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Legend

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About Legend

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  1. Hello pkodev community, I'm looking for a fixed/stable CO based server with source code and bug free with the following features: Guild System (Colors/quest/stats/vault/logs) IGS 60 FPS Higher Resolution Item Locking/Multi Select Mounts Monster/Drop Info View Portal Opening / Boss Timer View Advanced Game Settings (In-Game) Improved graphics Colored Gems (In-Equipment) Working f1-f12 / number 1-0 skill bar Server Timer Buff/debuff state timer Fixes most of critical issues and exploit If u have files that meets these requirement and more don't hesitate to dm me on discord or throw yours Discord: legendc1971
  2. Where I can find the AccountServer and GameDB Database for these files ??
  3. I have the same issue, I tried your serverset still not working, I even changed the port in [ToClient] inside gateserver to 1973 and still not working
  4. I will also take look at your script Thanks for Share.
  5. Thanks for Reply @BXlevovich im actually still new to coding and im learning one by one, and about this script im not using it anymore as you said there are many duplicated codes I made new script and everything is working perfect now thanks to Dan for guiding me.
  6. I meant that when player uses poss skill the poss color depend on the Item he has for Ex. if the player used poss skill instead of the purple colour for MJR, if player has Cyan Aura then the poss glow is cyan if he has Red Aura then poss glow is red so on. but from what you are saying you mean that players walks 24/7 with poss glow right?
  7. Thank You @Dan I followed the second method and its working fine there is just a small problem that now I should have both the pet and the Item in inventory for poss to work if pet or item alone in inventory poss isn't working but I just added the Item for free in NPC.
  8. Hello, Recently I'm working on changing Poss Color to what ever color you want by using commands ( /peff0-8 ) as shown in picture below. https://ibb.co/w7dt77v Everything works fine and I tested to teleport or enter a maze to see if there is something wrong will happen everything is just smooth and it gives stats also. BUT the issue I found is that when I restart/close gameserver.exe the poss color returns to its original form it doesn't save the last color I chose. Ex. If I Possed with fairy of luck the original poss is red colour after I use the command lets say /peff5 it turns to green when I restart the gameserver.exe it goes back to red and doesnt stay green I have to enter the command again. the script shows the original color is random - everytime you poss gives random colour - I made that but my point is I want poss color that I chose stays even after restarting the gameserver without typing the command again. anyone can help me in that. Thanks in advance. Here is the script: Resource -> Script -> Calculate -> skilleffect.lua --------- CUSTOM PET GLOW COLOUR --------- --------- POSS GLOW ------------ function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID local STATE_PCOLOR = math.random ( STATE_JLFT1 , STATE_JLFT8 ) if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_PCOLOR, statelv , statetime ) end end cmd.list['peff0'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Original Poss (Random Colour).") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID local STATE_PCOLOR = math.random ( STATE_JLFT1 , STATE_JLFT8 ) if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_PCOLOR, statelv , statetime ) end end end cmd.list['peff1'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Red Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT1, statelv , statetime ) end end end cmd.list['peff2'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Orange Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT2, statelv , statetime ) end end end cmd.list['peff3'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Yellow Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT3, statelv , statetime ) end end end cmd.list['peff4'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Green Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT4, statelv , statetime ) end end end cmd.list['peff5'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Light Green Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT5, statelv , statetime ) end end end cmd.list['peff6'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Cyan Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT6, statelv , statetime ) end end end cmd.list['peff7'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Light Purple Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) end end end cmd.list['peff8'] = function(role, param) BickerNotice (role, "Switched Poss Glow to Purple Colour.") function Skill_JLFTGlow_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 or Item_ID==232 or Item_ID==233 or Item_ID==234 or Item_ID==235 or Item_ID==236 or Item_ID==237 or Item_ID==500 or Item_ID==681 or Item_ID==422 or Item_ID==423 or Item_ID==424 or Item_ID==425 or Item_ID==426 or Item_ID==427 or Item_ID==428 or Item_ID==429 or Item_ID==430 or Item_ID==431 or Item_ID==432 or Item_ID==433 or Item_ID==434 or Item_ID==457 or Item_ID==458 or Item_ID==143 or Item_ID==144 or Item_ID==145 or Item_ID==146 or Item_ID==147 then AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) end end end
  9. Hello, PKO-Dev community I'm new to the forum, before I start I would like to thank every single member in this forum starting from normal member to the administrators for such a useful guides and fixes. I have some issues I've found/faced while developing my own server. Recently, I've been working with CO files that are released by deguix and I've faced 2 issues so far. 1st. I cant use Tickets ( Argent/Shaitan/Icicle/etc...) I keep clicking on the tickets and put them in the skill bar and nothing happens. 2nd. when I buy an item or use &make command the System shows a weird message [System] gave you {0} item, spent {1} gold! Remaining Gold{3}. https://ibb.co/wW4N05W I guess the fix is inside gameserver.exe ( not sure ) but I cant find it out. One more thing how I know the Game Version of the Game.exe (CO) if its 1.36,1.38.2.4 etc... * I'm using C++ Program to apply some fixes that are released by Fritt / Angelix, but I cant find out how to apply them to the Client for example Level Requirement on Trade Window I've followed the steps but how to apply these fix into the client is there some kind of special program that I should use to build/release that fix into the Client. * Skin-> I'm planning to make my own UI Skin is there any special programs I should use for that (any recommendations/guides on how to create your own UI Skin) Sorry for the bad title name :D. Sorry for the long post, I tried to collect the issues I've faced so far in one post to prevent spamming.
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