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Lone Tower 2.0 (updated)

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@xtc i tried install on 2.4 seems work but i have problem when i get teleported to 1st floor i cleared it but i dont get teleported to 2nd floor till time limit (3mins) and i get teleported out cause failled to clear the 1st floor.

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@xtc already fixed it and it was conflicting with admiral cloak functions so atm i removed admiral functions to make it work.

mob still drop items.

ext.version = '1.1'

 = Hooked so that mobs doesn't DROP anything

another bug when 1 of my team dead,when advancing to next level the dead on my team revive but cant move O.o

ext.version = '1.6'

= Party members (dead) do not advance to next level

another bug party reward only leader got reward O.o

currently testing in 2.4 platform

Edited by Lucky

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@xtc i tried it on files 1.36,   when i kill all mobs i dont get teleported to 2nd floor and when countdown 0 it takes me out of map saying Failed to clear 1st floor,   can you help me to fix this?

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9 minutes ago, Rinor said:

@xtc i tried it on files 1.36,   when i kill all mobs i dont get teleported to 2nd floor and when countdown 0 it takes me out of map saying Failed to clear 1st floor,   can you help me to fix this?

make sure test it on clean files with no other extensions and stuff cuz some extension conflict with it in my case with admiral cloak.

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21 hours ago, Lucky said:

make sure test it on clean files with no other extensions and stuff cuz some extension conflict with it in my case with admiral cloak.

i removed all other extensions and just runned the lonetower but still the same, after i clear 1st floor i have to wait for countdown to go 0 then it still doesn't tele me to 2nd floor it takes me out saying Failed to complete current floor

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Bug 1: Rewards not properly given

Check Inventoy and TempInventory b4 we enter

cap00001.bmp

cap00000.bmp

cap00002.bmp

This when we cleared the 1st wave and look rewards only party leader got rewards but no money and for my teamate no reward nor money.

cap00005.bmp

cap00004.bmp

 

Bug 2: Dead Revival O.o

cap00001.bmp

cap00002.bmp

In screenshot my teamate died in wave 1, once i cleared the wave 1 we got tele to wave 2 but my teamates got revive (but cant move) and killed again but this not proven in screenshot

This bug also appear if ur a GM trying to call a dead player.  for the 1st time you call the player he/she will stuck (cant move) until you call again.

I dont know if this a bug or what cuz in ur logs say

= Party members (dead) do not advance to next level

and i saw this xD

= remove party dead when transporting to new level (TODO)

For sure the dead can be revive after 2nd teleport on 3rd wave (on 2nd wave u will revived but stuck once cleared 2nd wave on 3rd wave u revive and not stuck you can play again)

 

Tested on Clean 2.4

 

Hope i explained well xD and sorry for bad english

 

 

Edited by Lucky
  • Like 1

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ext.version = '2.0' --------------------------------------
--          = Credits @Lucky for testing on 2.4 platforms
--          = when advancing to next level, dead members cannot move (should be tele'd out)
--          = all members now receive prizes after completion of waves (alive)
-----------------------------------------------------------

@Lucky

@Rinor please try this version out and see if there is any bug.

lonetower.lua

Edited by xtc
  • Like 2

kong.png

a2.png

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last thing you forgot fix the money

AddMoney(cha, 0, LoneInst.conf['prize'].lastwave.gold )

AddMoney(cha, 0, LoneInst.conf['prize'].perwave.gold )

 

atm everything works xD

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@xtc   i still got the problem that after i kill all mobs it doesn't tele at 2nd floor, there's a photos:

cap00000.PNG.06f390fbaa17a43af58a421e70a

after countdown 00:00:00 it tele both chars at argent, check photo:

cap00001.PNG.62dc08998b8a3132c181fac84d2

Edited by Rinor

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i already told him the problem

btw if admiral cloak + lonetower loaded it will bug lonetower any idea will cause this problem?

Edited by Lucky

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12 hours ago, xtc said:

Make sure all monster are killed.

send me 4 screenshots of systemnotice saying each monster is killed. (I.e: x is killed 15/15)

system doesnt show the notice like if i kill 1 mob = 1/15  it doesnt show anything

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34 minutes ago, xtc said:

your getexp_pkm function is bugged.

this is the error i get at lua_err:
GetExp_New transact error, attacker[[Admin]Rinaa], bugbear wsa bring down [Frenzied Lizardman]!

exp_and_level:

function ExpToNextLevel(cha,a)
        local LevelJumpToPrevent = 1
        local ExpNeed = DEXP[Lv(cha) + LevelJumpToPrevent]
        local ChaExp = GetChaAttr ( cha , ATTR_CEXP )
        local ExpReq = ExpNeed - ChaExp
        if a > ExpReq then
        return ExpReq
    else
        return a
    end

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This seems like a level jump prevention. The above code looks syntactically correct. You are either invoking
the function in the wrong manner, or placing it as a nested function. Not enough information. 
Btw, this is very offtopic and not a thread to debug personal bugs. Please create a new
thread next time.


kong.png

a2.png

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1 minute ago, xtc said:

This seems like a level jump prevention. The above code looks syntactically correct. You are either invoking
the function in the wrong manner, or placing it as a nested function. Not enough information. 
Btw, this is very offtopic and not a thread to debug personal bugs. Please create a new
thread next time.

sorry for that.

i also tried on clean files of lucky, but it doesnt show the kills like 1/15 or anything, but others works like leave pt it kicks from map etc.. just the next wave doesnt work and the kills doesnt show

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It seems like you are entering the map through portal, if this is the case,
create the following npcs with the following function:
r_talkLT01()
r_talkLTEx()

Edit:

I think you're pkm is still bugged.

Edited by xtc

kong.png

a2.png

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Thus working in-game more my lua_err this way

erro line: 279 and 343 jU4NfhE.png

 

L5arOks.png
when just instantiates am teleported to my record spawn point

 

My lua_err.txt
1xAStNy.png

Edited by DevMorgan

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2 hours ago, xtc said:

It seems like you are entering the map through portal, if this is the case,
create the following npcs with the following function:
r_talkLT01()
r_talkLTEx()

Edit:

I think you're pkm is still bugged.

nah, i enter map through npc!

i'll try fix this GetExp_New

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this is the errors im getting at luaerr.txt:

5710e1f16dff7_loneerr.PNG.50dcbaf99f5c89

line 279 at lonetower.lua is:
if LoneInst.data[map_copy].tick > 0 then

Edited by Rinor

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