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Showing content with the highest reputation on 01/27/2023 in all areas

  1. 1 point
    It varies. For sure the game population has dropped in the last few years. Regardless, I think it would be interesting to see a proper adaptation of the game in an advanced engine. Maybe with proper funding and man power, projects like Battle of Kingdoms could definitely be something.
  2. 1 point
    this small function built in inside client to generate .atr file for server side from client itself as yammi had warring says so better do it from client maybe? go for client source/src/main.cpp include in header : #include "TerrainAttrib.h" Search for : below or above that function add: if (strParam.find("attr") != -1) { char* pszPos = lpCmdLine; pszPos += 4; while (*pszPos == ' ') { pszPos++; } if (createAttribFile(pszPos, 0, 0)) LG("ok", "Generated %s.atr Successfully ", pszPos); else LG("ok", "Failed to Create %s.atr", pszPos); return 0; } now call it like this: start system/Game.exe attr garner .atr will be generated inside map/ p.s: if someone want to do something for .blk would be good guess its come from zrblock tile but as loading the class inside util2.h or maybe i will do later: &done&
  3. 1 point
    Привет, @nyarum12! Поздравляю тебя!
  4. 1 point
    I heard that the client can generate .atr back in ~2010, but did not know how to use this feature
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