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blazi10

Offline stall

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As i can see in the video it works by setting up a stall then close that client ( log ur other account and go visit ur character stall ) xD

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On 19/03/2017 at 10:26 AM, blazi10 said:

Hello, i wanna ask how it works and how it is possible xDno want get it, Just want know how it is working, so im saying in off topic

 

 

Perhaps read before replying like a robot. Poor guy wants to know how it works.

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The idea behind "offline stall" is leaving your character online without killing it's memory address on GameServer. Normally a player has a memory address when playing, if you switch to another character or close client, that memory is killed, kinda like applications on your computer. If you close it (exit client), the process stops, but if you have that feature installed then the client just closed without killing the memory. Again, kinda like applications, some when you click exit, they stay minimized until you completely kill the process from task manager. Off line stalls work the same, if server detects you're in a stall state, then it lets the client close without killing address, but if it doesn't detect a stall, then it lets the memory be killed when closing the client.

 

Hope that helps. 

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Heres how i did it in 1.3x: In "GoOutGame", check if player has "GetStallData()", then return; otherwise "ReleaseGamePlayer".
Heres how other people did it: CloneCha(role) via packet 516 (CMD_MC_ENTERMAP).

- this works but it has draw backs. There are numerous reports that server crashes ever x hours. 


Again this is a hack... Player remains an instance of GameServer while absent in GroupServer... so,
to complete this feature, you'll need serious Antidupe:

 

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kong.png

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