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MouradMS

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MouradMS last won the day on August 19 2018

MouradMS had the most liked content!

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About MouradMS

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    Cabin Boy

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  1. This is stupid. You can't compare a dev's effort to a weekly 10$ even and then claim 70% for basically hosting as your value is lower than that of a dev at this stage.
  2. Well, in regards of the addition of guild bank, it was a freelance job and not a partnership of any kind. And if it so is about CO sources as you say then please refrain from mentioning me or else you're contradicting yourself.
  3. O they love tagging me in their drama ^^
  4. Try the following and see if it fits your needs: PlayEffect(role, effectID)
  5. Well IMHO, this is a symptom of a really bad game design as gold is supposed to be scarce, you should find some other way to show off your server than insane amounts of gold! cause likewise it loses its value. To answer your question, the solution would be to either change the gold data type, whether from within the source code or hack the executables, to hold higher values, or to transform the difference into some item with equal value such as million/billion dollar notes.
  6. As a fellow university student, this is how I would answer this question. With no further information about run_dlx(), this is my conclusion: - run_dlx() is dependent on the variable K, which is probably global. - run_dlx() doesn't scale well with the variable K, and thus runs on an inefficient algorithm. - Plotting the given time costs against the values of K will easily reveal its exponential complexity and should allow you whether algebraically/geometrically to find a relation to approximate these values. Also a side-note is that in Donald Knuth's Bibles, DLX refers to his implementation of Algorthim X using the Dancing Links Approach with a complexity of O(N^N^2), so that's something for yall to taste!
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