Brothers 24 Report post Posted January 24, 2020 (edited) Hello guys, I just tried to add improved pet fruits. It all looked good, until i tried to lvl my pet, the fruit just disappeared and pet stayed level 42.. Here is what i did: First added them into Iteminfo: (imma show simply one line, otherwise too much spam) 7027 Improved Strength Fruit n0153 10130005 0 0 0 0 0 0 58 0 0 0 0 0 1 1 1 1 99 0 360 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 ItemUse_Great_Strup 0 0 0 0,0 0 0 Double click to use when a fairy reaches Level 42 and its EXP bar is full. It will increase a Fairy's Level by 1 and Strength by 1 point. Then put ItemUse_Great_Strup in ItemEffect: --Improved Fruits function ItemUse_Great_Strup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Strenght Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) if Item_type == 58 and Item_Traget_Type == 59 then Item_Traget_ID = GetItemID ( Item_Traget ) Item_bg = GetChaItem ( role , 2 , 1 ) Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Strenght Fruit" ) UseItemFailed ( role ) elseif Item_bg ~= Item_Traget then SystemNotice(role , "Pet must be in the Pet Slot. Feeding Failed." ) UseItemFailed ( role ) else Lvup_Str_4 ( role , Item_Num , Item_Traget ) end end end Then put Lvup_Str_4 into function function Lvup_Str_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_STR Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end Then at the end: --Improved Fruit function Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) local str = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) local con = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) local agi = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) local dex = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) local sta = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Elf_MaxURE = GetItemAttr(Item_Traget,ITEMATTR_MAXURE) local Lv = str + agi + dex + con + sta local attr_type_num = GetItemAttr( Item_Traget ,attr_type ) local a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) ) if Lv >= 52 then a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 ) * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) end local b = Percentage_Random ( a ) local item_energe = GetItemAttr( Item_Traget ,ITEMATTR_ENERGY ) if b == 1 then AddItemEffect(role , Item_Traget , 0 ) item_energe = 0 SystemNotice (role , "Pet level up successfully! Growth rate is depleted") attr_type_num = attr_type_num + 1 SetItemAttr ( Item_Traget , attr_type , attr_type_num ) local Item_MAXENERGY = 240 * ( Lv + 1 ) if Item_MAXENERGY > 6480 then Item_MAXENERGY = 6480 end local Item_MAXURE_NUM = Elf_MaxURE + 2000 if Item_MAXURE_NUM > 32000 then Item_MAXURE_NUM = 32000 end SetItemAttr ( Item_Traget , ITEMATTR_MAXENERGY , Item_MAXENERGY ) SetItemAttr ( Item_Traget , ITEMATTR_MAXURE , Item_MAXURE_NUM ) ResetItemFinalAttr(Item_Traget) AddItemEffect(role , Item_Traget , 1 ) else item_energe = 0.5 * item_energe SystemNotice (role , "Pet level up failed! Growth rate reduced by half") end SetItemAttr ( Item_Traget , ITEMATTR_ENERGY , item_energe ) end I dont see what i miss.... Is it a line into Iteminfo?? It does work tho.... even copied working line of Snow Dragon Fruit, and just simply changed itemeffect... Edited January 24, 2020 by Brothers Im blond, had a fight with my keyboard.. Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted January 24, 2020 Try to check ur lua_err in log folder, see what error it gives you 1 Quote Share this post Link to post Share on other sites
Brothers 24 Report post Posted January 25, 2020 Thanks! It works now! I've found a line i didnt used... local ret = CheckJingLingLv2( role , Item_Traget ) so added in function: ---Improved Fruits function CheckJingLingLv2 ( role , Item_Traget) local ItemID = GetItemID ( Item_Traget ) local str_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) --Strenght local con_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) --Constitution local agi_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) --Agility local dex_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) --Accuracy local sta_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) --Spirit local lv_Traget = str_Traget + con_Traget + agi_Traget + dex_Traget + sta_Traget --Stat To Add For A Level if lv_Traget < 42 then return 0 else return 1 end if lv_Traget > 52 then return 0 else return 1 end end Quote Share this post Link to post Share on other sites
Brothers 24 Report post Posted July 2, 2023 (edited) Few years later, back to my old files.. Sadly still everytime i try to use the iproved items, notihing happends Added the files above, checked lua err and found this: [07-02 22:15:29]resource/script\calculate\functions.lua:6100: attempt to call global `GetElfLV' (a nil value) What do i need to do with GetElfLV? Edited July 2, 2023 by Brothers Quote Share this post Link to post Share on other sites
