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Found 10 results

  1. Hi, I'm working on some "Heirloom Gear" and I wanted it to improve EXP rate while equipped. I've already added the base stat scripts into cha_timer: local Check_Heirloom = CheckItem_Heirloom ( role ) if Check_Heirloom == 1 then local str = GetChaAttr(role, ATTR_STR) local agi = GetChaAttr(role, ATTR_AGI) local con = GetChaAttr(role, ATTR_CON) local spr = GetChaAttr(role, ATTR_STA) local acc = GetChaAttr(role, ATTR_DEX) local lv = GetChaAttr(role, ATTR_LV) if lv <= 20 then local str2 = GetChaAttr(role, ATTR_STR) + 1 local agi2 = GetChaAttr(role, ATTR_AGI) + 1 local con2 = GetChaAttr(role, ATTR_CON) + 1 local spr2 = GetChaAttr(role, ATTR_STA) + 1 local acc2 = GetChaAttr(role, ATTR_DEX) + 1 SetCharaAttr(str2, role, ATTR_STR ) SetCharaAttr(agi2, role, ATTR_STR ) SetCharaAttr(con2, role, ATTR_STR ) SetCharaAttr(spr2, role, ATTR_STR ) SetCharaAttr(acc2, role, ATTR_STR ) (...) I tried looking at amplifier of strive in itemeffects but the added state wasn't clear to me, nor could I find any references to it: function ItemUse_WeiXing( role , Item ) local statelv = 1 local ChaStateLv = GetChaStateLv ( role , STATE_SBJYGZ ) if ChaStateLv > statelv then SystemNotice ( role , "Better fruit in effect. Please use it later" ) UseItemFailed ( role ) return end local lv_star = GetChaAttr( role , ATTR_LV) if lv_star > 40 then SystemNotice ( role , "Effective only for those below Lv 40" ) UseItemFailed ( role ) return end local statetime = 60+5*(lv_star-1) local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat == nil then AddState( role , role , STATE_SBJYGZ , statelv , statetime ) else AddState( Cha_Boat , Cha_Boat , STATE_SBJYGZ , statelv , statetime ) end end Any ideas? EDIT: This script is untested, and as I wrote this I got to wonder whether it would stack infinitely, increasing everytime cha_timer runs. Would it be better to built the bonus stats as if it were a fairy of sorts, and if so, how to go about it?
  2. [Mod] Displaying a list of items dropped from monsters (resources) The mod adds a form to the game with a list of items that drop from the selected monster with a certain chance (see screenshot above). The monster is selected as follows: Right mouse button click on the monster -> "List of items" context menu item. Additionally, the mod allows you to display a list of items when you move the mouse cursor over a monster, or when you hold down the SHIFT key on the keyboard (this behavior can be disabled in the game settings) : Some features of the mod: 1) Each item is displayed in the form of an icon, a name of the item and a drop chance in percent ; 2) The list is sorted in descending order of the drop chance percentage; 3) Items are highlighted in color depending on the drop chance: green - high drop chance, red - low drop chance. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.mobdrop; Version: 1.1; Author: @V3ct0r. Special thanks to @Graf for providing GUI scripts and textures for the "List of items" form; Type: for client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4, GAME_13X_5. Installation 1) Place the mod DLL file "pkodev.mod.mobdrop.13x_<ID>.dll" for your version of Game.exe and settings file "pkodev.mod.mobdrop.cfg" into "mods\pkodev.mod.mobdrop" directory of the game client; 2) In the settings file "pkodev.mod.mobdrop.cfg" write the server drop rates: 1.0 3) Add GUI scripts from the "Add to system.clu.txt" file to the "Client\scripts\lua\forms\system.clu" file; 4) Add GUI scripts from the "Add to player.clu.txt" file to the "Client\scripts\lua\forms\player.clu" file; 5) By default, displaying a list of items next to monsters when hovering over them with the mouse cursor is disabled. If necessary, enable this behavior in the game settings: Change log Download 1) Actual mod binaries (.dll) and the settings file (.cfg); 2) The source code of the mod for Visual Studio 2022 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
  3. [Mod] Displaying the level of items on their icons ("smart icons") Some information appears on the icons of specific items: 1) For items with inserted gems, the level of fusion is displayed; 2) For gems, their level is displayed; 3) For fairies, their level is displayed; 4) For apparels, the inscription "App" is displayed. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.itemlv Version: 1.0; Author: V3ct0r; Type: for client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4 and GAME_13X_5. Installation Place the mod DLL file "pkodev.mod.itemlv.client.13x_<ID>.dll" for your version of Game.exe into the "mods" folder of the game client. Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
  4. [Mod] Displaying the name of the item in the apparel In the description of the apparel item, the name of the equipment that is fused in it appears. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.apparel Version: 1.0; Author: V3ct0r; Type: for client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4 and GAME_13X_5. Installation Place the mod DLL file "pkodev.mod.apparel.client.13x_<ID>.dll" for your version of Game.exe into the "mods" folder of the game client. Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
  5. I tried to create a new item in iteminfo, but in the game I can't summon, it says I didn't have that ID
  6. With this PHP script you can search for different items in characters bag, temporary bag and bank. Requirements: PHP 7.0+; PDO support; sqlsrv driver for PDO. How to install and use: 1) Put the script to your web server working folder, usually it named htdocs. 2) Open index.php and configure it; First of all, fill the data to connect to the MSSQL server: // MSSQL Settings $db_host = ''; $db_user = ''; $db_pass = ''; $db_name = 'GameDB'; Then enter the access key. It is needed to access the script from the web browser. // Secret key $access_key = 'E10ADC3949BA59ABBE56E057F20F883E'; Fill the list of items you need to search for: // List of items to search for // ID, Name, Icon $items = array( // new Item(Item_ID, 'Item_Name', 'Item_Icon'), new Item(1, 'Short sword', 'w0001'), new Item(2, 'Long sword', 'w0002'), new Item(863, 'Gem of Rage', 'n1182'), new Item(855, 'Fairy Coin', 'n1482'), new Item(1847, 'Apple', 'n0275') ); That's all! 3) Run the script in the your web browser and you will see the results of the search. http://localhost/search_items/index.php The script is based on the PHP class for working with inventory from user Matt from forum serverdev.net. Icons of items are included. Do not use on a production server for security reasons. Download
  7. Home

