Jap 189 Report post Posted April 20, 2017 Hello guys, i need some help with decompiling characterinfo.bin I need to do this to be able to make a skill tweak which shows a certain type of monster with a different texture. For example a BD tweak, where the BD is shown as a DW1 B1 and the babies of the dragon is shown as smaller monster. I can easilly decompile iteminfo.bin but somehow i cannot do it with characterinfo.bin. Maybe someone has knowledge in this sphere and know how should i do it. Thanks. Quote Share this post Link to post Share on other sites
Shako 97 Report post Posted April 21, 2017 maybe it depends on the characterinfo.bin you used? @Jap Quote Sunny Go! Online pko.host Share this post Link to post Share on other sites
Jap 189 Report post Posted April 21, 2017 1 hour ago, Shako said: maybe it depends on the characterinfo.bin you used? @Jap Well im using PKO client. Anyone maybe knows how to do it? Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted April 21, 2017 11 hours ago, Jap said: example a BD tweak, where the BD is shown as a DW1 B1 and the babies of the dragon is shown as smaller monster. maybe u mean like this? Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted April 21, 2017 1 hour ago, mkhzaleh said: maybe u mean like this? I think, yes. Quote Share this post Link to post Share on other sites
V3ct0r 2,117 Report post Posted April 21, 2017 Hello @Jap! Try use Deguix Decompiler (LuaJIT), you can get it here Also there is decompiler written using Python , but I don't remember its name Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
Jap 189 Report post Posted April 21, 2017 @V3ct0r Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted April 22, 2017 (edited) Sorry, didn't go through the whole thread. Anyways, I think PKO and ToP used different encryption methods or something like that. I don't know if it's around pkoDev but @deguix some time ago made a python decompiler and it worked like charm, I think it even decompiled bins from KoP. You should look for that if you're still having troubles. Edited April 22, 2017 by Angelix Quote Share this post Link to post Share on other sites
V3ct0r 2,117 Report post Posted April 22, 2017 @Jap Try decompile one file: decompile_bin(characterinfo, <version>, 'C:/characterinfo.bin', 'C:/characterinfo.txt') You can find <version> description in comments in main lua file. Also don't forget change paths to .bin and .txt. Use this program before decompiling if binaries are encrypted: 1 Quote Some useful links / Полезные ссылки Tips for making a topic in 'Questions & Help' / Рекомендации по созданию тем в разделе "Помощь" Server Advertising Section Rules / Правила раздела "Реклама серверов" Available e-mail domains for registration / Допустимые e-mail домены для регистрации User groups / Группы пользователей User ranks / Звания пользователей "Broken" pictures on the forum / "Битые" изображения на форуме Beware of scammers! / Осторожно, мошенники! My developments / Мои разработки Mods for client and server / Моды для клиента и сервера PKOdev.NET website for Tales of Pirates Server / PKOdev.NET веб-обвязка для сервера Пиратии I do not provide any help in private messages and outside the forum. Use 'Questions & Help' section please. Thank you for understanding! Я не оказываю какую-либо помощь в личных сообщениях и вне форума. Пожалуйста, используйте раздел "Пиратия: Помощь". Благодарю за понимание! Share this post Link to post Share on other sites
Jap 189 Report post Posted April 22, 2017 On 2017-04-21 at 10:04 AM, mkhzaleh said: maybe u mean like this? what program are you using the read the file? Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted April 22, 2017 2 hours ago, Jap said: what program are you using the read the file? notepad++ Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted April 29, 2017 Okay, now i can normally decompile the .bin file into .txt one Now the question is, how do i change the texture of a mob. For example, i want "Black Dragon" to look like "Wandering Soul". Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted April 30, 2017 anyone? Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted April 30, 2017 bump Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted May 1, 2017 If you're having trouble just swapping models (meaning you haven't really looked into CharacterInfo), why not try switching lines completely? After that just change drops and skills. Quote Share this post Link to post Share on other sites
Ximboliex 85 Report post Posted May 1, 2017 On 29/4/2017 at 0:16 PM, Jap said: Okay, now i can normally decompile the .bin file into .txt one Now the question is, how do i change the texture of a mob. For example, i want "Black Dragon" to look like "Wandering Soul". If you want change the texture of mob go to "root>texture>character" and find the number of model. example "782" will find some like this "0782000.tga or bmp" and open with Photoshop Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted May 1, 2017 11 minutes ago, Ximboliex said: If you want change the texture of mob go to "root>texture>character" and find the number of model. example "782" will find some like this "0782000.tga or bmp" and open with Photoshop He doesn't want to edit the texture, he wants to change it completely into another monster, in this case being "Wandering Soul". I already provided a solution, but he hasn't answered. Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted May 2, 2017 paying 15$ with paypal, whoever shows me how to change mob texture. So that "Mystic shrub" looks like "Wandering soul" ON https://pirateking.online/ server. Discord: Jap#2189 CLOSED Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted May 3, 2017 Done. Thank you everyone who helped me. Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted May 3, 2017 Okay, now i edited what i want. How do i compile the .txt into .bin file now? Characterinfo.txt - >Characterinfo.bin Quote Share this post Link to post Share on other sites
wolfenx 106 Report post Posted May 4, 2017 create archive compile.bat and write ECHO OFF CLS START system\game.exe startgame table_bin Quote Discord:Wolfen#1498 https://www.patreon.com/ReTop Share this post Link to post Share on other sites
OldHero 12 Report post Posted May 4, 2017 And how i can find in texture-character example lance or caries,philis hm ??? Quote Share this post Link to post Share on other sites
wolfenx 106 Report post Posted May 4, 2017 1 Quote Discord:Wolfen#1498 https://www.patreon.com/ReTop Share this post Link to post Share on other sites