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BlackBarba

Import full 3d map into blender or 3d max

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Hello, @BlackBarba!

 

You need:

1) Extract models for map objects from original game client. You can use this program for that;

2) Extract textures for terrain and models from original game client. Textures are encrypted, but you can use Gemini.Decompiler to decrypt them;

3) Some models such as Cranes in Argent Harbor are animated. We do not have a program with which you can extract animations for models from client. So, you have to make such program or animate models manually, for example in Blender;

4) Know how .map and .obj formats are arraneged and how to work with them;

5) Create a plugin for 3ds max or blender which will import maps from client and place objects (models) to them.


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On 2/12/2019 at 2:46 PM, BlackBarba said:

The way u guys did in that unity demo is private. 

We used tools that are publicly available, here on the forum. And you have access to these tools too.


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