    Item dupe

    Hi, Im planning to open my own server, however i have some doubts and fears about item dupe... I want you guys to tell me how exactle the players dupe itens, and so i can try to make a script... Thanks.
  8. Прописать в ваш - Sceneffectinfo.txt XXXX 01020018.par NewWings 1 0 24 -1 0 0 0 -1 XXXX 01020019.par NewWings 1 0 24 -1 0 0 0 -1 Прописать в ваш - ItemInfo.txt XXXX Адские Крылья n2000 10130005 0 0 0 0 0 0 44 0 0 0 0 0 1 1 1 1 1 0 0 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 XXXX,24 0 0 Легендарный падшие крылья. 0 XXXX Ангельские Крылья n2001 10130005 0 0 0 0 0 0 44 0 0 0 0 0 1 1 1 1 1 0 0 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 5000,5000 0 0 0 0 0 0 0 0 0 0 0 0 0 XXXX,24 0 0 Легендарный падшие крылья. 0 Где "XXXX" должны быть ваш ID (Пример: как это должно быть!) 2017 01020018.par NewWings 1 0 24 -1 0 0 0 -1 2018 01020019.par NewWings 1 0 24 -1 0 0 0 -1 Файлы ItemInfo.txt - Sceneffectinfo.txt закинуть по пути "Ваш клиент игры\scripts\table" и обязательно произвести компиляцию файлов!!! Папки effect,model,texture закинуть в клиент Ссылка: от "паранои" Скачать : "Disc.Yandex" Скачать : "Mediafire" @Juniinhoo'xd
  9. @V3ct0r @KONG @Wrexor @Billy @Totoka Could anyone help me with assembly code or C++ dll injection to be able to count the items from a specific slot using Lua? Something like: CheckBagSlotItem(role, itemid, slotid) Thanks to all who can help.
  10. Hello guys, I've written a script that creates a chest that gives you Reputation when you use it. The script is also explained. function ItemUse_rep_ticket ( role , item ) local curr_rep = GetChaAttr ( role , ATTR_FAME ) -- Gets the character's current reputation. [ role , ATTR_FAME ] = variable for reputation. local rep_ticket_add = 100000 -- Input here the amount of reputation you want the reputation ticket to give local after_add_rep = curr_rep + rep_ticket_add -- Calculate [after_add_rep] as curr_rep (Current Reputation) + rep_ticket_add. if curr_rep > 9999999 then -- If current reputation is over 9.99 mil, then.. SystemNotice( role , "You have over 9 Million reputation! Your account is saturated!") -- Inititate a System Message UseItemFailed ( role ) -- Fail to use the item. else -- If the current reputation is NOT over 9.99mil, then... SetCharaAttr( after_add_rep , role , ATTR_FAME ) -- Set the character's Reputation to the Calculated value (after_add_rep). end -- end the if end -- end the function This script gives you 100k reputation (you can change it by changing value of "rep_ticket_add" and will fail if the user's current reputation is over 9.99 mil, initiating a system message that says: "You have over 9 Million reputation! Your account is saturated!" Credits to Jones of BPO
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