Jump to content

Search the Community

Showing results for tags 'scripts'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Russian Section
    • Новости и объявления
    • Пиратия: Документация
    • Пиратия: Релизы
    • Пиратия: Разработка
    • Пиратия: Web
    • Пиратия: Помощь
    • Совместные проекты / набор команды
    • Доска объявлений
    • Программирование
    • Оффтопик
    • Корзина
  • English Section
    • News & Announcements
    • Guides
    • Releases
    • Development
    • Web
    • Questions & Help
    • Shared Projects / Team search
    • Paid services & Requests
    • Programming
    • Offtopic
    • Recycle bin
  • Portuguese Section
    • Dúvidas & Ajuda
  • Spanish Section
    • Preguntas y Ayuda
  • Servers
    • Russian servers
    • English servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 6 results

  1. We need someone who knows how to do his job properly specially when it comes on fixing bugs and doing new features. What we need? - Can finish tasks on time - Can work with pressure - With proper coding/scripting ethics - Trustworthy What you will do? - Fix the errors appeared on our lua_err - Make sure no such errors will appear again to sustain our server stability - New features that can apply for our future updates We are willing to pay every service we will ask you to do, but what we need the most are those who can finish the tasks quickly. Leave a comment down below or just dm me thank you.
  2. Good afternoon, someone can help me create an NPC that will have that type of windows or panels, Redeem items by items (Cards, Wood, FairyC, etc), I hope you can help me, thanks anyway
  3. I am not a complete beginnier , i'm not completely unaware how programming works. However as the most here know there is an impossibly large chasm between a rough understanding and a level of understanding which enables to actually do things. So my question isn't only about "what languages should i learn". I know it's C++ / Lua / SQL / HTML / PHP , maybe python for ancillary tool creation. My question is in the specific : in what parts of those languages i should focus on? My main issue with programming has been mainly one : i'm bored by the the basics but overwhelmed by the complexity after those basics. Any suggestion/learning resource is welcome , thank you for you time.
  4. Ximboliex

    Remote Bomb

    ***SCRIPTS BY @Saeed**** @KONG You can help Please me to verify if the structure is correct since I was not able to test them for technical reasons anyway ... I have added several things. And Others Enjoy! -- Variables PlayerBomb = {} PlayerBomb_ID = #### --- Bomb id (characterinfo.txt) -- Bomb using function function Use_Bomb(cha) local x, y = GetChaPos( cha ) local MonsterID = PlayerBomb_ID local Refresh = 50 local life = 400000000 local bomb = CreateCha( MonsterID , x , y , 145 , Refresh ) SetChaLifeTime( bomb, life ) SetChaAIType( bomb , 0 ) SetChaHost( bomb , cha ) GiveItem( role, 0 , ####, 1 , 4 ) -- Remote Control PlayerBomb[cha] = bomb BickerNotice(cha,"You have placed a bomb at "..math.floor(x/100)..","..math.floor(y/100).."!") end -- Remote function function Bomb_Remote(cha) if(PlayerBomb[cha] ~= nil)then local bomb = PlayerBomb[cha] local skill_id = select_skill(bomb) SetChaAIType(bomb,10) SetChaHost( bomb , nil ) BickerNotice(cha,"Bomb has been triggered!") else BickerNotice(cha,"You don't have any bomb placed anywhere. Remote usage failed!") end end -- Hook to is_friend to harm monsters + players if orginal_friend_check == nil then orginal_friend_check = is_friend is_friend = function (cha1 , cha2) if(GetChaID(cha1) == PlayerBomb_ID)then return 0 else return orginal_friend_check(cha1 , cha2 ) end end end ###Skilleffect.lua### function SkillArea_Circle_bombexplode ( sklv ) local side = 1000 SetSkillRange ( 4 , side ) end function SkillCooldown_bombexplode( sklv ) local Cooldown = 0 return Cooldown end function SkillSp_bombexplode ( sklv ) local sp_reduce =0 return sp_reduce end function Skill_bombexplode_Begin ( role , sklv ) end function Skill_bombexplode_End ( ATKER , DEFER , sklv ) Hp_Endure_Dmg ( DEFER , 1500 ) end ###Characterinfo### #### TNT - Bomb Wooden Barrel 4 5 682 0 1 1 0 0 0 0 0 0 0 0 0 0,0,0 1 310 100 -1 -1 -1 0 0 0 0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 2,38 2,38 1,11 40 1,0,0 2,5,0 399 0 0 0 0,0,0 1 1 0 0 496,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 100,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 0 0 0 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 1 1 1000 0 0 1 0 0 20 0 15 0 0 0 10 2 -2 1 10 200 1 1 2000 0 0 0 0 0 0 5 5 5 5 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ###Skillinfo### #### Bomb Explosion 1 -1,10 1,-1 1,-1 1,-1 -1 0 1 0 -1 -1 1 1 1 0 4 2 0 0 4 0 0 SkillSp_bombexplode 0 0 SkillArea_Circle_bombexplode 0 Skill_bombexplode_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 SkillCooldown_bombexplode 1 1 12 -1 -1 -1 881 0 0 0,0 0,0 -1 -1 -1 0 0 -1 -1 882 -2 0 0 s0127.tga 0 0 Monster Skill Monster Skill 0 0 ##Iteminfo### #### Remote Control bomb 10130005 0 0 0 0 0 0 41 0 0 0 0 0 1 1 1 1 1 1 5000 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 Bomb_Remote 0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0 0,0 0,0 Remote Control. Need for detone bomb ***Note: you need change icon in the iteminfo line****
  5. Hi Guys, I want to make the system to announce when a boss respawn Ex: If CheckMonsterDead(mobid) ==false then local BNotice = "the black dragon is Destroying icicle city in 2369,2653" GMNotice(BNotice) I know how to make the system announces the death of a mob but I find it a bit difficult to make the system to announce when revives, not if the example illustrate a little what I want to do.
×
×
  • Create New...