MonkeyCode 453 Report post Posted April 3, 2016 (edited) mapNoDrop.lua Versions: I am open for bug corrections On 4/11/2016 at 3:22 AM, Lucky said: Tested on Clean 2.4 On 4/14/2016 at 4:48 AM, Lucky said: atm everything works On 4/15/2016 at 8:55 AM, Lucky said: Tested on clean 1.36 and works lonetower.lua lonetower.lua Edited August 15, 2019 by KONG 6 Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 5, 2016 @xtc i tried install on 2.4 seems work but i have problem when i get teleported to 1st floor i cleared it but i dont get teleported to 2nd floor till time limit (3mins) and i get teleported out cause failled to clear the 1st floor. Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 5, 2016 @Lucky ok, when I am free we can fix it, and reupload the source. Thanks for the report ! Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 6, 2016 (edited) @xtc already fixed it and it was conflicting with admiral cloak functions so atm i removed admiral functions to make it work. mob still drop items. ext.version = '1.1' = Hooked so that mobs doesn't DROP anything another bug when 1 of my team dead,when advancing to next level the dead on my team revive but cant move ext.version = '1.6' = Party members (dead) do not advance to next level another bug party reward only leader got reward currently testing in 2.4 platform Edited April 7, 2016 by Lucky Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 6, 2016 I removed null drop from map into a different file. The two other bugs will be tested soon. Thanks ! mapNoDrop.lua 1 Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 9, 2016 @xtc i tried it on files 1.36, when i kill all mobs i dont get teleported to 2nd floor and when countdown 0 it takes me out of map saying Failed to clear 1st floor, can you help me to fix this? Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 9, 2016 9 minutes ago, Rinor said: @xtc i tried it on files 1.36, when i kill all mobs i dont get teleported to 2nd floor and when countdown 0 it takes me out of map saying Failed to clear 1st floor, can you help me to fix this? make sure test it on clean files with no other extensions and stuff cuz some extension conflict with it in my case with admiral cloak. Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 10, 2016 21 hours ago, Lucky said: make sure test it on clean files with no other extensions and stuff cuz some extension conflict with it in my case with admiral cloak. i removed all other extensions and just runned the lonetower but still the same, after i clear 1st floor i have to wait for countdown to go 0 then it still doesn't tele me to 2nd floor it takes me out saying Failed to complete current floor Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 10, 2016 for me works only bugs i stated above need to be fixed. Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 11, 2016 (edited) Bug 1: Rewards not properly given Check Inventoy and TempInventory b4 we enter cap00001.bmp cap00000.bmp cap00002.bmp This when we cleared the 1st wave and look rewards only party leader got rewards but no money and for my teamate no reward nor money. cap00005.bmp cap00004.bmp Bug 2: Dead Revival cap00001.bmp cap00002.bmp In screenshot my teamate died in wave 1, once i cleared the wave 1 we got tele to wave 2 but my teamates got revive (but cant move) and killed again but this not proven in screenshot This bug also appear if ur a GM trying to call a dead player. for the 1st time you call the player he/she will stuck (cant move) until you call again. I dont know if this a bug or what cuz in ur logs say = Party members (dead) do not advance to next level and i saw this = remove party dead when transporting to new level (TODO) For sure the dead can be revive after 2nd teleport on 3rd wave (on 2nd wave u will revived but stuck once cleared 2nd wave on 3rd wave u revive and not stuck you can play again) Tested on Clean 2.4 Hope i explained well and sorry for bad english Edited April 11, 2016 by Lucky 1 Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 11, 2016 Wednesday I will upload the fix. If I forget, spam me on skype =) 1 Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 14, 2016 (edited) ext.version = '2.0' -------------------------------------- -- = Credits @Lucky for testing on 2.4 platforms -- = when advancing to next level, dead members cannot move (should be tele'd out) -- = all members now receive prizes after completion of waves (alive) ----------------------------------------------------------- @Lucky @Rinor please try this version out and see if there is any bug. lonetower.lua Edited April 14, 2016 by xtc 2 Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 14, 2016 last thing you forgot fix the money AddMoney(cha, 0, LoneInst.conf['prize'].lastwave.gold ) AddMoney(cha, 0, LoneInst.conf['prize'].perwave.gold ) atm everything works Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 14, 2016 (edited) @xtc i still got the problem that after i kill all mobs it doesn't tele at 2nd floor, there's a photos: after countdown 00:00:00 it tele both chars at argent, check photo: Edited April 14, 2016 by Rinor Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 14, 2016 Make sure all monster are killed. send me 4 screenshots of systemnotice saying each monster is killed. (I.e: x is killed 15/15) Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted April 14, 2016 (edited) i already told him the problem btw if admiral cloak + lonetower loaded it will bug lonetower any idea will cause this problem? Edited April 14, 2016 by Lucky Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 12 hours ago, xtc said: Make sure all monster are killed. send me 4 screenshots of systemnotice saying each monster is killed. (I.e: x is killed 15/15) system doesnt show the notice like if i kill 1 mob = 1/15 it doesnt show anything Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 15, 2016 your getexp_pkm function is bugged. Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 34 minutes ago, xtc said: your getexp_pkm function is bugged. this is the error i get at lua_err: GetExp_New transact error, attacker[[Admin]Rinaa], bugbear wsa bring down [Frenzied Lizardman]! exp_and_level: function ExpToNextLevel(cha,a) local LevelJumpToPrevent = 1 local ExpNeed = DEXP[Lv(cha) + LevelJumpToPrevent] local ChaExp = GetChaAttr ( cha , ATTR_CEXP ) local ExpReq = ExpNeed - ChaExp if a > ExpReq then return ExpReq else return a end Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 15, 2016 This seems like a level jump prevention. The above code looks syntactically correct. You are either invoking the function in the wrong manner, or placing it as a nested function. Not enough information. Btw, this is very offtopic and not a thread to debug personal bugs. Please create a new thread next time. Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 1 minute ago, xtc said: This seems like a level jump prevention. The above code looks syntactically correct. You are either invoking the function in the wrong manner, or placing it as a nested function. Not enough information. Btw, this is very offtopic and not a thread to debug personal bugs. Please create a new thread next time. sorry for that. i also tried on clean files of lucky, but it doesnt show the kills like 1/15 or anything, but others works like leave pt it kicks from map etc.. just the next wave doesnt work and the kills doesnt show Quote Share this post Link to post Share on other sites
MonkeyCode 453 Report post Posted April 15, 2016 (edited) It seems like you are entering the map through portal, if this is the case, create the following npcs with the following function:r_talkLT01() r_talkLTEx() Edit: I think you're pkm is still bugged. Edited April 15, 2016 by xtc Quote Share this post Link to post Share on other sites
DevMorgan 6 Report post Posted April 15, 2016 (edited) Thus working in-game more my lua_err this way erro line: 279 and 343 when just instantiates am teleported to my record spawn point My lua_err.txt Edited April 15, 2016 by DevMorgan Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 2 hours ago, xtc said: It seems like you are entering the map through portal, if this is the case, create the following npcs with the following function:r_talkLT01() r_talkLTEx() Edit: I think you're pkm is still bugged. nah, i enter map through npc! i'll try fix this GetExp_New Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted April 15, 2016 (edited) this is the errors im getting at luaerr.txt: line 279 at lonetower.lua is: if LoneInst.data[map_copy].tick > 0 then Edited April 15, 2016 by Rinor Quote Share this post Link to post Share on other sites