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Showing content with the highest reputation on 11/28/2016 in all areas

  1. 2 points
    Well ill just share a few with you guys since they are just laying collecting dust on my pc http://www.megafileupload.com/gnwM/maps.rar http://www.megafileupload.com/gnwO/old_maps.rar Havent used or seen them in a while don't even know if they work or not
  2. 1 point
    This is a little guide about how to use the ToP 2 Launcher as your server updater. • First of all extract the .rar archive and copy the Updater folder into C: • Inside Patch folder drag all your update archives: # Note: in my example the Launcher will update my ItemInfo, so you must create the folder scripts>table>"all your .bin archives here". • Now run pack.bat and a new folder will appear called "run_dest". Copy and paste that new folder in your xampp>htdocs folder. • Copy all archives inside the Launcher folder and drag into your client folder. Open the Update.cfg (with any text editor) and change the server_ip with your own server IP: • Run kop_d and done ! # Note: you can also edit the Launcher links (as register button, server news...). Open the webconfig.xml (with any text editor). ToP 2 Launcher.rar
  3. 1 point
    Hello PKOdev, I created this thread in hope that we could get the source code working with VS2015. I want to point out that this thread concerns this solution file "Client\Client\proj\kop.sln" from 'FILE.rar'. The build are successful for both MindPower3D (dll) & Game.exe. So what is the problem? - Running game.bat does nothing - Running MakeBin.bat does nothing - Running Game.exe results with "Load Txt File[scripts/txt/CharacterAction.tx] Fail!" Things I've done to make it compile: ( Something might be missing ) - Installed DirectX 8.1 SDK - Set Zc:forScope to 'No' in C/C++ -> Language -> "Force Conformance in For Loop Scope" in MindPower3D.project Why? To fix these kind of errors, without having to redefine a lot of variables. - Most of libraries in Common folder has to be rebuilt to work with VS2015 Why? They were compiled with old VS version and gave unresolved external symbols. - Ignored libc.lib (MindPower3D.project) Why? I read somewhere that solved the issue. LOL! - Added legacy_stdio_definitions.lib (MindPower3D) Why? Fixed error codes, see https://msdn.microsoft.com/en-us/library/bb531344.aspx (Search 'legacy_stdio_definitions.lib') Changes in source code: MPParticleSys.cpp At row: 4129~, 4179~, 4450~ fwrite(_vecPointRange._Myfirst,sizeof(D3DXVECTOR3),_wVecNum,t_pFile); To this: fwrite(_vecPointRange.front(),sizeof(D3DXVECTOR3),_wVecNum,t_pFile); MPFont.cpp At row: 957~, 962~, 977~, 983~ _pDev->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, prc->iAshNum, prc->_vecHsl._Myfirst,sizeof(FONT_VER)); To this: _pDev->GetDevice()->DrawPrimitiveUP(D3DPT_TRIANGLELIST, prc->iAshNum, &prc->_vecAsh[0],sizeof(FONT_VER)); UIEditData.cpp At row: 146~ _memorys.insert( &_memorys[_nCursor], pObj ); To this: _memorys.insert( _memorys.begin() + _nCursor, pObj ); At row: 163~ _memorys.erase( &_memorys[nIndex] ); To this: _memorys.erase( _memorys.begin() + nIndex ); At row: 196~ _memorys.erase( &_memorys[start], &_memorys[end] ); To this: _memorys.erase( _memorys.begin() + start, _memorys.begin() + end );
  4. 1 point
    http://i.imgur.com/wm1uPPj.png
  5. 1 point
    I think its not a bad idea. If you were to ask me, I'd probably say Moliyo devs were probably drunk when they were assigning item attributes
  6. 1 point
    Idk why you would want this but try @J0k3r's script it should work. Just modify now time to whatever time u want it to open.
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