Kyren 8 Report post Posted September 14, 2016 hello I have a question on how to change the item txt color instead of normal color of the item txt white like It can b change to color red,blue,yellow. Does anybody know which part need to edit in iteminfo? Quote Share this post Link to post Share on other sites
Totoka 152 Report post Posted September 14, 2016 (edited) HEX Game.exe i guess, is conditioned by item type in some cases, and if applied also by energy, *not 100% sure. You can check it on the shared source. Example Cap, Armor, Boots, Gloves: Item Energy 0000 - 1000 : gray Item Energy 1000 - 3000 : WHITE Item Energy 3000 - 5000 : GREEN Item Energy 5000 - 7000 : PURPLE Item Energy 7000 - ???? : RED File: UIItemCommand.cpp * you can also change this within an item instance Edited October 11, 2016 by Totoka +Example 1 Quote Discord: andresc Share this post Link to post Share on other sites
Foxseiz 138 Report post Posted September 14, 2016 If I remember correctly, changing the Durability will change the item name. I'm not so sure, but it's worth trying. Quote Share this post Link to post Share on other sites
Kyren 8 Report post Posted May 20, 2017 (edited) Column Description 01 Item-ID 02 Itemname 03 Icon 04 Model to be displayed when item is dropped 05 Model - Lance 06 Model - Carsise 07 Model - Phyllis 08 Model - Ami 09 Ship Symbol 10 Ship Size Number 11 see ItemType.lua 12[ Obtain Prefix Rate 13 Set ID 14 Forging Level 15 Stable Value 16 can be repaired (0/1) 17 can be traded (0/1) 18 can be banked (0/1 19 can be dropped (0/1) 20 can be deleted (0/1) 21 max. Stacksize (1-99 - max. number of items that can be stacked) 22 unknown 23 Price 24 Useable by characters (1-4 25 min. Character Level 26 Useable by classes (JobType.lua) 27 unknown 28 unknown 29 slots where item can be equipped (Look.lua) 30 slots that are switched with item 31 item obtain into location determine (whatever) 32-52 percentage bonuses 53-73 constant bonuses 74 PR 75 item left hand exert identifier 76 Item Energy (Conches, etc.) 77 Durability 78 Max instantiation hole value 79-85 unused ship-stuff 86 ship movement speed (?) 87 usage effect 88 display effect 89 item bind effect 90 item bind effect dummy 91 Display item effect (item put at object slot 1 to show effect 92 item drop model effect 93 item usage effect 94 Description 95 Remarks Edited May 20, 2017 by Kyren Quote Share this post Link to post Share on other sites
TheSamurai 3 Report post Posted March 14, 2020 I just want to revive this thread since the topic is interesting. What is the exact offset to change the RGB color for the item name color? As you have notice the color is lighter that's why I want to change it into vivid one. Is it possible using hex only? I saw in CO that they manage to make it like that. DISCLAIMER: Credits for CO team on making this such beautiful concept. :D Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted March 14, 2020 inside source code it's called insde void CItemCommand::AddHint( int x, int y ){ UIItemCommand.cpp then inside it if(_ItemData.sEndure[1] == 25000 && _ItemData.sEnergy[1] == 0){ PushHint( _pItem->szName, COLOR_WHITE, 5, 1 ); _ShowBody(); return; } and in co they use this line of code if( isWeapon || isDefenceType || isJewelery ||isEquip ){ if ( _ItemData.GetItemLevel() > 0 ){ sprintf( buf, "Lv%d %s",_ItemData.GetItemLevel(), GetName()); }else{ sprintf( buf, "%s", GetName() ); } PushHint( buf, COLOR_WHITE, 5, 1 ); // //item name color > note i just made it as white was black before lol < Quote Share this post Link to post Share on other sites
TheSamurai 3 Report post Posted March 14, 2020 Thank you for your assistance @mkhzaleh if only I know where to locate those using Hex only. Is there by any chance that on source it stated the hex color value of those colors in item name? Quote Share this post Link to post Share on other sites