Lucky 65 Report post Posted April 15, 2016 Tested on clean 1.36 and works as @DevMorgan say on lua_err i have same but for 2.4 platform i dont have those error on lua_err 1 Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 (edited) 2 hours ago, Lucky said: @Lucky Okay, i just re-tested again on clean files 1.36 i got same problem, could you give me the lonetower.lua you use at ur files 1.36 and all others which needed Edited April 15, 2016 by Rinor Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 15, 2016 2 hours ago, Lucky said: Tested on clean 1.36 and works as @DevMorgan say on lua_err i have same but for 2.4 platform i dont have those error on lua_err i'm using in your clean files lucky please post yout lonetower.lua Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 15, 2016 On 14/4/2016 at 9:06 AM, xtc said: ext.version = '2.0' -------------------------------------- -- = Credits @Lucky for testing on 2.4 platforms -- = when advancing to next level, dead members cannot move (should be tele'd out) -- = all members now receive prizes after completion of waves (alive) ----------------------------------------------------------- @Lucky @Rinor please try this version out and see if there is any bug. lonetower.lua @DevMorgan i used this 1 Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 15, 2016 thankyou test now! Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 @Lucky could you make a post on how you add lonetower? expect npcsdk npc function and ctrl.lua is there anything else i should add somewhere? Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 15, 2016 (edited) 2 hours ago, Rinor said: @Lucky could you make a post on how you add lonetower? expect npcsdk npc function and ctrl.lua is there anything else i should add somewhere? I use it Lonetower Full.rar Quote mapNoDrop.lua ctrl.lua Quote print( "Loading Lonetower Ctrl.lua" ) function config(map) MapCanSavePos(map, 0) MapCopyNum(map, LoneInst.conf['maxcopy']) MapCanPK(map, 0) SingleMapCopyPlyNum(map, 5) MapCanTeam(map, 1) MapType(map, 4) end function init_entry(map) end npcsdk.lua Quote elseif item.func == RegLoneInst then return RegLoneInst(character,npc) skilleffect.lua Quote dofile(GetResPath("script\\addons\\lonetower.lua")) I do not know if something is missing? Edit: I tested it on my server files and 1:36 clean the two works everything perfect the problem is only the error in lua_err.txt Edited April 15, 2016 by DevMorgan Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 (edited) 1 hour ago, DevMorgan said: I use it Lonetower Full.rar ctrl.lua npcsdk.lua skilleffect.lua I do not know if something is missing? Edit: I tested it on my server files and 1:36 clean the two works everything perfect the problem is only the error in lua_err.txt i use all u said but the mobs doesnt count in lonetower idk, why others works fine Edited April 15, 2016 by Rinor Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 16, 2016 8 hours ago, DevMorgan said: Edit: I tested it on my server files and 1:36 clean the two works everything perfect the problem is only the error in lua_err.txt I will fix the lua_err next week. for now, it is working as intended and not priority. 7 hours ago, Rinor said: i use all u said but the mobs doesnt count in lonetower idk, why others works fine remember to delete everything in lonetowermonster_conf.lua Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 16, 2016 thx xtacy stopped using saeed script now only use their Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 16, 2016 7 hours ago, xtc said: remember to delete everything in lonetowermonster_conf.lua i got them deleted but still same idk whats going on Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 21, 2016 @xtc hey, i fixed the problem i had, but the lonetower has a problem, when wave 5/6 starts there no mobs spawns at files 1.36: check piccap00000.bmp Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 22, 2016 9 hours ago, Rinor said: @xtc hey, i fixed the problem i had, but the lonetower has a problem, when wave 5/6 starts there no mobs spawns at files 1.36: check piccap00000.bmp you need to change the last wave monster array to a boss that is suitable for your serverfiles. --[[ Last 6: ]] {{id = 1347, qty = 1}} 1 Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 25, 2016 update lua_err plz and record teleport for lowetower spawn! Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted October 6, 2016 Sorry for reviving an old thread and going off-topic, but how did you manage to get map copies working on v2.X files? I can't seem to send a player to different map copies. Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted October 6, 2016 MapCopySet? Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted October 6, 2016 (edited) 17 minutes ago, Lucky said: MapCopySet? Yes, I tried placing there 5 copies of a map, but when I try sending a player to map copy #3, it gets bugged. I have this: 0 teampk 200 3 1 kyjj_1 50 3 2 kyjj_2 50 3 3 kyjj_3 50 3 What does the consecutive "3" mean? Edited October 6, 2016 by Angelix Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted October 6, 2016 (edited) there are 3 conditions 1 = player start immediately 2 = ? 3 = ? 1, 蕾撈羲宎 ˙2,衄俙模奀羲宎˙3, 沭璃羲宎ㄘ example when you open lonetower with this script you must set the mapcopyset lonetower to 1 otherwise its bug the map Edited October 6, 2016 by Lucky Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted October 6, 2016 16 minutes ago, Lucky said: there are 3 conditions 1 = player start immediately 2 = ? 3 = ? 1, 蕾撈羲宎 ˙2,衄俙模奀羲宎˙3, 沭璃羲宎ㄘ example when you open lonetower with this script you must set the mapcopyset lonetower to 1 otherwise its bug the map I modified all of them to 4 including the map I wanted, now it works though. Quote Share this post Link to post Share on other sites
OldHero 12 Report post Posted October 28, 2016 KONG wer i put this lonetower lua and map no drop hmm?? in extension? Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted October 28, 2016 Hi old hero. Anywhere you want, so long as it is loaded after hook.lua and serialize.lua, and prior to addhelpnpc.lua Quote Share this post Link to post Share on other sites
OldHero 12 Report post Posted October 28, 2016 (edited) Aha ty bro if i will need some help more ill pm you Edited October 28, 2016 by OldHero Quote Share this post Link to post Share on other sites
OldHero 12 Report post Posted December 14, 2016 @KONG Hi bro can you mssg me i need little assist about lt if not prob hm ?? Quote Share this post Link to post Share on other sites