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Showing content with the highest reputation on 07/27/2020 in all areas

  1. 1 point
    If you just want it to be smaller, maybe you can modify scaling in characterinfo.txt. Not sure what client you are using, so it might not work. In top-recode, the client source had it disabled, but easy to enable. In characterinfo.txt last 3 floats, eg, 1.0,1.0,1.0 for Long Haired Guy (ID 1) . In SceneCreateNode.cpp, function CCharacter* CGameScene::AddCharacter(int nScriptID) // added by clp 设置缩放 D3DXVECTOR3 scale(pInfo->scaling[0], pInfo->scaling[1], pInfo->scaling[2]); // Comment this out // 读表可能有问题。。暂时不支持缩放 //scale.x = 1.0f; //scale.y = 1.0f; //scale.z = 1.0f;
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