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seemsq8

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seemsq8 last won the day on December 17 2017

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About seemsq8

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  1. in case your wondering at what state i am at right now, Stats are implemented & replicated for multiplayer usages, but calculations are not accurate by all means. I just need the formulas to tweak em up real quick~
  2. Hello, I have been working in a project recently using UE4, and I was wondering if someone can help me with the stats calculations. There are five primary attributes in our lovely game, which are "Strength, Accuracy, Spirit, Agility, and Constitution". in which, -Strength increases the attack of melee classes. -Agility increases Attack Speed and Dodge -Spirit increases SP, SP Recovery Rate and healing/damage dealt from Magic Skills. -Constitution increases HP, HP Recovery Rate and Defense. -Accuracy increases Hit Rate and the attack of ranged classes. The questions are, -how much max/min attack does a single strength point add? whats the formula behind it? -how much attack speed & dodge do we get from adding a single point in agility? -etc.. you get the idea! Thank you!
  3. Server owners should be worried not having someone like you work for them. Quite impressive features, addons, and functions for such an old game. great job.. and keep it up though I wish you make your own public server ._.
  4. is that something doable from the client side ? or server side is the one who controls it? because the way that i think of it is that, if i were able to enlarge few things such as models.. i would be able to have an advantage (larger hitbox for example)? etc.. ?
  5. Hello everyone, I play the game using a 4k monitor, and I was wondering if there is a way to increase the UI elements scaling. I found a way to adjust the font size, but that is not enough since the other elements are just too small. other elements that i am refering to are (not limited to): Action bar friends list inventory quests log IF POSSIBLE: models in general (npcs/mobs/characters) etc.. Thank you <33
  6. I was able to convert from .lgo to .obj but not from .obj to .lgo .. error Server error! The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there was an error in a CGI script. If you think this is a server error, please contact the webmaster. Error 500 localhost Apache/2.4.29 (Win32) OpenSSL/1.0.2l PHP/7.1.11 I would be thankful!
  7. https://www.mediafire.com/file/zukih3i3feg3u9c/Shadow Compiler (1).rar
  8. Hello everyone! I was wondering if someone knows how to create an interact key bind that allows players to receive/interact/deliver quests from NPCS just like some MMORPG games? it would be very helpful in a scenario where you have 8 clients opened and you need to do Story quests.. and other reasons. What I've actually tried is tweaking C:\Gamepath\scripts\lua\forms\Dialog, but could not really make any changes because of my weak knowledge. Thanks!
  9. Yea, I have already done that. However, i am not being able to compile it successfully and load the game without errors.
  10. paying 15 USD, Paypal only for anyone who can help me with what i am trying to achieve. add me on discord: GodIzreal#6100
  11. @GuardianIs there any other way? because the client keeps crashing as soon as I load the compiler. [pirate king online has stoppdee working] windows 10 error.. Or generates this error when i delete some of the .txt files in script/table I really do appreciate your replies! T_T thanks a lot!
  12. Great, I followed the exact same steps. Saved the file as Characterinfo.bin, when i load the game an error occurs(Check attachment please) I am not sure why, maybe because the way i've saved the file? I should have saved it as .txt and then used a compiler to make it .bin? correct? I've tried to use Shadow compiler, i received an error while trying to do so. so just to make things clear my questions are: After doing the edits in Notepad++, Do you save it as Characterinfo.bin using notepad++? Or you save it as Characterinfo.txt and then convert it using compilers to .bin? What compilers do you use? thanks again for the reply! Sure will!
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