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wolfenx last won the day on March 1

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  1. [CHARACTER ID] [ACTION ID] [START GRAME] [END FRAME] [LOOP FRAME?] <-- Not sure how it works Max action id per moob is 54 frame is read from animation in .lab
  2. wolfenx

    Invisible Model & Texture Problems

    yes edit mindpower3d.dll to read inverse texture or create plugin in blender to export model whit inverse texture
  3. wolfenx

    Invisible Model & Texture Problems

    inverse texture
  4. wolfenx

    BUY FILES PKO 2.4 Original

    lo dudo que tengan los origuinales pero puedes trabajar con el source code es lo mas parecido
  5. wolfenx

    Sale of web pages made by @quad

    pide el rembolso en paypal y listo selo descuentan
  6. wolfenx

    Requiring a server setup

    do not work with him since he later cancels the payments http://prntscr.com/kohwd9 http://prntscr.com/kohwik
  7. wolfenx

    Chaos Points

    Text( 1, "View Chaos Rankings", Garner2GetWiner) Text( 1, "Apply to join the leaderboard", Garner2RequestReorder) stored in GameDB->param
  8. wolfenx

    Pko - regards mob's models tweak

    you are still interested in the mod?
  9. wolfenx

    Hosting server from home

    yes in local server using ip
  10. wolfenx

    Help In Game Shop Tales Of pirates

    agregaste la coneccion en el gameserver y en la database?
  11. wolfenx

    [PHP] Converter .LGO <-> .OBJ

    no converter web no have skin converter
  12. wolfenx

    [PHP] Converter .LGO <-> .OBJ

    lmo is a container but with a different header ->HEADER -->LGO (COUNT) -->LGO (COUNT) -->MESH HELPER(DEFINE MAP IS PASEBLE OR NOT)