LuffyDragon 0 Report post Posted February 22, 2017 I need Newbie Skill, to put it on my server, for example, when the player starts, he use this skill! Quote Share this post Link to post Share on other sites
Simon 76 Report post Posted February 22, 2017 34 minutes ago, LuffyDragon said: I need Newbie Skill, to put it on my server, for example, when the player starts, he use this skill! As in TOP2? 1 Quote Share this post Link to post Share on other sites
LuffyDragon 0 Report post Posted February 22, 2017 Yes bro, you have? Give me please Quote Share this post Link to post Share on other sites
Gamez Pirates 44 Report post Posted February 22, 2017 1 hour ago, LuffyDragon said: I need Newbie Skill, to put it on my server, for example, when the player starts, he use this skill! Download any ToP2 server file and take it from skillinfo? 1 Quote Share this post Link to post Share on other sites
LuffyDragon 0 Report post Posted February 22, 2017 Could you give me some link with this file? Quote Share this post Link to post Share on other sites
Simon 76 Report post Posted February 22, 2017 (edited) 2 hours ago, Gamez Pirates said: Download any ToP2 server file and take it from skillinfo? There is no ToP2 Server File,only PKO 2.x,although he needs the full script,so Skillinfo isn't suffisant. 3 hours ago, LuffyDragon said: Yes bro, you have? Give me please ****Skillinfo 0475 Newbie Mighty Strike 1 -1,1 1,-1 1,-1 1,-1 -1 2 1 0 -1 -1 0 1 1 400 4 1 0 0 0 0 0 7 0 0 0 Skill_Xs_Begin Skill_Xs_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SkillCooldown_Xs 1 1 10 0 42 2 187 0 0 218,0 0,0 -1 -1 -1 0 0 43 2 196 0 0 0 s0085.tga 0 0 Newbie Skill, will disappear after class transfer. 75 physical damage Consume static 7 SP 0 ****Skilleffect.lua(script/calculate/) function SkillCooldown_Xs( sklv ) local Cooldown = 5000 return Cooldown end function Skill_Xs_Begin ( role , sklv ) -- local sp = Sp(role) -- local sp_reduce = 7 -- if sp - sp_reduce < 0 then -- SkillUnable(role) -- return -- end -- Sp_Red (role , sp_reduce ) end function Skill_Xs_End ( ATKER , DEFER , sklv ) hpdmg = 75 Hp_Endure_Dmg ( DEFER , hpdmg ) --Notice ( "Xs", "新手技能等级 = " , sklv , "技能伤害 = " , dmg , '\n" ) Check_Ys_Rem ( ATKER ,DEFER ) --判断是否隐身 end Skill icon LINK(goes to texture/icon):https://mega.nz/#!kUBwyShb!e4exsWZyJwVR7YtF7lAn7wvdCNjIEVtcGyiwuHOaN-I Edited February 22, 2017 by Sk3let0n EDIT:Compatible with 1.3x server files. Quote Share this post Link to post Share on other sites