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nunb2560

Voyager skills without consuming coral energy

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This guide is for those who want to be required to use corals for the Voyager class, but without consuming corals energy.

Its quite simple, just go at skilleffect.lua in your server files and search for

SkillEnergy

You will find something like this

local energy_reduce = math.floor ( 1 + sklv * 0.25 )

So, for every SkillEnergy, you must change the function for

local energy_reduce = math.floor ( sklv * 0 )

So, thats all. It's no longer consumes energy from your corals, but its required to use corals for use skills.

Edited by nunb2560

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How to use Voyager skills without corals.

SkillInfo.txt. Replace the old lines with new ones:

213	Tornado	1	4,10;16,10	1,-1	1,-1	1,-1	-1	2	1	0	-1	211,2	1	1	1	800	4	1	0	0	0	0	0	SkillSp_Jf	0	0	0	Skill_Coral_Wind_Jf	Skill_Jf_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Jf	1	1	12	-1	100	-1	272	0	0	0,0	0,0	0	-1	-1	0	0	101	-1	273	0	0	0	s0213.tga	0	0	Equip Wind Coral to twirl target up into the air	Duration of 3.5s at Level 1. Requires Wind Coral to be equipped. Increases duration by 0.5s per skill level	Consumes 27 SP at Level 1. Increases by 2 SP per skill level	0
214	Lightning Bolt	1	4,10;16,10	1,-1	1,-1	1,-1	-1	2	1	0	-1	210,1	1	1	1	800	4	1	0	0	0	0	0	SkillSp_Lj	0	0	0	Skill_Coral_Thunder_Lj	Skill_Lj_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Lj	1	1	12	-1	102	2	269	0	0	0,0	0,0	0	-1	-1	0	0	103	-1	270	0	0	0	s0214.tga	0	0	Equip Thunder Coral to strike target with lightning	Damage is determined by skill level and Spirit. Requires Thunder Coral to be equiped	Consumes 27 SP at Level 1. Increases by 2 SP per skill level	0
216	Conch Ray	1	16,10	1,-1	1,-1	1,-1	-1	2	1	0	-1	212,5	1	1	1	600	4	2	0	0	1	0	0	SkillSp_Bkcj	0	0	SkillArea_Line_Bkcj	Skill_Coral_Strike_Bkcj	Skill_Bkcj_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Bkcj	1	1	13	0	106	6,-1	265,266	0,0	0	0,0	0,0	0	-1	-1	0	0	107	2	267	0	0	0	s0216.tga	0	0	Uses Strike Coral to damage targets in a straight line	Damage is determined by skill level and Spirit. Requires Strike Coral to be equipped	Consumes 23 SP at Level 1. Increases by 3 SP per skill level	0
217	Tail Wind	1	16,10	1,-1	1,-1	1,-1	-1	2	1	1	-1	213,4	1	2	2	0	2	2	0	0	3	0	0	SkillSp_Sf	0	0	SkillArea_Circle_Sf	Skill_Coral_Wind_Sf	Skill_Sf_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Sf	1	1	12	0	108	-1	285	0	0	247,0	0,0	-1	-1	-1	0	0	-1	-1	286	0	0	0	s0217.tga	0	0	Uses Wind Coral to summon wind to boost sailing speed of ships in an area	Requires Wind Coral to be equipped	Consumes 23 SP at Level 1. Increases by 3 SP per skill level	0
219	Fog	1	16,10	1,-1	1,-1	1,-1	-1	2	1	0	-1	217,2	1	2	2	800	4	2	0	0	3	0	SkillArea_State_Mw	SkillSp_Mw	0	0	SkillArea_Circle_Mw	Skill_Coral_Fog_Mw	Skill_Mw_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Mw	1	1	12	0	112	-1	281	0	0	247,0	0,0	-1	-1	-1	0	0	-1	-1	282	0	0	0	s0219.tga	0	0	Uses Fog Coral to decrease attack of enemies within range	Requires Fog Coral to be equipped	Consumes 21 SP at Level 1. Increases by 1 SP per skill level	0
220	Lightning Curtain	1	16,10	1,-1	1,-1	1,-1	-1	2	1	0	-1	214,8	1	2	3	600	4	2	0	0	3	0	SkillArea_State_Lm	SkillSp_Lm	0	0	SkillArea_Circle_Lm	Skill_Coral_Thunder_Lm	Skill_Lm_End	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SkillCooldown_Lm	1	1	12	0	114	-1	288	0	0	247,0	0,0	-1	-1	-1	0	0	115	-1	289	0	290	0	s0220.tga	0	0	Uses Thunder Coral to create a thunderstorm that damages targets in range	Effect increases with each level. Requires Thunder Coral to be equipped	Consumes 21 SP at Level 1. Increases by 1 SP per skill level	0

 

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