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Decompiling characterinfo.bin

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Hello guys, i need some help with decompiling characterinfo.bin

I need to do this to be able to make a skill tweak which shows a certain type of monster with a different texture. For example a BD tweak, where the BD is shown as a DW1 B1 and the babies of the dragon is shown as smaller monster. 

I can easilly decompile iteminfo.bin but somehow i cannot do it with characterinfo.bin.

Maybe someone has knowledge in this sphere and know how should i do it.

Thanks.

 

bandicam 2017-04-20 22-22-03-153.jpg


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0811cc6b97344ffc98fc788ead37c993.png

 


maybe it depends on the characterinfo.bin you used? O.o

 

@Jap


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1 hour ago, Shako said:

0811cc6b97344ffc98fc788ead37c993.png

 


maybe it depends on the characterinfo.bin you used? O.o

 

@Jap

Well im using PKO client.

Anyone maybe knows how to do it?


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11 hours ago, Jap said:

example a BD tweak, where the BD is shown as a DW1 B1 and the babies of the dragon is shown as smaller monster. 

 

maybe u mean like this?

Untitled.png

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Hello @Jap!

 

Try use Deguix Decompiler (LuaJIT), you can get it here

 

 

Also there is decompiler written using Python , but I don't remember its name


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Sorry, didn't go through the whole thread. Anyways, I think PKO and ToP used different encryption methods or something like that. I don't know if it's around pkoDev but @deguix some time ago made a python decompiler and it worked like charm, I think it even decompiled bins from KoP. You should look for that if you're still having troubles.

Edited by Angelix

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@Jap

 

Try decompile one file:

decompile_bin(characterinfo, <version>, 'C:/characterinfo.bin', 'C:/characterinfo.txt') 

You can find <version> description in comments in main lua file. Also don't forget change paths to .bin and .txt.

 

Use this program before decompiling if binaries are encrypted:

 

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Okay, now i can normally decompile the .bin file into .txt one

Now the question is, how do i change the texture of a mob.

For example, i want "Black Dragon" to look like "Wandering Soul".

 

bandicam 2017-04-29 20-25-01-222.jpg


samurai-jack-drinking-e1447236593610 - Copy.jpg

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If you're having trouble just swapping models (meaning you haven't really looked into CharacterInfo), why not try switching lines completely? After that just change drops and skills.

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On 29/4/2017 at 0:16 PM, Jap said:

Okay, now i can normally decompile the .bin file into .txt one

Now the question is, how do i change the texture of a mob.

For example, i want "Black Dragon" to look like "Wandering Soul".

 

bandicam 2017-04-29 20-25-01-222.jpg

If you want change the texture of mob go to "root>texture>character" and find the number of model. example "782" will find some like this "0782000.tga or bmp" and open with Photoshop


xbx3.png

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11 minutes ago, Ximboliex said:

If you want change the texture of mob go to "root>texture>character" and find the number of model. example "782" will find some like this "0782000.tga or bmp" and open with Photoshop

He doesn't want to edit the texture, he wants to change it completely into another monster, in this case being "Wandering Soul". I already provided a solution, but he hasn't answered.

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Okay, now i edited what i want.

How do i compile the .txt into .bin file now?

Characterinfo.txt - >Characterinfo.bin


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