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  1. HOW IT WORKS STEPS 1 - Everytime a player enters a map, it saves they CURRENT GAMESERVER in a file resource/script/players/playername.txt 2 - When player leaves the map it saves the text "out" in the resource/script/players/playername.txt 3 - When the player teleports to another map the destiny will check if the playername.txt contains "out" or its gameserver name"... ... if not ... shows a message ... "GOD IS WATCHING YOU" gameserver.cfg equment = System00 gameserver1.cfg equment = System01 gameserver2.cfg equment = System02 gameserver3.cfg equment = System03 gameserver4.cfg equment = System04 Functions.lua code --> place it anywhere function GetCurrentGameServer() local ret, npc = GetEudemon() local GSName = GetChaDefaultName(npc) return GSName end function GetSavedGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "r") SavedGameServer = f:read () f:close () return SavedGameServer end function SaveGameServer (role) local gameserver = GetCurrentGameServer() f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write (gameserver) f:close () end function CleanGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write ("out") f:close() end all maps ctrl.lua code after enter ( Here is where you can do whatever you want if caught the trying to dupe... ) I just show a message ('God is watching you') savedGS = GetSavedGameServer(role) currentGS = GetCurrentGameServer() if (savedGS ~= "out" and savedGS ~= currentGS) then Notice("God is watching you...") end SaveGameServer(role) before leaves CleanGameServer(role)
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