kyleflow 35 Report post Posted July 2, 2023 49 minutes ago, Brothers said: Few years later, back to my old files.. Sadly still everytime i try to use the iproved items, notihing happends Added the files above, checked lua err and found this: [07-02 22:15:29]resource/script\calculate\functions.lua:6100: attempt to call global `GetElfLV' (a nil value) What do i need to do with GetElfLV? Try check if you have every code that it need. This one from the compile script in Mega folder. I did not check myself since it works for me when I get the files. Functions.lua -- improved fruit function Lvup_Str_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_STR --SystemNotice(role ,attr_type ) Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Con_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_CON Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Agi_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_AGI Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Dex_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_DEX Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Sta_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_STA Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) local str = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) local con = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) local agi = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) local dex = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) local sta = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Elf_MaxURE = GetItemAttr(Item_Traget,ITEMATTR_MAXURE) local Lv = str + agi + dex + con + sta local attr_type_num = GetItemAttr( Item_Traget ,attr_type ) local a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) ) if Lv >= 50 then a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 ) * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) end local b = Percentage_Random ( a ) local item_energe = GetItemAttr( Item_Traget ,ITEMATTR_ENERGY ) if b == 1 then AddItemEffect(role , Item_Traget , 0 ) item_energe = 0 SystemNotice (role , "Pet level up successfully! Growth rate is depleted") attr_type_num = attr_type_num + 1 SetItemAttr ( Item_Traget , attr_type , attr_type_num ) local Item_MAXENERGY = 240 * ( Lv + 1 ) if Item_MAXENERGY > 6480 then Item_MAXENERGY = 6480 end local Item_MAXURE_NUM = Elf_MaxURE + 2000 if Item_MAXURE_NUM > 32000 then Item_MAXURE_NUM = 32000 end SetItemAttr ( Item_Traget , ITEMATTR_MAXENERGY , Item_MAXENERGY ) SetItemAttr ( Item_Traget , ITEMATTR_MAXURE , Item_MAXURE_NUM ) ResetItemFinalAttr(Item_Traget) AddItemEffect(role , Item_Traget , 1 ) else item_energe = 0.5 * item_energe SystemNotice (role , "Pet level up failed! Growth rate reduced by half") end SetItemAttr ( Item_Traget , ITEMATTR_ENERGY , item_energe ) end function CheckJingLingLv2 ( role , Item_Traget) local ItemID = GetItemID ( Item_Traget ) local str_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) --Strenght local con_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) --Constitution local agi_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) --Agility local dex_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) --Accuracy local sta_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) --Spirit local lv_Traget = str_Traget + con_Traget + agi_Traget + dex_Traget + sta_Traget --Stat to add for a lv if lv_Traget < 42 then return 0 else return 1 end if lv_Traget > 50 then return 0 else return 1 end end ItemEffect.lua: function ItemUse_Great_Strup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Strenght Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Strenght Fruit" ) UseItemFailed ( role ) else Lvup_Str_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Agiup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Agility Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Agility Fruit" ) UseItemFailed ( role ) else Lvup_Agi_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Dexup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Accuracy Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Accuracy Fruit" ) UseItemFailed ( role ) else Lvup_Dex_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Conup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Constitution Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Constitution Fruit" ) UseItemFailed ( role ) else Lvup_Con_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Staup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Spirit Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Spirit Fruit" ) UseItemFailed ( role ) else Lvup_Sta_4 ( role , Item_Num , Item_Traget ) end end end Quote Share this post Link to post Share on other sites
