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How to add OBJ to my client?

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Does anyone know how I can convert obj models to something to incorporate them into the game, there are many guides and the ones that are available do not work? please help

 

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On 8/22/2021 at 7:01 PM, Yekoong said:

Does anyone know how I can convert obj models to something to incorporate them into the game, there are many guides and the ones that are available do not work? please help

 

Hello, @Yekoong!

 

Try use this program by @BeGood/RespectPeople:

 


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Also

On 8/27/2021 at 9:39 PM, Andrew said:

To use demon mobs, you will need:

 

1 - Demon files;

 

2 - PKO Model viewer;

 

3 - Open PKO Model viewer, choose directory \Data\ - > Open Directory

 

4 - Search for something you want, like:

image.png.c8f438f3ee0a3cfa1692898e76c7a63d.png

 

Here we have:

Model:

\Data\model\character\2256010002.lgo - > copy it to Your_Client\model\character\0889000000.lgo

 

Textures:

\Data\texture\character\sg_dw.DDS -> copy it to Your_Client\texture\character\sg_dw.DDS

 

Animation:

\Data\animation\2256.lab -> copy it to Your_Client\animation\0889.lab

 

6 - CharaterAction.tx

Open Your_Client\scripts\txt\CharacterAction.tx

Clean client have the last ID = 500

Let's use 501:

501                 
        1        1        59                // Movement waiting interval in ms of .lab file
        2        70        148            // Movement waiting interval in ms of .lab file
        3        1        59                // Movement waiting interval in ms of .lab file
        4        70        148            // Movement waiting interval in ms of .lab file

 

We will use skill ID 28 from SkillInfo, this skill use actions 7,8 and 9:

image.png.3e97bacad76c65fa594e913a44105cf3.png


        5        150        200      //Walking
        6        0        0
        7        278        325
        8        360        430
        9        432        500
        10        1        59
        11        0        0
        12        0        0
        13        0        0
        14        0        0
        15        0        0
        16        0        0
        17        520        574        \\ Death

 

7 - CharaterInfo.txt

 

1047    New    New    4    5    889    0    1    1    1    0    0    0    0    0    0    465    0    0    1    501    100    308    309    310    0    0    0    0    18.3    16    8.5    1000    1,5    2,5    399    395    0    0    0    1    0    0    0    28    100    0866,0865,0864,0182,0267,0848,0271,0262    100,333,333,100,100,333,100,100    0    0    0    0    0    10    1    2500    0    0    1    0    10    800000    0    10000    0    32    48    60    374    438    5    10    98    1000    1000    1500    500    2500    500    0    50    50    50    50    50    50    20    0    0    0    377000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1,1,1
 

889 = animation archive name

501 = CharacterAction ID we made

 

Compile and be happy :D


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