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ᴡʀx

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  1. Bump; edited post for links.
  2. Apparel range from 5000-7000 ID You can modify In Game.exe and Server side in order to have it become apparel attribute. Equipment ID must be under 4999 I believe, don't recall.
  3. I and (I hope other moderators) will be able to do as I do, which is marking Questions & Help, with "Solved ✔" in the Topic title, so that if players use the term "Solved" they can reference to probably similar questions already asked that has an answer, so that it is easier for them to find the solution. Thanks.
  4. Socket can be found in script>calculate>forge.lua Find function can_milling_item_main ( Table ) if Check_Hole >= 3 then -- Can be changed to 2 if you want socket max to be 2. SystemNotice ( role , "Socket slots are max. Unable to continue Fusion" ) return 0 end Max level can be paused at: scripts>calculate>Int_Attr.lua SetChaAttrMax( ATTR_LV , 90 ) -- Max Level currently 90 Also must null out the Levels you do not want players to obtain, server side in character_lvup.txt Example: //ID Lv experience formula 1 1 0 2 2 5 3 3 15 4 4 35 5 5 101 6 6 250 7 7 500 8 8 1000 9 9 1974 10 10 3208 11 11 4986 12 12 7468 13 13 10844 14 14 15338 15 15 21210 16 16 28766 17 17 38356 18 18 50382 19 19 65306 20 20 83656 21 21 106032 22 22 133112 23 23 165668 24 24 204564 25 25 250780 26 26 305412 27 27 369692 28 28 444998 29 29 532870 30 30 635026 31 31 753378 32 32 890062 33 33 1047438 34 34 1228138 35 35 1435074 36 36 1671470 37 37 1940892 38 38 2247288 39 39 2595010 40 40 2988860 41 41 3434132 42 42 3936658 43 43 4502856 44 44 5139778 45 45 5855180 46 46 6657576 47 47 7556310 48 48 8561630 49 49 9684764 50 50 10938016 51 51 12334856 52 52 13890020 53 53 15619622 54 54 17541282 55 55 19674240 56 56 22039516 57 57 24660044 58 58 27560852 59 59 30769230 60 60 37746418 61 61 45876427 62 62 59571153 63 63 75703638 64 64 94615279 65 65 116688304 66 66 155291059 67 67 186418013 68 68 238159614 69 69 298622278 70 70 368975850 71 71 450525549 72 72 568409779 73 73 679324744 74 74 806544569 75 75 952091724 76 76 1188099236 77 77 1480429211 78 78 1776125584 79 79 2091634902 80 80 2425349810 81 81 2440895086 82 82 2458896515 83 83 2479742169 84 84 2503881436 85 85 2531834707 86 86 2564204594 87 87 2601688923 88 88 2645095775 89 89 2695360909 90 90 2753567934 //91 91 2820971668 //92 92 2899025191 //93 93 2989411170 //94 94 3094078133 //95 95 3215282476 //96 96 3355637105 //97 97 3518167765 //98 98 3706378269 //99 99 3924326032 //100 100 4176709541 Cap Gem Level: script>calculate>forge.lua Find: function can_unite_item_main ( Table ) below if ItemType2 == 49 and ItemType3 == 49 then if Item2_Lv >= 9 or Item3_Lv >= 9 then SystemNotice ( role , "Level of Gems are Maxed") return 0 end end Add: --Start of Gem Cap --Lust Cap at level 3 if ItemID2 >= 0881 and ItemID2 <= 0881 then if Item2_Lv>=3 or Item3_Lv >=3 then SystemNotice ( role , "The gem is currently at maxed level.") return 0 end end
  5. 01010042 - Lance Model view Find Texture Model in Item Model -> Item -> 01010042, Copy Paste the one you want to change, rename it to 01010042. Get a hex editor, open the new 01010042 in hex, change values inside to read 01010042.lgo and .tga or png depending on file format. Texture -> Item, Copy new the one you want, rename it to 01010042.
  6. Server Proposition Neutral+PK Type ? Max Level 100 ? Max Pet Level 42 ? Equipment System 110% Upgrades of Equipments - Weapons, Set, Accessories ? Sealed 45/55/65/95 ? Accessories of 40/50/60/75/85 ? Upgrade - ATK/DEF Type Unseals ? RNG Roll for Unseal 95 ? Head of Kylin - Obtains 1k HP/SP, +10 Hit Rate/Dodge, +10 HP/SP Rec, +25 Movement, +2 Physical Resist, Keep Kylin effect on any set ? Upgradeable Cloak - Chance of success, 10 Levels, Grants incremental stats ? Bracelet/Handguard/Belts - Forgeable with Satan Gems ? Gem System Normal ? Unique ? Great ? Azrael ? Satan ? May or may not release, killing time...
  7. ᴡʀx

