blazi10 37 Report post Posted March 6, 2017 (edited) Hello! I Decided Make this Guide because i think some people will need it Let's start: 1.Go your server files-->Resource--> Script-->Calculate--> Forge.lua 2. Searsch (ctr+f ) for: "function jlborn_item ( Table )", scroll down a bit and you'll see: Spoiler if Item_EMstone_ID ==3918 then ---Çŕɬ¶ńħąűʵ local j1 = TakeItem( role, 0,4530, 10 ) ---ĂŔζÎÚÔôČâ local j2 = TakeItem( role, 0,3434, 10 ) ----·ĎÁéÎäĘżşˇąÇ if j1==0 or j2==0 then SystemNotice ( role ,"Deletion of pet fairy reborn tools failed") return end local rad = math.random ( 1, 100 ) local r1 = 0 local r2 = 0 if Item_JLone_ID ==680 or Item_JLother_ID ==680 then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end So... Item_JLone_ID its pet ID from iteminfo.txt (Mordo here) for add new Fairy to marriage without make new Demonic fruit we need add new lines, same as with mordo but with little change: Spoiler elseif Item_JLone_ID ==xxx or Item_JLother_ID ==xxx then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) --pet else r1,r2 =MakeItem ( role , zzzz , 1 , 4 ) ----Pet what you get when use 1 custom fairy (made by you) and 1st gen end add it below it: Spoiler if Item_JLone_ID ==680 or Item_JLother_ID ==680 then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end so finnaly your script for marriage new pet should look like this: Spoiler if Item_EMstone_ID ==3918 then ---Çŕɬ¶ńħąűʵ local j1 = TakeItem( role, 0,4530, 10 ) ---ĂŔζÎÚÔôČâ local j2 = TakeItem( role, 0,3434, 10 ) ----·ĎÁéÎäĘżşˇąÇ if j1==0 or j2==0 then SystemNotice ( role ,"Deletion of pet fairy reborn tools failed") return end local rad = math.random ( 1, 100 ) local r1 = 0 local r2 = 0 if Item_JLone_ID ==680 or Item_JLother_ID ==680 then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end elseif Item_JLone_ID ==xxx or Item_JLother_ID ==xxx then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Angela JR r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Angela JR r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Angela JR r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) --Angela JR else r1,r2 =MakeItem ( role , zzzz , 1 , 4 ) ----Fairy of mystic end else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end "xxx"= New 1st gen pet (pet what you want use to marriage for other pet) "xxxx"= New generation of pet obtained from marriage two pets with "xxx" id "zzzz"= Pet what you can get from marriage 1st gen pet( based) and one your new 1st gen pet. i used it for Demonic fruit with ID==3918 and you need make the same thing for all Demonic fruit's what you want REMEMBER! Copy only This line For no Crash Fairy marriage (Fairy of constitution etc) Spoiler elseif Item_JLone_ID ==xxx or Item_JLother_ID ==xxx then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of pet r1,r2 =MakeItem ( role , xxxx , 1 , 4 ) --pet else r1,r2 =MakeItem ( role , zzzz , 1 , 4 ) ----Pet what you get when use 1 custom fairy (made by you) and 1st gen end Log in the game and Enjoy! your new pet marriage work Edited March 6, 2017 by blazi10 2 1 Quote Share this post Link to post Share on other sites