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Lone Tower 2.0 (updated)

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2 hours ago, Lucky said:



Okay, i just re-tested again on clean files 1.36 i got same problem,

could you give me the lonetower.lua you use at ur files 1.36 and all others which needed

Edited by Rinor

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2 hours ago, Lucky said:

Tested on clean 1.36 and works

cap00000.jpg.2c7cad6ac4eae4459fe1587cfe3

cap00001.jpg.c281acbb08717c1413e2a0a5511

 

as @DevMorgan say on lua_err i have same

 

but for 2.4 platform i dont have those error on lua_err

i'm using in your clean files lucky please post yout lonetower.lua

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On 14/4/2016 at 9:06 AM, xtc said:

ext.version = '2.0' --------------------------------------
--          = Credits @Lucky for testing on 2.4 platforms
--          = when advancing to next level, dead members cannot move (should be tele'd out)
--          = all members now receive prizes after completion of waves (alive)
-----------------------------------------------------------

@Lucky

@Rinor please try this version out and see if there is any bug.

lonetower.lua

@DevMorgan i used this

  • Like 1

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@Lucky could you make a post on how you add lonetower? expect npcsdk npc function and ctrl.lua   is there anything else i should add somewhere?

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2 hours ago, Rinor said:

@Lucky could you make a post on how you add lonetower? expect npcsdk npc function and ctrl.lua   is there anything else i should add somewhere?

I use it

Lonetower Full.rar

Quote

mapNoDrop.lua

ctrl.lua

Quote

print( "Loading Lonetower Ctrl.lua" )

function config(map)
    MapCanSavePos(map, 0)
    MapCopyNum(map, LoneInst.conf['maxcopy'])
    MapCanPK(map, 0)
    SingleMapCopyPlyNum(map, 5)
    MapCanTeam(map, 1)
    MapType(map, 4)
end

function init_entry(map)
end

 

npcsdk.lua

Quote

elseif item.func == RegLoneInst then
            return RegLoneInst(character,npc)

 

skilleffect.lua

Quote

dofile(GetResPath("script\\addons\\lonetower.lua"))

 

I do not know if something is missing? :scratch_one-s_head:

 

Edit: I tested it on my server files and 1:36 clean the two works everything perfect

the problem is only the error in lua_err.txt

Edited by DevMorgan

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1 hour ago, DevMorgan said:

I use it

Lonetower Full.rar

ctrl.lua

 

npcsdk.lua

 

skilleffect.lua

 

I do not know if something is missing? :scratch_one-s_head:

 

Edit: I tested it on my server files and 1:36 clean the two works everything perfect

the problem is only the error in lua_err.txt

i use all u said but the mobs doesnt count in lonetower idk,  why others works fine

Edited by Rinor

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8 hours ago, DevMorgan said:

Edit: I tested it on my server files and 1:36 clean the two works everything perfect

the problem is only the error in lua_err.txt

I will fix the lua_err next week. for now, it is working as intended and not priority.

7 hours ago, Rinor said:

i use all u said but the mobs doesnt count in lonetower idk,  why others works fine

remember to delete everything in lonetowermonster_conf.lua


kong.png

a2.png

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7 hours ago, xtc said:

remember to delete everything in lonetowermonster_conf.lua

i got them deleted but still same idk whats going on

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9 hours ago, Rinor said:

@xtc hey, i fixed the problem i had, but the lonetower has a problem, when wave 5/6 starts there no mobs spawns at files 1.36:
check pic
cap00000.bmp
 

you need to change the last wave monster array to a boss that is suitable for your serverfiles.

--[[ Last 6: ]] {{id = 1347, qty = 1}}
 
  • Like 1

kong.png

a2.png

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Sorry for reviving an old thread and going off-topic, but how did you manage to get map copies working on v2.X files? I can't seem to send a player to different map copies.

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17 minutes ago, Lucky said:

MapCopySet?

Yes, I tried placing there 5 copies of a map, but when I try sending a player to map copy #3, it gets bugged.

 

I have this:

0	teampk	200	3
1	kyjj_1	50	3
2	kyjj_2	50	3
3	kyjj_3	50	3

What does the consecutive "3" mean? 

Edited by Angelix

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there are 3 conditions

1 = player start immediately
2 = ?

3 = ?

1, 蕾撈羲宎 ˙2,衄俙模奀羲宎˙3, 沭璃羲宎ㄘ

example when you open lonetower with this script you must set the mapcopyset lonetower to 1 otherwise its bug the map

Edited by Lucky

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16 minutes ago, Lucky said:

there are 3 conditions

1 = player start immediately
2 = ?

3 = ?

1, 蕾撈羲宎 ˙2,衄俙模奀羲宎˙3, 沭璃羲宎ㄘ

example when you open lonetower with this script you must set the mapcopyset lonetower to 1 otherwise its bug the map

I modified all of them to 4 including the map I wanted, now it works though.

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