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Showing content with the highest reputation on 01/13/2022 in all areas

  1. 4 points
    [Source Code Mod] Fade Logo with hint Hello ! I have done this mod since a few weeks ago, and I decided to share it because some of you might think it looks cool and nice. The code can definitely be improved. Download 1) Mod 2) Preview I will make this mod work with V3ct0r's mod loader aswell, I will post it soon.
  2. 2 points
    Thread has been moved to appropriate section.
  3. 1 point
    [Source Code Mod] Interface Restrict Hello ! I have done this mod because it is annoying(atleast for me) when an interface element sinks beyond the client window. As for now, the code is implemented to work only for the skills user interface, you would have to make it work by yourself for the rest of the elements, which is pretty easy to figure out by just looking at the code and a bit of experience with the source code. Download: 1) Mod 2) Preview If you're having any issue to implement it, be sure to leave a comment with your issue with no worries.
  4. 1 point
    Hi everyone. By this simple tutorial i'll show you guys how to create a new glow for weapons and also change its color. 1 - ItemRefineInfo The Itemrefininginfo is a list of all weapons and its respectively glow details. It basically receives the weapon ID, Name, and the existing glows id and size for every char type (lance, ami, carsise, phyllis). The itemrefininginfo doesn't creates any new glows it just sets existing glows from itemrefiningeffectinfo to a given weapon: example: 776 Blade of Enigma 3 9 0 12 26 0 25 0 24 0 0 27 0 0 0.6 0.6 0.6 0.6 776 - weapon id Blade of Enigma - weapon name 3 - red gems respective glow id 9 - blue gems respective glow id 0 - unknown 12 - yellow gems respective glow id 26 - unknown 0 - unknown 25 - unknown 0 - unknown 24 - unknown 0 - unknown 0 - unknown 27 - unknown 0 - unknown 0 - unknown 0.6 - lance glow size 0.6 - carsise glow size 0.6 - phyllis glow size 0.6 - ami glow size example of a giant blue glow for Blade of Enigma with any gem combination. 776 Blade of Enigma 9 9 0 9 26 0 25 0 24 0 0 27 0 0 2.6 2.6 2.6 2.6 example of a little green glow for Darkness Emissary with any gem combination. 2331 Darkness Emissary 63 63 0 63 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1 By this first part you'll be able to set custom glows for any weapon, however if you wanna go futher you should create new glow types in itemrefiningeffectinfo. 2 - ItemRefiningeffectInfo The itemrefiningeffectinfo is a list that stores all the glows itself is there where you can find the glows id you need to customize your weapon glows in itemrefininginfo. It contains all kind of glows, green, blue, yellow, red, staff, sword, dagger, gun etc. For example, this line has a green glow for guns ( if you put it on itemrefininginfo on any weapon it will give it a green glow gun ) 44 Gun Poison 4 354 0 354 0 1 353 0 353 0 0 0 0 0 0 0 0 0 0 0 0 using it on itemrefininginfo Darkness Emissary line for any gem: 2331 Darkness Emissary 43 43 0 43 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1
  5. 1 point
  6. 1 point
    I do not work with source or TOP anymore, maybe need to ask Vector or other sellers that sell mods.
  7. 1 point
    If you are talking about white/gray/green/red/purple, they are indicated in the iteminfo.txt where it's level commerce 2000,3000,4000,5000,6000,9000. Otherwise in source, you can make what CO did which reads .txt via lua item legend level. Use CSVed it will separate and show you which column it edit.
  8. 1 point
  9. 1 point
    @FruitJuice Sup, amazing glows dude. Do you have the itemrefiningeffectinfo and itemrefineinfo lines to add those 2 glows?
  10. 1 point
    Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
  11. 1 point
    This is a item mall in laravel for php 7.2 + add in .env DB_CONNECTION=DATABASE_WEBSITE DB_HOST=127.0.0.1 DB_PORT=1433 DB_DATABASE_DATABASE_ACCOUNT=AccountServer DB_DATABASE_DATABASE_GAME=GameDB DB_DATABASE_DATABASE_WEBSITE=Laravel DB_DATABASE_DATABASE_AUCTION=Auction DB_USERNAME=sa DB_PASSWORD=Y87dc#$98 https://github.com/ezzcardoso/tales-of-pirates-laravel
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