blazi10 37 Report post Posted March 19, 2017 Hello, i wanna ask how it works and how it is possible no want get it, Just want know how it is working, so im saying in off topic Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted March 19, 2017 As i can see in the video it works by setting up a stall then close that client ( log ur other account and go visit ur character stall ) Quote Share this post Link to post Share on other sites
Jap 189 Report post Posted March 19, 2017 ye, servers such as Pirate king online and Pirate war online have acomplished in doing this. Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted March 19, 2017 Give @Wrexor a pm. I think this is part of his service. Quote Share this post Link to post Share on other sites
blazi10 37 Report post Posted March 20, 2017 Saying "how it works " i mean if game make a Clone of character or what that can be online when you close game Quote Share this post Link to post Share on other sites
Duduf 44 Report post Posted May 4, 2017 Its possible stalls in offline mode Quote Share this post Link to post Share on other sites
Gamez Pirates 44 Report post Posted May 4, 2017 On 19/03/2017 at 10:26 AM, blazi10 said: Hello, i wanna ask how it works and how it is possible no want get it, Just want know how it is working, so im saying in off topic Perhaps read before replying like a robot. Poor guy wants to know how it works. Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted May 5, 2017 The idea behind "offline stall" is leaving your character online without killing it's memory address on GameServer. Normally a player has a memory address when playing, if you switch to another character or close client, that memory is killed, kinda like applications on your computer. If you close it (exit client), the process stops, but if you have that feature installed then the client just closed without killing the memory. Again, kinda like applications, some when you click exit, they stay minimized until you completely kill the process from task manager. Off line stalls work the same, if server detects you're in a stall state, then it lets the client close without killing address, but if it doesn't detect a stall, then it lets the memory be killed when closing the client. Hope that helps. 4 Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted May 5, 2017 Heres how i did it in 1.3x: In "GoOutGame", check if player has "GetStallData()", then return; otherwise "ReleaseGamePlayer". Heres how other people did it: CloneCha(role) via packet 516 (CMD_MC_ENTERMAP). - this works but it has draw backs. There are numerous reports that server crashes ever x hours. Again this is a hack... Player remains an instance of GameServer while absent in GroupServer... so, to complete this feature, you'll need serious Antidupe: 1 Quote Share this post Link to post Share on other sites