Jump to content

MonkeyCode

Community
  • Content Count

    344
  • Joined

  • Last visited

  • Days Won

    64

Everything posted by MonkeyCode

  1. refactor - it's good. Add_Item_Attr( ITEMATTR_VAL_BaoshiLV, item_event % 100 * 10)
  2. MonkeyCode

    Hello

    Didnt say there was…? But if you want to take it there, sure, everything is wrong when the community uses a xampp/php version from the 2000s. just asking if anyones built out complete websites using other stacks…
  3. Do not delete data from a database. These data are good for analysing and auditing. You need to become familiar with SQL and the schema. True, account data exists in accountdb? (Cant remember the name) and gamedb
  4. Besides the technology stack, how do you plan to design the server architecture? Currently it looks like a monolith. Do you have any topology/diagram to show how the server will be split up? other questions, - how would you handle the server side game state? Load balancing, state transfers, container recovery methods, etc. cool project.
  5. MonkeyCode

    Hello

    Why remove SQL? It’s the persistence layer. Wont be able to save the game state without SQL. Yeah, its not cheap to run a team. What does said team consist of? Remake in different engine ? Good features. What is IP? Yes, or even port the game to WebGL and Wasm would be nice! Looks like a lot of feature driven development going on. Great. Questions, - web technology still stuck at XAMPP / PHP stack?
  6. MonkeyCode

    Hello

    Just cleaning out some repo and saw this . It's been almost 5-6? years since the first commits to those sources. Questions... 1) Game is still profitable? 2) Are there any high quality servers to play (with about 20-70 players). Big servers just do not give the nolstagic "private server vibe" 3) What are you currently working on (development-wise) (very nosy - yes)
  7. when you stop improving (even just graphics) you get left behind! Does anyone have any statistics on how many people played this game in 2022 who’s never heard of top/pko.
  8. The development community looks to be as toxic as the player base community. The guys who know how to code in the source goes around bragging everything is easy without a single contribution and the ones who know nothing does all the scamming. Thanks @V3ct0r for your genuine support and guidance. Without you, I won’t even look back to see the progress and state of this community. Sad to see you baby sit a bunch of grown men.
  9. Why delay creation of characters? You can do many workarounds that will become game mechanics: - countdown for when mentor is able to register another character as a disciple - disciple pays system a fee to get a mentor - character cannot be deleted until lv50 or Whatever number - deletion of disciple deducts mentors reputation ETC. You get the point.
  10. Why is everyone so dam cryptic over something so small. Dont show off please. if you aint going to help, dont post.
  11. Possibly. But why use the "dead game" as an excuse for poorly thought out systems... That shows zero accountability. Of course, its just my opinion... Don't get offended. The mindset displayed here reminds me of the "only 1 MAC can enter map". The casual player won't be able to bypass it but doesn't mean I can't do it, or others. Anyway, I was talking about the mindset of developers and the consequences it bring. Not how it relates to a bank. If you think the QNA is good. That's OK. There is existing system that does better job in things like this. You can look into the native captcha system.
  12. Yep, I agree its not realistic for the casual player. In software development, and anyone in it, would know that we create things that are robust and exploit free (or at least we know to the best of our knowledge that it cannot be exploit). Its just not acceptable... Unless you want to be fired by your boss and say, "oh we know that but we didnt think anyone would abuse it". It sort of scares me how we (as a community) lack the basic understanding of secure programming and push out things that are potentially exploitable - because we choose to do so and think its OK.
  13. That's good for search-related and approximation testing but I think not so much in this case. This system imo, is unfair to begin with. Players with better connection will obviously see the question first. Players with some programming can automate this. E.G hook the packet function of GMNotice, parse the question and send the answer via manual/ai mapping of questions to answer - or all 4 answers.
  14. OpenGL is not a game engine. It's a graphics library
  15. Why? SQL management studio is only a client for the DB Server. If your SSMS and exes can connect to SQL, then it is likely a configuration issue in your php files. Some common configurations I see: (localhost) . .\SQLEXPRESS 127.0.0.1 <User>\SQLEXPRESS AND WATCH OUT FOR THOSE BACK-SLASH
  16. To "market" myself - I will keep this thread up-to-date (diary) on things that I've accomplished with my business partners. This shall come handy for marketing purposes for myself (as a dev who offers business service and guidance) and the additional "exposure" (advertisement) for my partners.
  17. Closed for now. I have 2 pending potential partnership. Re open when I have available slots
  18. Due to time constraints, I am opening up 2 slots. I won't ask for more than 30%, as I plan on long term commitment.
  19. Introduction: I am a developer who have some knowledge in TOP/PKO Development and some understanding of the marketing aspects of it. I want to work with any server for a fraction of the total server's income. Requirements: - the server must be in operation (in other words, I will not work with admins who are in development phase and not yet open) - the server must already have a steady amount of players - the server must already have a decent income What I will bring to the table: - security - automation (build automation, version automation, infrastructure automation, backup automation) - mentoring (mentor other members, provide code feed back) - versioning of the source codes and builds - continuous logging to ensure players are micro-managed (hehe), and server is operational - feature development (C, C++, Lua) - quality assurance and testing What I wont do: - admin (logging into production server) - engage with players - log into the game - advertise your server - 3D-related (modeling, animations, upgrading game engine) - Web related (I do not touch deprecated PKOSITE written 50 years ago) Other: - The pay out should be bi-weekly - I have the rights to terminate myself at any given time - You have the rights to terminate me at any given time - Any codes that I contribute is YOURS and all ownership belongs to the server - Any miss payout is an automatic termination - I will work according to my own schedule but finish all task within a bi-weekly sprint - I am not selling you codes, I am not part of the team, I am aiding your journey to success
  20. @Fritt @Maridyri @xiaoyuyu321 Thanks for contributing. ( I get so dam annoyed when first thing "developers" do is open a SHOP and start selling codes - E.G. Copy-paste some codes in CO files, rename some variable and put it into their "Sell List" ). If you guys want, I can open a repository because this is going no where without a repo, and these bug list deserves their dedicated tickets.
  21. MonkeyCode

    [0.1.0] topCMS

    Bump - really cool.
  22. This requires source level edits (GameServer) at the State handling upon entering maps. Some state do not persist, others get saved into DB.
×
×
  • Create New...