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Angelix

Rush

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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////// ********************************************************************************* //////////////////////
////////////////////// *** ------------------------------------------------------------------------- *** //////////////////////
////////////////////// *** Map Name: Rush, Game: S4 Leage, ModeType: "Chaser" *** //////////////////////
////////////////////// *** ------------------------------------------------------------------------- *** //////////////////////
////////////////////// ********************************************************************************* //////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Introduction:

I have developed a script based off the "Chaser" mode game type from S4 League and modified it from there. It's a multiple instanced map game mode that allows players (from 2 to X players) have a fun chasing game type with a hidden score mechanic.

 

Description:

-> After a number of players have registered, they will get sent to map and match will start after a few seconds, within that time frame, they will be invisible and will not be able to kill other players if they get to see each other by removing invisibility.

-> A round will start and designate a "chaser" player, he/she must kill all players at least once and survive until the round ends in other to win. If the chaser is killed, the round will be terminated in that instant and a new round will begin with a new chaser.

-> A player with the highest score (non chaser) will be chosen as the target player and will be updated constantly based on scores.

-> When a player kills the chaser, it will grant 6 points, killing the target grants 4 points and a normal player grants 2 points. While the killer gets those points, the dead player will get half those points.

-> A match will end when a chaser has killed all other players at least once and survived the whole round or when the overall time match ends, which will result in no one having a chaser status.

-> Players killed must ignore the revive prompt and a counter will initiate to automatically revive them within a few seconds into another random spawn within the match.

-> Rewards will be handed out to the current chaser (if there is one), the current target and all the normal players at the end of the match.

 

Credits: 
    @ Matt (ServerDev)        -    Developer of map tools.
    @ Alias (ServerDev)        -    Creator of the map included in these files.
    @Angelix (ServerDev / PKOdev)    -    Creator of script and details.
    @KONG    (PKOdev)        -    Helping in polishing up some details.

 

Note: It's a lot of code, some might be unnecessary, some can be removed and other can be improved. Please, if you have any suggestion, let me know on what I can improve, add and remove, thanks!

 

Change Log:
Version 1 - Original release of scripts.

Version 2 - Fixed a typo, added the map copy function line for v1.x users.

Version 3 - Hopefully this fixes an issue that may arise if a player leaves (disconnects on own will or not), especially if that player is the chaser.

Version 4 - Removed a repeated function, made the map type a customization number in order for people to adjust it in case they already have used a previous map type before, made it a bit easier for v1.x users for map copies, added a note stating the NPC is needed just in case.

Edited by Angelix
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6 minutes ago, Lucky said:

what the password?

Just trying to see who is interested in the file itself, that's why there's a password.

 

Anyway, here, have this:

Spoiler

Capture.PNG

 

Edited by Angelix
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