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ivan72089

Invisible Model & Texture Problems

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Hello there, im quite a beginner at PKO development and I had a simple question. I recolored the kylin armor and added it in texture/character, modified iteminfo.txt and compiled it accordingly.

For some reason if I do not replace it with the actual kylin model the armor appears to be invisible, what am I missing in this to be able to create a new item with a new model with its own color.

ae5IgJl.png
XLrzd6n.png
In the first picture I replace the modified/recolored version with the current kylin model file, and in the second one I try to create it with it's own model id in texture/character

 

Pure Kylin Armor	tox_001	10110002	0000670092	0001670002	0002670002	0003970002	0	00	22	10	0	0	0	1	1	1	1	1	1	1	20	-1	10	-1	0	99	2	-1	0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	120,120	120,120	120,120	120,120	120,120	0,0	0,0	0,0	0,0	0,0	250,250	10000,10000	0,0	0,0	0,0	0,0	0,0	100,100	0,0	0,0	0,0	30,30	0	7000,7000	20000,20000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Equipping complete set: Grant user a chance to ignore target's defense and drain HP based on damage dealt

 

"tox_001" is the .tga file in texture/icon

Kylin	e0106	10110002	0000100002	0001100002	0	0	0	00	22	10	0	0	0	1	0	1	0	1	1	1	8000	1	60	9	0	0	2	-1	0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	5,5	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	53,58	120,120	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	0,0	26,28	0	3000,3000	10000,10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	Cannot be traded or dropped	

The model id in the normal kylin is e0106, if I replace it, everything works, if I try to create a new .tga file such as "tox_001" it does not work and shows me invisible armor.


It seems like it is recognizing the icon but not the .bmp file that I insert in texture/character :/

Edited by ivan72089

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I finally found out how to insert a new model, but now I am struggling with setting up the texture correctly for in-game looks. Any suggestions?

ILfWSEB.png

Im currently using blender for the .obj file.

jPg3bsB.png

That is how it looks ingame ....

Isg10Ww.png

PKO Model Viewer shows it perfect.

 

Edited by ivan72089

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dvIo6zN.png
8cnjGWK.png

I figured out how to make it look good in-game but I can not get to make it look good in both character selection and ingame at the same time.... Any recommendations on what should I do?

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