    Custom PC Build

    Didn't want to do hard tubing, as it's my first time
  8. ᴡʀx

    Custom PC Build

    Tried water cooling for the first time, I liked the way it turned out, it's not perfect but for a first time I'll take it. Yeah there's 2 kinks but it's whatever
  9. Stick to the topic, the conversations can be discussed in a private message. Most servers are open for money anyways to be kept alive, whether to show of creativity, earn income, or fun to each their own.
  10. This applies to making Client Skins, as well as Item color and Item Icons.
  11. This applies for Kylin and or Black Dragon. In your server files, Resource\script\calculate\functions.lua Find "function CheckItem_Nianshou ( role )" This is what parameters it will check, to see if a player is wearing the ItemID's, if they are, and they also have a certain item in their inventory then they can keep the effect while item is fused. function CheckItem_Nianshou ( role ) local Atk = IsPlayer ( role ) local boat = ChaIsBoat ( role ) if Atk == 0 or boat == 1 then return 0 end local cha = TurnToCha ( role ) local Cha_Num = GetChaTypeID( cha ) local item = CheckBagItem(role,7008) -- Item required to be in your inventory if fused. local head = GetChaItem ( role , 1 , 0 ) -- Checking head item local body = GetChaItem ( role , 1 , 2 ) -- Checking body item local hand = GetChaItem ( role , 1 , 3 ) -- Checking gloves item local foot = GetChaItem ( role , 1 , 4 ) -- Checking boots item local Head_ID = GetItemID ( head ) -- Retrieve the ItemID of head local Body_ID = GetItemID ( body ) -- Retrieve the ItemID of body local Hand_ID = GetItemID ( hand ) -- Retrieve the ItemID of gloves local Foot_ID = GetItemID ( foot ) -- Retrieve the ItemID of boots local FBody_ID = GetItemAttr ( body , ITEMATTR_VAL_FUSIONID ) -- Get the fused ItemID of body local FHand_ID = GetItemAttr ( hand , ITEMATTR_VAL_FUSIONID ) -- Get the fused ItemID of gloves local FFoot_ID = GetItemAttr ( foot , ITEMATTR_VAL_FUSIONID ) -- Get the fused ItemID of boots -- If less than ID 5000 (means its not apparel). if Body_ID<5000 or Hand_ID<5000 or Foot_ID<5000 then if Body_ID ~= 0825 and Body_ID ~= 2549 then --If Armor ID is 825, and or 2549, then it is considered Kylin return 0 end if Hand_ID ~= 0826 and Hand_ID ~= 2550 then --If Gloves ID is 826, and or 2550, then it is considered Kylin return 0 end if Foot_ID ~= 0827 and Foot_ID ~= 2551 then --If Armor ID is 827, and or 2551, then it is considered Kylin return 0 end else --Recall that we created "FBody/FHand/FFoot above, the F in front of the objective stands for "fusion" in this case, just to make it easy to read. -- Checking if player wearing armor if FBody_ID ~= 0825 and FBody_ID ~= 2549 then return 0 end -- Checking if player wearing gloves if FHand_ID ~= 0826 and FHand_ID ~= 2550 then return 0 end -- Checking if player wearing boots if FFoot_ID ~= 0827 and FFoot_ID ~= 2551 then return 0 end -- Checking if player has the item required "The item needed in inventory". if item < 1 then return 0 end -- End checking end -- After checking, apply the effects return 1 -- End of process end Next, we apply this into the attacking parameters. Find "function Skill_Melee_End ( ATKER , DEFER , sklv )" in Resource\script\calculate\skilleffect.lua This one is for "Normal melee's" Non-range. It will check for "Check_Nianshou" which we will call from functions.lua to identify the calling. local Check_Nianshou = CheckItem_Nianshou ( ATKER ) if Check_Nianshou == 1 then local P_R = 0.2 -- 20% chance to obtain kylin effect. local job = GetChaAttr( ATKER , ATTR_JOB ) if job == 5 then P_R = 1 end local Percentage = Percentage_Random ( P_R ) if Percentage == 1 then -- If the chance is obtained, then Add Stun for 1 second, and also a chance to apply heal. AddState ( ATKER , DEFER , STATE_XY , 1 , 1 ) SystemNotice ( ATKER , "<Kylin Set> Target Stunned for 1 Second.") end end Now we go find the "Range" melee, which applies for Sharpshooters, or range classes. "function Skill_Range_End ( ATKER , DEFER , sklv )" Same application here. local Check_Nianshou = CheckItem_Nianshou ( ATKER ) if Check_Nianshou == 1 then local P_R = 0.2 -- 20% chance to obtain kylin effect. local job = GetChaAttr( ATKER , ATTR_JOB ) if job == 5 then P_R = 1 end local Percentage = Percentage_Random ( P_R ) if Percentage == 1 then -- If the chance is obtained, then Add Stun for 1 second, and also a chance to apply heal. AddState ( ATKER , DEFER , STATE_XY , 1 , 1 ) SystemNotice ( ATKER , "<Kylin Set> Target Stunned for 1 Second.") end end
  12. You can refer to this thread made by Eviles, for the amp system. As for the icons of nana it's just like the default buff icons, so it's redundant.
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