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Content Count
2,887 -
Joined
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Last visited
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519
Everything posted by V3ct0r
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Hello @Lord_HiccupSS, What server files and client are you using (name, version)? What item (ID) are you creating?
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Hello @Myruni, The name of the menu item in \scripts\lua\forms\player.clu have to be the same as the value of line 481 in \scripts\table\StringSet.txt file. Something like this: UI_MenuAddText( mainMouseRight, "PM" ) and: [481] "PM"
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Hello @Lord_HiccupSS, So, what's the result? Have you solved the problem?
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Hello @ADELIJAH, It is a ton of work and hard to do.
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Mod 60 frames per second (60 FPS)
V3ct0r replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
I didn't see any solutions for official 1.3x client binaries to make client work in 60 FPS in the public share. There are something in the Corsairs Online source files, but I think it requires rework too. Anyway, good luck with your search.- 28 replies
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- pkodev.mod.loader
- FPS
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(and 2 more)
Tagged with:
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pkodev.mod.loader Ideas for mods
V3ct0r replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
@Andy, @Myruni, @ADELIJAH Nice ideas guys, but they are a ton of work. I don't think I am able to make them now -
Hello @Lord_HiccupSS, Looks like you are using a modified AccountServer database. Open table dbo.account_login in MSSQL Management Studio and check the name of the 4th column. It should be called originalPassword.
- 1 reply
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Hello @Rendezvous, Can you show us the line which you added in CharacterInfo.txt file or the whole file? Usually it is hard to say what is the problem without any code.
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Hello @Ximboliex, Try these .dlls for GameServer.exe.
- 51 replies
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- pkodev.mod.loader
- client
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Did you build the modification's .dll from source codes or take the existing one from GitHub?
- 51 replies
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- pkodev.mod.loader
- client
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Mod 60 frames per second (60 FPS)
V3ct0r replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
Hello @Lord_HiccupSS and welcome to the forum! Unfortunately, I don't recommend use the modification because it is very buggy.- 28 replies
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- pkodev.mod.loader
- FPS
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(and 2 more)
Tagged with:
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Hello @DangThao, This tool is intended for experienced users who know how to edit and compile C++ sources. Maybe I will make a version with a GUI for all users in the future.
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Hello @DangThao, Here you are P.S. I didn't test the map.
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#define SHOWRSIZE 40 Taken from file .\CLIENT SOURCE\Client\src\GameApp.h
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can anyone tell me how can i decrypt a texture?
V3ct0r replied to oldwise2's topic in Questions & Help
Hello @Loopar, I think there are not any tool in public to deal with it. And why do you need to decode textures from PO? -
Hello @ADELIJAH, What link?
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Hello @UnityDev, Do you have any interesting news regarding the project for us?
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Simple Python Bot to Prevent Advertisement on Discord Servers
V3ct0r replied to champ's topic in Development
Hello @champ, I think it is a very useful development (unfortunately in our community). Thank you! -
Mod Medals (necklaces) with titles
V3ct0r replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
Hello @Tyranitar***, It is hard to do it with this modification. Look at Displaying the player's character level next to its name and Displaying additional parameters on the form with character characteristics (frmState). You need unite these mods somehow. P.S. I am sorry for the late reply.- 16 replies
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- pkodev.mod.loader
- Client
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Hello @Andy, pkodev.mod.loader.dll is the Release configuration build and pkodev.mod.loader_d.dll is the Debug one. You should use pkodev.mod.loader.dll.
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Hello @Ximboliex, I don't understand the question. You can receive a reward for a specific character once every 24 hours. This is a character-specific limit, not an account-wide limit. So you can receive 3 rewards once every 24 hours.
- 51 replies
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- pkodev.mod.loader
- client
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