Jump to content


Advanced members
  • Content Count

  • Joined

  • Days Won


d3ux last won the day on July 17 2019

d3ux had the most liked content!

Community Reputation

8 Neutral

About d3ux

  • Rank
    Cabin Boy

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for sharing your tool and updating it
  2. https://mega.nz/file/smAGXZ5a#5kgMcMlGHLdYGeirNdfSjItqlDNo_Gzpi_Wabp9uodM
  3. I experienced something like this when i was trying new lgo model (could be apparel model, buildings...) So some models that you added into your client could be the problem, thing is finding which ones. you could re-do your client using a clean one and add what you had before slowly
  4. Link dead does anyone have them still and could re-upload?
  5. You can create/import your own monster, apparel, item models to the game with a tool that some have, but they don't share it and they don't sell it, don't guide anyone how to fix the code from source either. Only after their pocket is full and they have moved onto Mobile TOP Private servers/TOP Unity , and the old private community is dead, then those tools might become public.
  6. Another guide you can follow https://pko.coffeecup.com/
  7. try changing the Start Mode https://techhub.hpe.com/eginfolib/networking/docs/IMC/v7_3/5200-2702/content/465274095.htm
  8. i wanted to try to change effects texture to load in better quality format like png or dds i tried changing few things but didnt work i think the image format extension is stored here? im not sure what values i should put to make it dds or png does anyone know if its possible?
  9. Check if Action ID in CharacterAction.tx matches the one in CharacterInfo If i recall correctly, CharacterInfo stores data such as, model ids, drops ids, framework number... CharacterAction.tx, stores and calls animations of characters, like attacks, skill and walking movements, etc.
  10. d3ux

    PKO 1.38 Addons

    You can start off with base 1.38 server files, to get used to setting up everything If you have knowledge in programming, you can jump to learn from this For bugs/exploits you can search or ask in the forum. Some exploits are not public so you may have to ask around directly
  11. you can view new objects using the editor, to change the limit put the max number ID in sceneobjinfo instead of 550 editor.clu line n = 1 while 1 do local tex_id = GetSceneObjPhotoTexID(n) if tex_id~=nil then graphid = UI_CreateGraphItemTex( 0, 0, 32, 32, 1.0, 1.0, tex_id, n ) type = GetSceneObjPhotoTexType(n) -- 根据返回类型将图片添加到相应节点,约定100为公用,200为虚拟物件 if type == 1 then UI_GridNodeAddItem( gridid1, graphid ) end if type == 2 then UI_GridNodeAddItem( gridid2, graphid ) end if type == 3 then UI_GridNodeAddItem( gridid3, graphid ) end if type == 4 then UI_GridNodeAddItem( gridid4, graphid ) end if type == 5 then UI_GridNodeAddItem( gridid5, graphid ) end if type == 6 then UI_GridNodeAddItem( gridid6, graphid ) end if type == 7 then UI_GridNodeAddItem( gridid7, graphid ) end if type == 8 then UI_GridNodeAddItem( gridid8, graphid ) end if type == 9 then UI_GridNodeAddItem( gridid9, graphid ) end if type == 100 then UI_GridNodeAddItem( gridid100, graphid ) end if type == 200 then UI_GridNodeAddItem( gridid200, graphid ) end end n = n + 1 if n==550 then break end end to avoid errors when loading too many buildings you can change the names to something like //ID File Name 1 by-bd001.lmo Argent Palace //ID File Name 1 by-bd001.lmo SceneObj
  • Create New...