Brothers 24 Report post Posted July 5, 2023 On 7/2/2023 at 11:07 PM, kyleflow said: Try check if you have every code that it need. This one from the compile script in Mega folder. I did not check myself since it works for me when I get the files. Functions.lua -- improved fruit function Lvup_Str_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_STR --SystemNotice(role ,attr_type ) Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Con_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_CON Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Agi_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_AGI Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Dex_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_DEX Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Lvup_Sta_4 ( role , Item_Num ,Item_Traget ) local attr_type = ITEMATTR_VAL_STA Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) end function Elf_LvUp_4 ( role , Item_Num , Item_Traget , attr_type ) local str = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) local con = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) local agi = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) local dex = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) local sta = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Elf_MaxURE = GetItemAttr(Item_Traget,ITEMATTR_MAXURE) local Lv = str + agi + dex + con + sta local attr_type_num = GetItemAttr( Item_Traget ,attr_type ) local a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) ) if Lv >= 50 then a = 1 / ( math.floor ( ( 1 + ( math.pow ( ( Lv / 10 ) , 3 ) ) ) * 10 ) / 10 ) * math.max ( 0.01 ,( 1 - attr_type_num * 0.05 ) ) end local b = Percentage_Random ( a ) local item_energe = GetItemAttr( Item_Traget ,ITEMATTR_ENERGY ) if b == 1 then AddItemEffect(role , Item_Traget , 0 ) item_energe = 0 SystemNotice (role , "Pet level up successfully! Growth rate is depleted") attr_type_num = attr_type_num + 1 SetItemAttr ( Item_Traget , attr_type , attr_type_num ) local Item_MAXENERGY = 240 * ( Lv + 1 ) if Item_MAXENERGY > 6480 then Item_MAXENERGY = 6480 end local Item_MAXURE_NUM = Elf_MaxURE + 2000 if Item_MAXURE_NUM > 32000 then Item_MAXURE_NUM = 32000 end SetItemAttr ( Item_Traget , ITEMATTR_MAXENERGY , Item_MAXENERGY ) SetItemAttr ( Item_Traget , ITEMATTR_MAXURE , Item_MAXURE_NUM ) ResetItemFinalAttr(Item_Traget) AddItemEffect(role , Item_Traget , 1 ) else item_energe = 0.5 * item_energe SystemNotice (role , "Pet level up failed! Growth rate reduced by half") end SetItemAttr ( Item_Traget , ITEMATTR_ENERGY , item_energe ) end function CheckJingLingLv2 ( role , Item_Traget) local ItemID = GetItemID ( Item_Traget ) local str_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ) --Strenght local con_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_CON ) --Constitution local agi_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_AGI ) --Agility local dex_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_DEX ) --Accuracy local sta_Traget = GetItemAttr( Item_Traget ,ITEMATTR_VAL_STA ) --Spirit local lv_Traget = str_Traget + con_Traget + agi_Traget + dex_Traget + sta_Traget --Stat to add for a lv if lv_Traget < 42 then return 0 else return 1 end if lv_Traget > 50 then return 0 else return 1 end end ItemEffect.lua: function ItemUse_Great_Strup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Strenght Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Strenght Fruit" ) UseItemFailed ( role ) else Lvup_Str_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Agiup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Agility Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Agility Fruit" ) UseItemFailed ( role ) else Lvup_Agi_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Dexup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Accuracy Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Accuracy Fruit" ) UseItemFailed ( role ) else Lvup_Dex_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Conup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Constitution Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Constitution Fruit" ) UseItemFailed ( role ) else Lvup_Con_4 ( role , Item_Num , Item_Traget ) end end end function ItemUse_Great_Staup ( role , Item , Item_Traget ) local ret = CheckJingLingLv2( role , Item_Traget ) if ret == 0 then SystemNotice ( role , "Fairy Lv lower than 42. Unable to use Improved Spirit Fruit") UseItemFailed ( role ) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local Item_type = GetItemType ( Item ) local Item_Traget_Type = GetItemType ( Item_Traget ) local Item_Num = GetItemID ( Item ) local Check_Exp = 0 local Elf_MaxEXP = GetItemAttr(Item_Traget,ITEMATTR_MAXENERGY) local Item_Target_ID = GetItemID ( Item_Traget ) local Pet_Slot = GetChaItem ( role , 2 , 1 ) local Pet_ID = GetItemID ( Pet_Slot ) if Item_Target_ID ~= Pet_ID then SystemNotice(role , "Pet must be in the Pet Slot" ) UseItemFailed ( role ) return end local Item_bg = GetChaItem ( role , 2 , 1 ) if Item_type == 58 and Item_Traget_Type == 59 then Check_Exp = CheckElf_EXP ( role , Item_Traget ) if Check_Exp == 0 then SystemNotice(role , "Growth rate is not full. Unable to feed pet with Improved Spirit Fruit" ) UseItemFailed ( role ) else Lvup_Sta_4 ( role , Item_Num , Item_Traget ) end end end Thanks, it worked! Quote Share this post Link to post Share on other sites