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Onioni

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Onioni last won the day on December 18 2018

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About Onioni

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  1. Helping when I can do it with phone..
  2. Onioni

    How did you know about our forum?

    Serverdev pm
  3. Onioni

    ItemInfo Cache

    Sorry I don't have pc right now, can't help more on phone. It will l work when u setup cache, tips, css, tpl/php correctly
  4. Onioni

    ItemInfo Cache

    Something like this.. '<tr height="50px"><td style="text-align:center;" width="10%"><img src="../images/icons2/'.$ItemIcon.'.png"></td><td width="33%" style="text-align:center;font-size:15px;"><b><a class="tips" rel="index.php?act=itemhint&id='.$PlsCorrectThisID.'" title style>' IDont know what your website correct way call item Id so I added PlsCorrectThisID Also check that iteminfocache.Php is enabled and that all is right
  5. Onioni

    ItemInfo Cache

    Go ur website and look if this works? WebsiteAdress/Itemhint/ID ID = any item is number. I mean do you trying to get tooltips for items?
  6. Onioni

    About Client "Invisible Items"

    If the icons is from top2 I think that is the error, I remember figured this out by look some of the icon size was bigger in top2..
  7. Onioni

    conch ray stun

    Now it's like this skill level/4 in CA and bh.. Just edit that.. local statetime = sklv/4 AddState ( ATKER , DEFER , STATE_XY , statelv , statetime )
  8. Onioni

    Rep by Mob

    math.random(10,100) ---*Add Reputation*--- function AddReputationx(role,amount) local playerReputation = GetChaAttr(role, ATTR_FAME) playerReputation = playerReputation + amount SetCharaAttr(playerReputation, role, ATTR_FAME) SystemNotice(role,"You've recieved "..amount.." reputation! ["..playerReputation.."]") end ---*exp and level Lua, add in GetExp_New*--- function GetExp_New(dead , atk ) for RepMob = 1 , MonsterRepID_Max , 1 do if rolemod_atker == 1 and rolemod_defer == 0 and MonsterID == MonsterRepID[RepMob] then local RepBossID = GetChaID(dead) local GetKillerName = GetChaDefaultName(atk) AddReputationx(GetKillerName, MonsterRep[RepBossID]) end end --*Variable*-- MonsterRepID_Max = 6 MonsterRepID = {} MonsterRep = {} reprand = math.random(10,100) reprandz = math.random(50,500)--few examples MonsterRepID[1 ] = 1429 MonsterRep[1429] = reprand -- Demonic Chest MonsterRepID[2 ] = 1430 MonsterRep[1430] = reprand -- Incubus Chest MonsterRepID[3 ] = 1428 MonsterRep[1428] = reprand -- Nightmare Chest MonsterRepID[4 ] = 712 MonsterRep[712] = reprandz -- Abandoned Chest 1 MonsterRepID[5 ] = 713 MonsterRep[713] = reprandz -- Abandoned Chest 2 MonsterRepID[6 ] = 714 MonsterRep[714] = reprandz -- Abandoned Chest 3 --not tested but used on my other stuff.
  9. Onioni

    Web View ItemID (item mall)

    You need to edit .tpl file for that
  10. Onioni

    PET BUG

    It's not stopping duping, there is too many holes in basic files to use for dupe.
  11. Onioni

    PET BUG

    Anything in lua_err or lua_ai?
  12. Google translate: это круто, я играл еще одну игру давно. Во всяком случае, произошло такое событие: Событие начинается один раз в день. Каждый зарегистрированный игрок, который находится в сети, будет телепортирован на карту, которая является квадратной. Почти полностью средняя часть карты - две цветные. Конечно, в углах есть некоторые специальные вещи, поэтому карта выглядит лучше, а половина карты - НЕТ ответа, а половина из карты - Да. Когда событие запущено, возникают случайные вопросы об игре или что-то еще, время, в которое отвечает тот же день, даже темой ответа. когда вы отвечаете неправильно, вы будете телепортированы из области, чтобы посмотреть, как это происходит с другими, если вы хотите это увидеть. поэтому, когда осталось всего 3 игрока, все они получат приз, но последний из них получит высокий выигрыш. Я надеюсь снова увидеть эту карту в любой игре, и теперь она может быть в верхней части. Спасибо, что вы наслаждаетесь идеей карты. English: this is cool, i was playing one other game long time ago. Anyway there had an event like this: Event start once a day. Every registration players that are online will teleported in map that is square. Almost entirely middle part from the map is two colored. Of course in corners are some special stuffs so map looks better and half of map is NO answer and half from map is Yes answer. When event is started there is random questions about the game or anything else, its just how the that day even theme is also answering is timed. when answer wrong you will be teleported out from the area to look how it go with others if you like to see. so when there is only 3 players left they will all get prize but last one ofc get high prize. i hope to see this map again in any game and now in top its possible. Thanks your time enjoy the map idea
  13. Onioni

    Extract gems

    What gem is not working then?
  14. Onioni

    Map editor error

    Do not use cameratweak if you have that many objects.
  15. Onioni

    website IGS Points

    This is about how i did this, tho i'm not sure if there is all that needed This in index case 'getcrystals' : in tpl {$user.cryst} class.account public static function GetCrystals() { $Account = $_SESSION['aid']; $GetPts = doQuery("SELECT Money FROM AccountInfo WHERE accID=".$Account , DATABASE_TRADE); $row = mssql_fetch_array($GetPts); return $row['Money']; } inc.config $config['db']['Trade'] = array( 'host' => 'NS528477\SQLEXPRESS', 'db' => 'TradeDB', 'user' => 'TunnusWjaTjaS10', 'pass' => 'OkgiXoMZ%BdA' ); $connections = array( 'game' => false, 'account' => false, 'Auction' => false, 'Trade' => false inc.functions 'pts' => Account::GetPoints(), 'cred' => Account::GetCredits(), 'mac' => Account::FindMacAddress(), 'refpts' => Account::GetReferred(), 'cryst' => Account::GetCrystals(),
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