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wizel1

guild freeze server

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Because there are multiple instances of GameServer, moliyo did direct queries instead in memory (concurrency issues).
And doing it in memory, it becomes faster by hundreds of folds.

There was also an exploit to hang server by spamming guild packet, leading gameserver to constantly run queries (bad bad).

Solutions:
- WorldServer.exe (this is a serverside service dedicated to do operations on shared resources)
- SyncCall - there is a virtual function inside gameserver, when implemented, packets will require an "ACK" packet before continuation of operation. By this, 
you would sync guild data inside all GameServer.

 


kong.png

a2.png

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