TheDayOfBirth 0 Report post Posted April 10, 2019 (edited) Hello there, I'm quite new here but I've been reading these forum for quite awhile already. I'm currently developing my own server (successfully doing so thanks to the guides posted here) Everything was sailing so smooth and fine. However, I could not PK anyone even when trying to do so in PVP arena (medal of valor and everything obtained) It says " Current map does not allow PK invitation, or the map has not activated PK mode) Since, arena didn't work, figures that dream will. However, I still can't PK my own alt character in that map. PK map, naval base and any other place that can be PKed can't be accessed. I tried using ticket and I got teleported to nowhere. Can anyone help? Thank youu :D and 1 more thing if possible, since I'm developing my own server and created an Angela JR/Mordo JR, I can't seem to poss. How to remove the limitation that the pet needs to be the offspring of first gen pet marriage? Thanks again! :D Edited April 10, 2019 by TheDayOfBirth Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted April 10, 2019 It seems you got different issues. 1. Do you have a modified "garner" map? If so, did you add/remove the PvP area in the bar? 2. Does your dream map have PK enabled via lua and also map configuration? You can check via Yammi. 3. Your ticket functions are probably bugged, maps are not opened or wrong birth points. 4. Modify the fairy possession function and remove the check for marriage. Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted April 10, 2019 for maps issue take a look here how to use YAMMI use YAMMI to mark the area of pvp inside bar , Quote Since, arena didn't work, figures that dream will. However, I still can't PK my own alt character in that map. open your dream map folder and edit your ctrl.lua and edit your maptype MapType ( map , 3 ) -- 0 = PvP Off // 1 = PvP Off // 2 = PvP On ( Not allowed to kill Guild and Party Mates ) // 3 = PvP On ( Allowed to kill any player but not Party Mates ) // 4 = PvP On ( Not allowed to kill Guild and Party Mates ) and make sure to use YAMMI to remove safe zone from dreamcity if you want make it a pk zone Quote Share this post Link to post Share on other sites
TheDayOfBirth 0 Report post Posted April 10, 2019 4 hours ago, mkhzaleh said: for maps issue take a look here how to use YAMMI use YAMMI to mark the area of pvp inside bar , open your dream map folder and edit your ctrl.lua and edit your maptype MapType ( map , 3 ) -- 0 = PvP Off // 1 = PvP Off // 2 = PvP On ( Not allowed to kill Guild and Party Mates ) // 3 = PvP On ( Allowed to kill any player but not Party Mates ) // 4 = PvP On ( Not allowed to kill Guild and Party Mates ) and make sure to use YAMMI to remove safe zone from dreamcity if you want make it a pk zone Thank you very much. Using YAMMI seems a bit hard but doable (I haven't try yet but thank you nontheless! :D) Quote Share this post Link to post Share on other sites
TheDayOfBirth 0 Report post Posted April 10, 2019 5 hours ago, Angelix said: It seems you got different issues. 1. Do you have a modified "garner" map? If so, did you add/remove the PvP area in the bar? 2. Does your dream map have PK enabled via lua and also map configuration? You can check via Yammi. 3. Your ticket functions are probably bugged, maps are not opened or wrong birth points. 4. Modify the fairy possession function and remove the check for marriage. Great, thanks there buddy! Appreciate it. The fairy possession function is located in? Cheers :) Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted April 10, 2019 1 hour ago, TheDayOfBirth said: Great, thanks there buddy! Appreciate it. The fairy possession function is located in? Cheers :) 0280 Fairy body 2 -1,10 1,-1 1,-1 1,-1 -1 -1 1 1 -1 -1 0 1 1 0 1 1 0 0 0 0 0 SkillSp_JLFT 0 0 0 Skill_JLFT_BEGIN Skill_JLFT_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SkillCooldown_JLFT 1 1 12 0 46 2 117 0 -1 0,0 0,0 -1 -1 -1 0 0 -1 -1 0 -2 236 0 s0234.tga 0 0 Character Skill Attribute bonus from new generation of pet fairies Stamina consumption is determined by pet level and skill level. Fixed consumption of 20 SP. 0 function Skill_JLFT_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 then AddState( ATKER , ATKER , STATE_JLFT1, statelv , statetime ) elseif Item_ID==232 then AddState( ATKER , ATKER , STATE_JLFT2, statelv , statetime ) elseif Item_ID==233 then AddState( ATKER , ATKER , STATE_JLFT3, statelv , statetime ) elseif Item_ID==235 then AddState( ATKER , ATKER , STATE_JLFT4, statelv , statetime ) elseif Item_ID==234 then AddState( ATKER , ATKER , STATE_JLFT5, statelv , statetime ) elseif Item_ID==236 then AddState( ATKER , ATKER , STATE_JLFT6, statelv , statetime ) elseif Item_ID==237 then AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==681 then AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) elseif Item_ID==500 then AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) end end so just add your pets id Quote Share this post Link to post Share on other sites
TheDayOfBirth 0 Report post Posted April 10, 2019 5 minutes ago, mkhzaleh said: 0280 Fairy body 2 -1,10 1,-1 1,-1 1,-1 -1 -1 1 1 -1 -1 0 1 1 0 1 1 0 0 0 0 0 SkillSp_JLFT 0 0 0 Skill_JLFT_BEGIN Skill_JLFT_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SkillCooldown_JLFT 1 1 12 0 46 2 117 0 -1 0,0 0,0 -1 -1 -1 0 0 -1 -1 0 -2 236 0 s0234.tga 0 0 Character Skill Attribute bonus from new generation of pet fairies Stamina consumption is determined by pet level and skill level. Fixed consumption of 20 SP. 0 function Skill_JLFT_End ( ATKER , DEFER , sklv ) local statelv = sklv local statetime = 190 - sklv * 10 local item_elf = GetChaItem(ATKER , 2, 1) -- Pet Handle local item_elf_type = GetItemType ( item_elf ) -- Pet Type local Item_ID = GetItemID ( item_elf ) -- Pet ID if Item_ID==231 then AddState( ATKER , ATKER , STATE_JLFT1, statelv , statetime ) elseif Item_ID==232 then AddState( ATKER , ATKER , STATE_JLFT2, statelv , statetime ) elseif Item_ID==233 then AddState( ATKER , ATKER , STATE_JLFT3, statelv , statetime ) elseif Item_ID==235 then AddState( ATKER , ATKER , STATE_JLFT4, statelv , statetime ) elseif Item_ID==234 then AddState( ATKER , ATKER , STATE_JLFT5, statelv , statetime ) elseif Item_ID==236 then AddState( ATKER , ATKER , STATE_JLFT6, statelv , statetime ) elseif Item_ID==237 then AddState( ATKER , ATKER , STATE_JLFT7, statelv , statetime ) elseif Item_ID==681 then AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) elseif Item_ID==500 then AddState( ATKER , ATKER , STATE_JLFT8, statelv , statetime ) end end so just add your pets id so we just create a new .txt file? Or is this command located in specific folder/.lua files? Thanks again and massive sorry for bothering you. :) Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted April 10, 2019 15 minutes ago, TheDayOfBirth said: so we just create a new .txt file? Or is this command located in specific folder/.lua files? Thanks again and massive sorry for bothering you. :) why .txt? you can find this function inside your skilleffect.lua and don't forget to add it inside this function as well "State_JLFT_Add and State_JLFT_Rem" Quote Share this post Link to post Share on other sites