "card pack upon completing dungeons and buying the chest at the end for X amount of gold, or you can do achievements such as doing a maze 100x times.
  9. Thread has been re-located to the correct section.
  10. You can first start, by searching the forums; there are a lot of useful guides on how to get started, just takes time reading if you are starting out. https://pkodev.net/forum/13-guides/
  11. This looks like CO files based on the client? If you are using CO server files, take a look at lua\plugin\gem.lua. That is where they load forge/combine function.
  12. There is multiple ways to approach this, but based on the item info if you are using server files where the necklace is an apparel you will need to have it check conditions or you will lose the gems/neck fused. You can write an box that does the following: If character has itemID -> and wants newID, exchange. Otherwise You can convert itemID to maybe a voucher or something and make an npc that requires that voucher and have an exchange npc. however as I’ve mentioned if it’s fused make sure to do condition checks if it’s gemmed/fused to an equipment otherwise it will be lost.
  13. NSS/OSS, The Fire, Ice, Frost, Thunder things from BD/BD Altar, CA Nov/Stand/Expert Vouch for CA Set, Spring Language Barrier Set, Only things that come to mind.
  14. Hello, please give a more details about what you are requesting. Such as what you are looking for. How to contact you such as email or Discord, or Skype etc. What you are willing to pay. How difficult of a request is it. Have you tried looking along the forums to see if there is something similar that just needs to be recoded/re-adjusted to your liking. Also, please select the correct section for such post: Example: Requesting for a scripter/coder or paid project willing to pay Project Example: I want to . . . ; I am willing to negotiate/pay X amount of currency for X,Y,Z. Or Example: I am searching for a Team for X,Y,Z. Willing to work/split workload & payments etc.
  15. Topic has been moved to the correct section.
  16. I believe since it's Chaos Argent, the requirements must be met: 1. Be in a guild, that way allies will be recognized in battle zone. 2. Maybe perhaps need to do the CA Tweak where you can see/chat in Chaos Argent
  17. Dan

    Creating weapon glow

    Well, you would have to develop some kind of thing for it to read ItemInfo, as ItemRefineInfo already directs to ItemID #. You can try something like CO where it reads stoneinfo, for you to change color.
  18. Not sure, looks like Drakan or something, Grandiose maybe?
  19. Dan

    Creating weapon glow

    There are many different methods to making purple or white glow, I shared the purple glow, it is the same to make white, just need to repaint to white. https://pkodev.net/topic/5564-dannys-version-of-purplewhite-glow/
  20. Dan

    Creating weapon glow

    They are just gun glow effects from SS gun glows. The colors will vary depending on the effect in ItemRefineInfo.
  21. I do not work with source or TOP anymore, maybe need to ask Vector or other sellers that sell mods.
  22. Thread has been moved to appropriate section.
  23. Hello, I have replied to others using certain STATE_EFFECT stuff. There is a way to solve this issue, I had received a script from Eviles/Satan you can try to contact him and see if he will release/sell it to you. It solves the following: Item stat use such as elixirs, prawn dump/cloaks/fairy poss/when entering maze/teleporting keeps stats.
  24. If you are talking about white/gray/green/red/purple, they are indicated in the iteminfo.txt where it's level commerce 2000,3000,4000,5000,6000,9000. Otherwise in source, you can make what CO did which reads .txt via lua item legend level. Use CSVed it will separate and show you which column it edit.
  25. You can see nightmare helmet script, there is 2 method, which requires Game.exe modding where setLv of helmet is indicated when upgrading, it will change icon for ,jpg, otherwise you can use effect in skilleffect.lua/skilleff.bin to do a floating icon such as the buff icons/berry icons that I did before.
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