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Game.exe stop working

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Hello..how to fix game exe stop working..

 

when i put the item info from the server file to client it will make the client stop working..but when i use the original one from the client which is client 1.36 it will got another erorr it say item id in inventory is invalid..

game exe stop working.jpg

iitem id.jpg

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i did take the iteminfo.bin from my server files and put it in client..it will make the game.exe stop working...is the any app to compile the iteminfo.txt manual instead taking from the server file..

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thank...it working...next i want to ask how to put vip neck script..because when i do..all my vip set neck cant be using...already have the file..but cant make it work..

 

proles = {}

        local Necklace = GetEquipItemP( role, 5 )
        local Necklace_ID = GetItemID ( Necklace )
        if(Necklace_ID == ##PUT NECKLACE ID NUMBER HERE##)then
            local statelv = 1
            local statetime = 3600
            AddState ( role , role , VIPNECKY , statelv , statetime ) 
        else
            local state_vipnecky = GetChaStateLv ( role , VIPNECKY )
            if state_vipnecky ~= 0 then
                SystemNotice( role , "You've took off your VIP Necklace. Effect Removed!")
                RemoveState ( role , VIPNECKY )
            end
        end

function cha_timer(role, freq, time) 
    local resume_freq = 5 
    local now_tick = GetChaParam(role, 1) 
    local is_role_living = -1
    ----Each of these are located in scripts/addons/AddonPart1-2.lua
    EquipmentGlows(role, freq, time)
    AntiDupe(role, freq, time)
    GoldInCity(role, freq, time)
    PrisonTeleportations(role, freq, time)
    PetGrowths(role, freq, time)
    TimeROSO(role, freq, time)
    MarriageEffect(role, freq, time)
    TundraPath(role, freq, time)
    CharNotice(role, freq, time)
    Valentines(role, freq, time)
    --RandomSelection(role, freq, time)
    --NewYearsCountDown(role, freq, time)
    --StarterSystem(role, freq, time)
    --Christmas(role, freq, time)
    SetChaParam(role, 1, now_tick + freq * time)
        
    if math.mod(now_tick, resume_freq) == 0 and now_tick > 0 then 
            if is_role_living == -1 then
                is_role_living = IsChaLiving(role)
            end
        if is_role_living == 1 then 
            Resume(role)
        end 
    end
    
    local name = GetChaDefaultName(role)
    NewPlayer[name] = { cha = role }
    
     
end
 

 

On 1/22/2018 at 11:06 AM, Vang said:

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